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C - 移动链表中的节点

转载 作者:行者123 更新时间:2023-11-30 16:59:32 25 4
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我正在处理一个链接列表,我想将列表中的节点从一个位置移动到另一个位置而不弄乱东西。

链表的结构是:

 struct Frame
{
char* name; // Name and path are just pointers to strings
unsigned int duration;
char* path;
};

typedef struct Frame frame_t;

还有:

struct Link
{
frame_t *frame;
struct Link *next;
};

(这是我被要求这样做的,而不是我的选择)

现在我需要的是一个函数,它接收链表和一个字符串(其中一个节点的名称)和一个整数,然后将具有该名称的节点移动到该位置(收到的整数)第一个位置是 1,而不是 0(这是所要求的)

例如:如果列表包含节点:[pic1, pic2, pic3, pi4]并且用户请求将“pic1”移动到位置3,那么新列表将是:[pic2, pic3, pic1, pic4](pic2 将是新头)

我尝试过一些版本,但它们总是只有 80% 有效(要么切断列表,要么没有移动到正确的位置)。有什么想法吗?

这是我尝试过的功能:

 void changePos(link_t** anchor_link, char* name1, int pos)
{
link_t* currLink = *anchor_link;
link_t* temp = NULL;
link_t* temp2 = NULL;
int i;

if (strcmp(name1, currLink->frame->name) == 0 && currLink->next)
{
*anchor_link = (*anchor_link)->next;
temp = currLink;
}
else
{
while (strcmp(name1, currLink->next->frame->name) != 0 && currLink->next)
{
currLink = currLink->next;
}

temp = currLink->next;
}

currLink = *anchor_link;

for (i = 1; i < pos - 1; i++) // Go up until the node before the pos (meaning if pos is 4 then node 3)
{
currLink = currLink->next;
}

// Now we insert the temp node at the pos

temp2 = currLink->next->next;
currLink->next->next = temp;
temp->next = temp2;
}

最佳答案

这是我想出的代码 - changePos() 函数和我创建的测试代码,以确保其正确性。

#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

struct Frame
{
char *name;
unsigned int duration; // Effectively unused
// char *path; // Actually unused
};

typedef struct Frame Frame;

struct Link
{
Frame *frame;
struct Link *next;
};

typedef struct Link Link;

static void print_list(Link *root);

static void changePos(Link **anchor_link, const char *name, int pos)
{
assert(anchor_link != 0 && name != 0 && pos >= 0);
Link *root = *anchor_link;
Link *link = root;
Link *prev = 0;
int count = 0;
while (link != 0 && strcmp(link->frame->name, name) != 0)
{
prev = link;
link = link->next;
count++;
}
if (link == 0) // Name not found - no swap!
return;
if (count == pos) // Already in target position - no swap
return;
if (count == 0) // Moving first item; update root
{
assert(link == root);
*anchor_link = root->next;
root = *anchor_link;
}
else
{
assert(prev != 0);
prev->next = link->next;
}
// link is detached; now where does it go?
if (pos == 0) // Move to start; update root
{
link->next = root;
*anchor_link = link;
return;
}
Link *node = root;
for (int i = 0; i < pos - 1 && node->next != 0; i++)
node = node->next;
link->next = node->next;
node->next = link;
}

static void print_list(Link *root)
{
const char *pad = "";
while (root != 0)
{
printf("%s[%s]", pad, root->frame->name);
root = root->next;
pad = "->";
}
}

static void free_frame(Frame *frame)
{
if (frame != 0)
{
free(frame->name);
free(frame);
}
}

static void free_link(Link *link)
{
while (link != 0)
{
Link *next = link->next;
free_frame(link->frame);
free(link);
link = next;
}
}

static Frame *make_frame(const char *name, unsigned int number)
{
Frame *frame = malloc(sizeof(*frame));
if (frame != 0)
{
frame->name = strdup(name);
frame->duration = number;
}
return frame;
}

static Link *make_link(const char *name, unsigned int number)
{
Link *link = malloc(sizeof(*link));
if (link != 0)
{
link->frame = make_frame(name, number);
link->next = 0;
}
return link;
}

static Link *make_list(int num, Frame *frames)
{
Link *head = 0;
Link *tail = 0;
for (int k = 0; k < num; k++)
{
Link *link = make_link(frames[k].name, frames[k].duration);
assert(link != 0 && link->frame != 0); // Lazy!
if (head == 0)
head = link;
if (tail != 0)
tail->next = link;
tail = link;
}
return head;
}

int main(void)
{
Frame frames[] =
{
{ "pic0", 0 },
{ "pic1", 1 },
{ "pic2", 2 },
{ "pic3", 3 },
{ "pic4", 4 }, // Never in the list, but searched for
};
enum { NUM_FRAMES = sizeof(frames) / sizeof(frames[0]) };

for (int i = 0; i < NUM_FRAMES; i++)
{
for (int j = 0; j < NUM_FRAMES; j++)
{
Link *head = make_list(NUM_FRAMES - 1, frames);
print_list(head);
printf(" == %s to %u == ", frames[i].name, j);
changePos(&head, frames[i].name, j);
print_list(head);
putchar('\n');
free_link(head);
}
}

return 0;
}

我怀疑 changePos() 中的代码还可以进一步简化,但我还没有发现如何简化。这是一个带有数字位置和列表的丑陋界面 - 使用另一个名称来标识节点应移动到的位置会更自然。对于数字位置,您可能会想使用数组而不是列表。

示例输出:

[pic0]->[pic1]->[pic2]->[pic3] == pic0 to 0 == [pic0]->[pic1]->[pic2]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic0 to 1 == [pic1]->[pic0]->[pic2]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic0 to 2 == [pic1]->[pic2]->[pic0]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic0 to 3 == [pic1]->[pic2]->[pic3]->[pic0]
[pic0]->[pic1]->[pic2]->[pic3] == pic0 to 4 == [pic1]->[pic2]->[pic3]->[pic0]
[pic0]->[pic1]->[pic2]->[pic3] == pic1 to 0 == [pic1]->[pic0]->[pic2]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic1 to 1 == [pic0]->[pic1]->[pic2]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic1 to 2 == [pic0]->[pic2]->[pic1]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic1 to 3 == [pic0]->[pic2]->[pic3]->[pic1]
[pic0]->[pic1]->[pic2]->[pic3] == pic1 to 4 == [pic0]->[pic2]->[pic3]->[pic1]
[pic0]->[pic1]->[pic2]->[pic3] == pic2 to 0 == [pic2]->[pic0]->[pic1]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic2 to 1 == [pic0]->[pic2]->[pic1]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic2 to 2 == [pic0]->[pic1]->[pic2]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic2 to 3 == [pic0]->[pic1]->[pic3]->[pic2]
[pic0]->[pic1]->[pic2]->[pic3] == pic2 to 4 == [pic0]->[pic1]->[pic3]->[pic2]
[pic0]->[pic1]->[pic2]->[pic3] == pic3 to 0 == [pic3]->[pic0]->[pic1]->[pic2]
[pic0]->[pic1]->[pic2]->[pic3] == pic3 to 1 == [pic0]->[pic3]->[pic1]->[pic2]
[pic0]->[pic1]->[pic2]->[pic3] == pic3 to 2 == [pic0]->[pic1]->[pic3]->[pic2]
[pic0]->[pic1]->[pic2]->[pic3] == pic3 to 3 == [pic0]->[pic1]->[pic2]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic3 to 4 == [pic0]->[pic1]->[pic2]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic4 to 0 == [pic0]->[pic1]->[pic2]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic4 to 1 == [pic0]->[pic1]->[pic2]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic4 to 2 == [pic0]->[pic1]->[pic2]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic4 to 3 == [pic0]->[pic1]->[pic2]->[pic3]
[pic0]->[pic1]->[pic2]->[pic3] == pic4 to 4 == [pic0]->[pic1]->[pic2]->[pic3]

输出的 LHS 是之前的列表 — 始终相同,顺序为 pic0 到 pic3。输出的右侧是调用 changePos 后的列表。对于位置n = 0..3,可以看到,'picn'依次从位置0迁移到位置3。名称 pic4 永远不会插入到列表中,因此在查找它时不会发生任何变化。此外,当您尝试将任何名称移动到不存在的位置时,它会被移动到列表中的最后一个位置。小于 0 的位置被断言无效。

代码有偶然的错误检查。它断言解决了内存分配问题以及其他一些问题(例如位置小于 0)。

changePos() 中写入任何有值(value)的内容之前,我使用一个虚拟的无操作版本的 changePos() 让线束干净地运行。

使用我习惯的编译器警告选项,代码可以在带有 GCC 6.1.0 和 Valgrind 3.12.0.SVN 的 Mac OS X 10.11.5 上干净地编译和运行:

$ gcc -O3 -g -std=c11 -Wall -Wextra -Wmissing-prototypes -Wstrict-prototypes \
> -Wold-style-definition -Werror so.3807-9550.c -o so.3807-9550
$

关于C - 移动链表中的节点,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38079550/

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