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c - 如何在c中获取鼠标滚轮事件

转载 作者:行者123 更新时间:2023-11-30 16:50:15 25 4
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我正在尝试从 /dev/input/mice 文件读取鼠标事件。我能够解析 3 字节鼠标输入以获取三个按钮状态以及 X 和 Y 坐标的增量。但是,向上滚动时的鼠标输入与向下滚动时的鼠标输入相同。如何区分向上滚动事件和向下滚动事件?是否有任何ioctls可以执行任何所需的配置,以便我在这两个事件上从鼠标获得不同的输入?

下面是一个简单的程序,用于在鼠标事件发生时查看鼠标的输入。向上滚动和向下滚动事件会导致该程序打印相同的输出(即 8 0 0)。

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <errno.h>

int main(void) {

int mouse_fd = open("/dev/input/mice", O_RDONLY | O_NONBLOCK);
signed char input[4];
ssize_t rd_cnt;

if(mouse_fd < 0)
{
perror("Could not open /dev/input/mice");
exit(EXIT_FAILURE);
}

while(true)
{
errno = 0;
rd_cnt = read(mouse_fd, input, 4);
if(rd_cnt <= 0 && errno != EAGAIN)
{
perror("Mouse read error:");
exit(EXIT_FAILURE);
}
else
{
for(int i = 0; i < rd_cnt; i++)
{
printf("%d", input[i]);
if(i == rd_cnt - 1)
{
printf("\n");
}
else
{
printf("\t");
}
}
}
}

return 0;
}

最佳答案

另一种选择是使用 SDL2。

我已经成功地将一个使用 SDL 读取鼠标输入的示例混搭在一起,因此您可以从中获取您喜欢的内容。

#include <SDL2/SDL.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>


char* itoa(int i, char b[]){
char const digit[] = "0123456789";
char* p = b;
if(i<0){
*p++ = '-';
i *= -1;
}
int shifter = i;
do{ //Move to where representation ends
++p;
shifter = shifter/10;
}while(shifter);
*p = '\0';
do{ //Move back, inserting digits as u go
*--p = digit[i%10];
i = i/10;
}while(i);
return b;
}

int main()
{
//initialize the window
bool quit = false;
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("Mouse Events", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);

// the event that will occur when a mouse event happens
SDL_Event event;
while(!quit)
{

while (SDL_PollEvent(&event)) //returns one is there is a pending event (if an event happens)
{
switch(event.type)
{
case SDL_QUIT: //if the window is exited
quit = true;
break;

case SDL_MOUSEBUTTONDOWN:
switch (event.button.button)
{
case SDL_BUTTON_LEFT:
SDL_ShowSimpleMessageBox(0, "Click", "Left button was pressed!", window);
break;
case SDL_BUTTON_RIGHT:
SDL_ShowSimpleMessageBox(0, "Click", "Right button was pressed!", window);
break;
}
break;
case SDL_MOUSEWHEEL:
if(event.wheel.y == -1) //negative means the scroll wheel has gone away from the user
{
SDL_ShowSimpleMessageBox(0, "Wheel Event", "You rolled away from yourself!", window);
} else if (event.wheel.y == 1) //vice-versa
{
SDL_ShowSimpleMessageBox(0, "Wheel Event", "You rolled towards yourself!", window);
}

}

}

//do some SDL cleanup
SDL_Rect dstrect = { 288, 208, 64, 64 };

SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}

}

event.wheel 类型可以在这里找到:https://wiki.libsdl.org/SDL_MouseWheelEvent

希望这对你有用!

如果您不想使用 SDL2,可能值得查看该库的源代码以了解它在做什么。

关于c - 如何在c中获取鼠标滚轮事件,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/42260239/

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