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c++ - XDG-Shell : how to change window size?

转载 作者:行者123 更新时间:2023-11-30 16:36:39 25 4
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我将 xdg-shell v5 添加到应用程序中以绘制窗口。当我发送 set_fullscreen 或 set_maximize 命令时,我在配置事件中看到正确设置的窗口状态和正确的大小,但没有任何反应。

我的配置事件函数:

    static void
xdg_surface_handle_configure(void *data,
struct xdg_surface *xdg_surface,
int32_t width,
int32_t height,
struct wl_array *states,
uint32_t serial) {
printf("Configure event got, width: %d, height: %d\n", width, height);
VirtIOGPU *g = (VirtIOGPU*) data;

g->window_state.activated = g->window_state.fullscreen =
g->window_state.maximized = g->window_state.resizing = false;

uint32_t *state;
wl_array_for_each(state, states) {
if(*state == XDG_SURFACE_STATE_MAXIMIZED) {
printf("Surface state: XDG_SURFACE_STATE_MAXIMIZED\n");
g->window_state.maximized = true;
} else if(*state == XDG_SURFACE_STATE_FULLSCREEN) {
printf("Surface state: XDG_SURFACE_STATE_FULLSCREEN\n");
g->window_state.fullscreen = true;
} else if(*state == XDG_SURFACE_STATE_RESIZING) {
printf("Surface state: XDG_SURFACE_STATE_RESIZING\n");
g->window_state.resizing = true;
} else if(*state == XDG_SURFACE_STATE_ACTIVATED) {
printf("Surface state: XDG_SURFACE_STATE_ACTIVATED\n");
g->window_state.activated = true;
}
}

if (width > 0 && height > 0) {
g->prev_width = g->width;
g->prev_height = g->height;
g->width = width;
g->height = height;
} else {
g->width = g->prev_width;
g->height = g->prev_height;
}

xdg_surface_ack_configure(xdg_surface, serial);

wl_surface_damage(g->surface, 0, 0, g->width, g->height);
wl_surface_commit(g->surface);
wl_display_dispatch_pending(g->display);
wl_display_flush(g->display);
}

那么,发送 set_maximized 后如何查看最大化窗口?是否可以通过编程方式取消最小化窗口(现在通过 Super+Tab)?

最佳答案

您的客户可能需要将具有正确尺寸的新缓冲区附加并提交到表面。合成器已经完成了它应该做的一切,并期望您的客户端调整大小。

关于c++ - XDG-Shell : how to change window size?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/48328720/

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