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c++ - 绑定(bind)服务器套接字时出现 WSA 错误 10048

转载 作者:行者123 更新时间:2023-11-30 16:18:50 24 4
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我从简单的服务器 tutorial 开始在 msdn 网站上,了解如何在客户端和服务器应用程序中使用套接字。

完成教程后,我开始将客户端和服务器代码改编为多线程程序,以便制作 tchat 客户端和服务器。一切都很顺利,直到我遇到了 WSA 错误 10048。我尝试为每个套接字使用不同的端口,但仍然没有解决该错误。

这是我的服务器代码:

#undef UNICODE

#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <thread>
#include <vector>

// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")

//Global values
//I put them as global values in order to get the server up and running.
//I will try to pass them as params later on
int iResult;
struct addrinfo *result = NULL;
struct addrinfo hints;
int numClients = 0;
SOCKET ClientSocket[5];
std::thread** sendReceiveThread = new std::thread*[5];

//Prototypes
int listen(SOCKET ListenSocket);
int accept(SOCKET ListenSocket);
int sendReceive();
int shutdownFunction(SOCKET ClientSocket);

#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT1 "1016"
#define DEFAULT_PORT2 "1017"
#define DEFAULT_PORT3 "1018"
#define DEFAULT_PORT4 "1019"
#define DEFAULT_PORT5 "1020"

int main()
{
std::cout << 1 << std::endl;
WSADATA wsaData;

SOCKET ListenSocket = INVALID_SOCKET;


// Initialize Winsock
std::cout << 2 << std::endl;
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
std::cout << 3 << std::endl;
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}

ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;

std::thread ListenThread{ [ListenSocket](){listen(ListenSocket); } };
ListenThread.join();

return 0;
}

int listen(SOCKET ListenSocket)
{
int numPort = 1;
std::vector<std::thread*> thread_vec;
while (true)
{
if (numPort == 1)
{
// Resolve the server address and port
std::cout << 4 << std::endl;
iResult = getaddrinfo(NULL, DEFAULT_PORT1, &hints, &result);
numPort++;
if (iResult != 0) {
std::cout << 5 << std::endl;
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
break;
}
}

else if (numPort == 2)
{
// Resolve the server address and port
std::cout << 4 << std::endl;
iResult = getaddrinfo(NULL, DEFAULT_PORT2, &hints, &result);
numPort++;
if (iResult != 0) {
std::cout << 5 << std::endl;
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
break;
}
}

else if (numPort == 3)
{
// Resolve the server address and port
std::cout << 4 << std::endl;
iResult = getaddrinfo(NULL, DEFAULT_PORT3, &hints, &result);
numPort++;
if (iResult != 0) {
std::cout << 5 << std::endl;
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
break;
}
}

else if (numPort == 4)
{
// Resolve the server address and port
std::cout << 4 << std::endl;
iResult = getaddrinfo(NULL, DEFAULT_PORT4, &hints, &result);
numPort++;
if (iResult != 0) {
std::cout << 5 << std::endl;
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
break;
}
}

else if (numPort == 5)
{
// Resolve the server address and port
std::cout << 4 << std::endl;
iResult = getaddrinfo(NULL, DEFAULT_PORT5, &hints, &result);
numPort++;
if (iResult != 0) {
std::cout << 5 << std::endl;
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
break;
}
}

// Create a SOCKET for connecting to server
std::cout << 6 << std::endl;
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
std::cout << 7 << std::endl;
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
break;
}

// Setup the TCP listening socket
std::cout << 8 << std::endl;
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
std::cout << 9 << std::endl;
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
break;
}

freeaddrinfo(result);

std::cout << 10 << std::endl;
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
std::cout << 11 << std::endl;
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
break;
}


static std::thread AcceptThread{ [ListenSocket](){accept(ListenSocket); } };
thread_vec.push_back(&AcceptThread);
}
for (auto it : thread_vec) it->join();
return 0;
}

int accept(SOCKET ListenSocket)
{
numClients++;
const int currentNumClients = numClients;
for (int i = 0; i <= 5; i++)
{
ClientSocket[i] = INVALID_SOCKET;
}

// Accept a client socket
std::cout << 12 << std::endl;

std::cout << 13 << std::endl;

ClientSocket[currentNumClients] = accept(ListenSocket, NULL, NULL);
if (ClientSocket[currentNumClients] == INVALID_SOCKET)
{
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}

sendReceiveThread[currentNumClients] = new std::thread([](){sendReceive(); });
(*sendReceiveThread[currentNumClients]).join();
delete sendReceiveThread[currentNumClients];

return 0;
}

int sendReceive()
{
int currentNumClients = numClients;
int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;

// Receive until the peer shuts down the connection
while(true)
{
std::cout << 14 << std::endl;
iResult = recv(ClientSocket[currentNumClients], recvbuf, recvbuflen, 0);
std::cout << iResult << std::endl;
if (iResult > 0) {
std::cout << 15 << std::endl;
printf("Bytes received: %d\n", iResult);

// Echo the buffer back to the clients
std::cout << 16 << std::endl;
for (int i = 1; i <= numClients; i++)
{
iSendResult = send(ClientSocket[currentNumClients], recvbuf, iResult, 0);
if (iSendResult == SOCKET_ERROR) {
std::cout << 17 << std::endl;
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket[currentNumClients]);
WSACleanup();
return 1;
}
printf("Bytes sent: %d\n", iSendResult);
}
}
else if (iResult == 0) {
std::cout << 18 << std::endl;
printf("Connection closing...\n");
break;
}
else {
std::cout << 19 << std::endl;
printf("recv failed with error: %d\n", WSAGetLastError());
std::cout << "On client #" << currentNumClients << std::endl;
break;
}

}

iResult = shutdownFunction(ClientSocket[currentNumClients]);

std::cout << 22 << std::endl;
// cleanup
closesocket(ClientSocket[currentNumClients]);
WSACleanup();

return 0;
}

int shutdownFunction(SOCKET ClientSocket)
{
std::cout << 20 << std::endl;
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
std::cout << 21 << std::endl;
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}

return 0;
}

您可能会注意到不同的计算,这些只是为了了解程序的行为方式。

最佳答案

WSA 10048 是“地址正在使用”错误 ( https://msdn.microsoft.com/en-us/library/windows/desktop/ms740668(v=vs.85).aspx )。

我没有 Windows,因此无法运行您的代码,但当服务器将服务器端口保留几分钟然后才能重新使用时,通常会发生此错误。

提供了一个套接字选项来允许更快的重用,setsockopt (SO_REUSEADDR)。

在您的情况下,您可以在创建并检查 ListenSocket 后立即添加以下行:

int optval = 1;
iResult = ::setsockopt(ListenSocket, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof optval);

if (iResult == SOCKET_ERROR) {
std::cout << 9 << std::endl;
printf("setsockopt failed with error: %d\n", WSAGetLastError());
}

TCP 堆栈有充分的理由在释放旧端口号后不立即重新发布旧端口号,但对于服务器端口来说,这是不受欢迎的行为。只是,堆栈不知道服务器端口和非服务器端口之间的区别,因此我们必须使用setsockopt。

关于c++ - 绑定(bind)服务器套接字时出现 WSA 错误 10048,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/55785119/

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