gpt4 book ai didi

c - 向服务器发送 WebSocket 消息

转载 作者:行者123 更新时间:2023-11-30 16:23:21 27 4
gpt4 key购买 nike

我正在尝试使用一台设备的 API,但它使用的是带有强制 Origin header 的 WS 接口(interface),这给我带来了麻烦。

在 Chrome 中,我可以在加载具有正确来源的页面时打开控制台、创建 WS 连接并毫无困难地发送/接收消息: WS connection created, messages sent and received请注意,发送的消息(绿色)始终会被服务器确认。

仅供引用,如果我在不同页面上创建连接,会发生以下情况,这会导致 Origin header 不匹配,报告为 404: WS connection created with wrong Origin header

为了回避这个问题,我转向了 C,因为无论如何我的程序的其余部分都是用 C 编写的。这是我现在拥有的代码,主要基于 this answer :

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <signal.h>
#include <libwebsockets.h>

#define KGRN "\033[0;32;32m"
#define KCYN "\033[0;36m"
#define KRED "\033[0;32;31m"
#define KYEL "\033[1;33m"
#define KBLU "\033[0;32;34m"
#define KCYN_L "\033[1;36m"
#define KBRN "\033[0;33m"
#define RESET "\033[0m"

static int destroy_flag = 0;
static int connection_flag = 0;
static int writeable_flag = 0;

static void INT_HANDLER(int signo) {
destroy_flag = 1;
}

struct session_data {
int fd;
};

struct pthread_routine_tool {
struct lws_context *context;
struct lws *wsi;
};

static int websocket_write_back(struct lws *wsi_in, char *str, int str_size_in)
{
if (str == NULL || wsi_in == NULL)
return -1;

int n;
int len;
char *out = NULL;

if (str_size_in < 1)
len = strlen(str);
else
len = str_size_in;

out = (char *)malloc(sizeof(char)*(LWS_SEND_BUFFER_PRE_PADDING + len + LWS_SEND_BUFFER_POST_PADDING));
//* setup the buffer*/
memcpy (out + LWS_SEND_BUFFER_PRE_PADDING, str, len );
//* write out*/
n = lws_write(wsi_in, out + LWS_SEND_BUFFER_PRE_PADDING, len, LWS_WRITE_TEXT);

printf(KBLU"[websocket_write_back] %s\n"RESET, str);
//* free the buffer*/
free(out);

return n;
}


static int ws_service_callback(
struct lws *wsi,
enum lws_callback_reasons reason, void *user,
void *in, size_t len)
{

switch (reason) {

case LWS_CALLBACK_CLIENT_ESTABLISHED:
printf(KYEL"[Main Service] Connect with server success.\n"RESET);
connection_flag = 1;
break;

case LWS_CALLBACK_CLIENT_CONNECTION_ERROR:
printf(KRED"[Main Service] Connect with server error.\n"RESET);
destroy_flag = 1;
connection_flag = 0;
break;

case LWS_CALLBACK_CLOSED:
printf(KYEL"[Main Service] LWS_CALLBACK_CLOSED\n"RESET);
destroy_flag = 1;
connection_flag = 0;
break;

case LWS_CALLBACK_CLIENT_RECEIVE:
printf(KCYN_L"[Main Service] Client recvived:%s\n"RESET, (char *)in);

if (writeable_flag)
destroy_flag = 1;

break;
case LWS_CALLBACK_CLIENT_WRITEABLE :
printf(KYEL"[Main Service] On writeable is called. send byebye message\n"RESET);
websocket_write_back(wsi, "{\"command\":\"subscribe\",\"identifier\":\"{\\\"channel\\\":\\\"DevicesChannel\\\",\\\"share_token\\\":\\\"D0E91\\\"}\"}", -1);
websocket_write_back(wsi, "{\"command\":\"message\",\"identifier\":\"{\\\"channel\\\":\\\"DevicesChannel\\\",\\\"share_token\\\":\\\"D0E91\\\"}\",\"data\":\"{\\\"value\\\":100,\\\"action\\\":\\\"set_buzz\\\"}\"}", -1);
writeable_flag = 1;
break;

default:
break;
}

return 0;
}

static void *pthread_routine(void *tool_in)
{
struct pthread_routine_tool *tool = tool_in;

printf(KBRN"[pthread_routine] Good day. This is pthread_routine.\n"RESET);

//* waiting for connection with server done.*/
while(!connection_flag)
usleep(1000*20);

//*Send greeting to server*/
lws_callback_on_writable(tool->wsi);

}

int main(void)
{
//* register the signal SIGINT handler */
struct sigaction act;
act.sa_handler = INT_HANDLER;
act.sa_flags = 0;
sigemptyset(&act.sa_mask);
sigaction( SIGINT, &act, 0);


struct lws_context *context = NULL;
struct lws_context_creation_info info;
struct lws *wsi = NULL;
struct lws_protocols protocol;

memset(&info, 0, sizeof info);
info.port = CONTEXT_PORT_NO_LISTEN;
info.iface = NULL;
info.protocols = &protocol;
info.ssl_cert_filepath = NULL;
info.ssl_private_key_filepath = NULL;
info.extensions = lws_get_internal_extensions();
info.gid = -1;
info.uid = -1;
info.options = 0;

protocol.name = "websockets";
protocol.callback = &ws_service_callback;
protocol.per_session_data_size = sizeof(struct session_data);
protocol.rx_buffer_size = 0;
protocol.id = 0;
protocol.user = NULL;

context = lws_create_context(&info);
printf(KRED"[Main] context created.\n"RESET);

if (context == NULL) {
printf(KRED"[Main] context is NULL.\n"RESET);
return -1;
}


wsi = lws_client_connect(context, "mobu1.herokuapp.com", 443, 1,
"/cable", "mobu1.herokuapp.com", "link.motorbunny.com",
if (wsi == NULL) {
printf(KRED"[Main] wsi create error.\n"RESET);
return -1;
}

printf(KGRN"[Main] wsi create success.\n"RESET);

struct pthread_routine_tool tool;
tool.wsi = wsi;
tool.context = context;

pthread_t pid;
pthread_create(&pid, NULL, pthread_routine, &tool);
pthread_detach(pid);

while(!destroy_flag)
{
lws_service(context, 50);
}

lws_context_destroy(context);

return 0;
}

运行上述程序的结果是这样的: WS messages from server

如您所见,正在接收从服务器到客户端的定期 ping,但 lws_callback_on_writable(wsi); 似乎没有任何效果,因为 LWS_CALLBACK_CLIENT_WRITEABLE回调永远不会被调用。此外,如果我在其他地方直接调用 websocket_write_back(),它似乎不会向服务器发送任何内容,也不会出现任何确认。

我做错了什么明显的事情吗?

编辑1:我发现了这个简洁的 wscat,我可以在其中复制 Chrome 的结果: wscat works现在的问题是,我如何才能将它与我的 C 程序连接起来,使其可以等待来自服务器的欢迎消息,然后发送两条消息?更好的是,如何保持连接,以便我的程序可以在不同时间点发送多个命令,而不必一直进行握手?

最佳答案

LWS_CALLBACK_CLIENT_WRITEABLE 回调从未被调用的原因是该特定服务器使用非标准握手。所以,为了绕过这个,我 forked libwsclient 的一个分支,并修改了握手检查功能,使其不会因不匹配而失败。我还添加了一个可选的 Origin header 。

现在,我在原来的程序中需要做的就是

wsclient *client;
char sync_str[6];
void mb_send(int power, char* type)
{
char cmd[2048];
sprintf (cmd, "{\"command\":\"message\",\"identifier\":\"{\\\"channel\\\":\\\"DevicesChannel\\\",\\\"share_token\\\":\\\"%s\\\"}\",\"data\":\"{\\\"value\\\":%d,\\\"action\\\":\\\"set_%s\\\"}\"}",sync_str,power,type);
libwsclient_send(client,cmd);
}
void mb_connect()
{
char cmd[2048];
sprintf (cmd, "{\"command\":\"subscribe\",\"identifier\":\"{\\\"channel\\\":\\\"DevicesChannel\\\",\\\"share_token\\\":\\\"%s\\\"}\"}",sync_str);
libwsclient_send(client,cmd);
mb_send(0,"buzz");
}
int nop()
{
return 0;
}
int main()
{
client = libwsclient_new_extra("wss://mobu1.herokuapp.com/cable","https://link.motorbunny.com");
if(!client) {
fprintf(stderr, "Unable to initialize new WS client.\n");
exit(1);
}

libwsclient_onopen(client, &nop);
libwsclient_onmessage(client, &nop);
libwsclient_onerror(client, &nop);
libwsclient_onclose(client, &nop);

libwsclient_run(client);

...
mb_connect();
...
mb_send(200,"buzz");
mb_send(40,"twirl");
...
mb_send(0,"buzz");
mb_send(0,"twirl");
}

关于c - 向服务器发送 WebSocket 消息,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/54025881/

27 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com