gpt4 book ai didi

c - 如何利用IO复用技术提高服务器并发性能?

转载 作者:行者123 更新时间:2023-11-30 16:16:04 24 4
gpt4 key购买 nike

我想在windows平台上做一个类似Apache的服务器软件。。客户端向服务器指定端口发送数据,服务器做出相应响应。为了提高客户端访问速度,想用“select”来提高服务器的性能,但是在使用过程中出现了很多问题。这是我的代码;

函数“创建服务器”

该函数用于创建服务器Socket并将其设置为非阻塞。

int create_server(char*ip_address,int port) {
WORD sockVersion = MAKEWORD(2, 2);
WSADATA wsaData;
if(WSAStartup(sockVersion, &wsaData) != 0)
{
return 0;
}
int server_socket = socket(AF_INET,SOCK_STREAM, IPPROTO_TCP);
int ret = -1;
struct sockaddr_in addr;
if (server_socket == -1) {
return -1;
}
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.S_un.S_addr= INADDR_ANY;
ret = bind(server_socket,(LPSOCKADDR)&addr,sizeof(addr));
if (ret == -1) {
perror("bind error!");
return -2;
}
listen(server_socket,5);
SetBlock(server_socket, 0);
return server_socket;}

函数“SetBlock”

该函数用于改变socket阻塞模式。

int SetBlock(int sock, int isblock){
int re = 0;
unsigned long ul = 0;
if (!isblock) ul = 1;
re = ioctlsocket(sock, FIONBIO, (unsigned long*)& ul);
if (re != 0) return 0;
return 1;
}

函数“主”

int main() {
int s = create_server("127.0.0.1",6666);
int client_socket = -1;
struct sockaddr_in clientaddr;
int addrlen = sizeof(clientaddr);
char buf[1025];
int buffersize=1,result=0;
int isread = 0;
fd_set server;
struct timeval timeout;
int fd = 0;
timeout.tv_sec = 3;
timeout.tv_usec = 0;
FD_ZERO(&server);
FD_SET(s, &server);

while (1) {
result = select(FD_SETSIZE, &server, NULL, NULL, NULL);
if (result < 1) {
perror("error!");
exit(1);
}
if (FD_ISSET(s, &server)) {
//if server can be readable and written do this
client_socket = accept(s, (struct sockaddr*) & clientaddr, &addrlen);
while (buffersize > 0) {
buffersize = recv(client_socket, buf, 1024, 0);
buf[buffersize] = '\0';
printf("%s", buf);
if (buffersize < 1024) {
break;
}
}
buffersize = 1;
}

}


return 0;}

如您所知,TCP 需要一些时间来建立连接。我想使用“选择”功能来减少多客户端连接的建立时间。我认为“accept”函数是客户端和服务器建立连接的过程,但是这个过程中如何使用IO复用,请帮助我。

最佳答案

使用select()将延迟所有客户端与服务器的连接。

建议类似于以下的序列:

create a thread pool
create a sockaddr_in
sock_t serverSock = socket()
bind()
listen()
while( 1 )
{
sock_t clientSock = accept( serverSock, ... )
pass clientSock to available thread and mark thread as 'busy'
}

这样,与客户端的通信不会“挂起”在 select() 上,也不会“挂起”在 accept()

在每个线程中:

while(1)
{
wait until thread marked as 'busy'
sock_t mySocket = passedSocket
perform all communication with the specific client
close( mySocket );
mark thread as 'idle'
}

关于c - 如何利用IO复用技术提高服务器并发性能?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56825921/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com