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c# - 如何使用 SoundPlayer 淡出 .wav 文件的音频而不是立即停止?

转载 作者:行者123 更新时间:2023-11-30 16:50:58 24 4
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我试图在松开按钮后立即停止声音,但结果是该文件已完全播放。我不想像 sp.Stop() 那样突然停止声音。有办法做到这一点吗?

private void button1_MouseDown(object sender, MouseEventArgs e)
{
if(sender == mk)
{
if(e.Button == MouseButtons.Left)
{
SoundPlayer sp = new SoundPlayer();

sp.SoundLocation = (@"C:\my path\sound.wav");
sp.Play();
}
}
}

private void button1_MouseUp(object sender, MouseEventArgs e)
{
if(sender == mk)
{
if(e.Button == MouseButtons.Left)
{ /*some code here (without sp.Stop())*/ }
}
}

最佳答案

我将您的问题解释为:

How do I fade out the audio of a .wav file using SoundPlayer instead of stopping it immediately?

简短的回答是,您不能单独使用 SoundPlayer 来做到这一点。您需要使用 winmm.dll 库中的几个 API。

如果您熟悉 WPF,那么在其体积属性上使用 MediaElementDoubleAnimation 可能是更好的方法。参见 this有关信息的问题。

但是,如果您真的想使用 WinForms,下面是一个应该可行的实现。

关于 Form1 的注释:

  • 两个按钮,分别命名为startButtonstopButton
  • 一个名为 timer1 的计时器,我用它来淡出声音

下面是实现这个功能的代码:

using System;
using System.Media;
using System.Runtime.InteropServices;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{

public partial class Form1 : Form
{

[DllImport("winmm.dll", EntryPoint = "waveOutGetVolume")]
private static extern int WaveOutGetVolume(IntPtr hwo, out uint dwVolume);

[DllImport("winmm.dll", EntryPoint="waveOutSetVolume")]
private static extern int WaveOutSetVolume(IntPtr hwo, uint dwVolume);

private SoundPlayer player = new SoundPlayer();

// a crude delta time field
private float totalElapsedTime;

// tweak this value to determine how quickly you want the fade to happen
private const float Velocity = 0.001f;

public Form1()
{
this.InitializeComponent();

// i was using 100 milliseconds as my "frame rate"
this.timer1.Interval = 100;
this.stopButton.Enabled = false;
}

private void startButton_Click(object sender, EventArgs e)
{
// sets the audio device volume to the max.
// this is not the computer's volume so it won't
// blast out your ear drums by doing this unless you
// have the computer volume super high - which is not this
// code's fault
WaveOutSetVolume(IntPtr.Zero, uint.MaxValue);

this.startButton.Enabled = false;
this.stopButton.Enabled = true;

this.totalElapsedTime = 0f;
this.player.SoundLocation = @"Music File.wav";
this.player.Load();
this.player.Play();
}

private void stopButton_Click(object sender, EventArgs e)
{
// being the stop
this.timer1.Start();
this.stopButton.Enabled = false;
}

private void timer1_Tick(object sender, EventArgs e)
{
// amount to interpolate (value between 0 and 1 inclusive)
float amount = Math.Min(1f, this.totalElapsedTime * Velocity);

// the new channel volume after a lerp
float lerped = Lerp(ushort.MaxValue, 0, amount);

// each channel's volume is actually represented as a ushort
ushort channelVolume = (ushort)lerped;

// the new volume for all the channels
uint volume = (uint)channelVolume | ((uint)channelVolume << 16);

// sets the volume
WaveOutSetVolume(IntPtr.Zero, volume);

// checks if the interpolation is finished
if (amount >= 1f)
{
// stop the timer
this.timer1.Stop();

// stop the player
this.player.Stop();

// stop is complete so let user start again
this.startButton.Enabled = true;
}

// add the elapsed milliseconds (very crude delta time)
this.totalElapsedTime += this.timer1.Interval;
}

public static float Lerp(float value1, float value2, float amount)
{
// does a linear interpolation
return (value1 + ((value2 - value1) * amount));
}

}

}

希望这应该是不言自明的。我认为大多数人会认为这是一种粗略的“游戏循环式”方法,但它似乎运作良好。这里需要注意的是,调整淡入淡出的速度是 Velocity 常量。

代码设置为淡出超过 1 秒。通过查看 timer1.IntervalVelocity 很容易弄清楚这一点。 1000 毫秒(10 个计时器滴答)后,1000 * 0.001 = 1 导致停止代码完成。

更改 timer1.Interval 的唯一原因是为了让更多的“淡入淡出”发生。当前设置在停止前执行 10 次音量衰减。

关于c# - 如何使用 SoundPlayer 淡出 .wav 文件的音频而不是立即停止?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34277066/

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