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c - 不断获取垃圾值

转载 作者:行者123 更新时间:2023-11-30 15:49:45 28 4
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我正在开发一个程序,该程序从 USB 操纵杆获取轴值并通过 TCP 发送它。我所做的是首先让 TCP 程序工作,这样我就可以发送按预期工作的消息。然后我编写了另一个程序来从操纵杆获取值并将其打印到屏幕上,该程序也按预期工作。

我最近尝试的是将这两个独立的程序合并为一个,这样我就有一个服务器程序和一个客户端程序。这就是我的问题开始的地方,我在编译过程中没有收到任何错误。程序似乎不再从操纵杆获取值并将它们存储在变量 axis[0] 中。

现在我的流程是在连接了操纵杆的计算机上启动server.c 文件。然后我将在应该接收值的计算机上启动 client.c 文件。一路上我有几个 printf 语句来告诉我脚本到目前为止已经到达哪里。当我执行 server.c 脚本时,它告诉我检测到操纵杆并且有 6 个轴和 12 个按钮。然后它将循环等待,直到尝试来自客户端的连接。

执行client.c程序后,它将打印出The value is -1093458243。下面它将打印出来自 192.168.254.15 的传入连接 - 发送欢迎。然后客户端程序退出,这就是所发生的一切。

显示 The value is: 的行应该是 -32768 到 32767 之间的数字。因此它从某处获取了垃圾值。我迷路了,一整天都在尝试解决这个问题,但没有运气。我已经包含了几个代码示例,工作的 TCP serverclient 脚本以及工作的 joystick 脚本以及我尝试将这两个脚本结合起来的代码和。任何人都可以发现我的代码中的任何错误,或者给我一些指示吗?

以下是 server.c 的组合代码:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>

//joysick libraries
#include <sys/ioctl.h>
#include <stdio.h>
#include <fcntl.h>
#include <linux/joystick.h>

//Joysick device
#define JOY_DEV "/dev/input/js0"

//TCP Port number
#define PORTNUM 2343

int main(int argc, char *argv[])
{

//TCP connect
struct sockaddr_in dest; /* socket info about the machine connecting to us */
struct sockaddr_in serv; /* socket info about our server */
int mysocket; /* socket used to listen for incoming connections */
socklen_t socksize = sizeof(struct sockaddr_in);

memset(&serv, 0, sizeof(serv)); /* zero the struct before filling the fields */
serv.sin_family = AF_INET; /* set the type of connection to TCP/IP */
serv.sin_addr.s_addr = htonl(INADDR_ANY); /* set our address to any interface */
serv.sin_port = htons(PORTNUM); /* set the server port number */

mysocket = socket(AF_INET, SOCK_STREAM, 0);

/* bind serv information to mysocket */
bind(mysocket, (struct sockaddr *)&serv, sizeof(struct sockaddr));

/* start listening, allowing a queue of up to 1 pending connection */
listen(mysocket, 1);
int consocket = accept(mysocket, (struct sockaddr *)&dest, &socksize);

//TCP variable
char msg1[10];


//Joystick variables
int xAxis;
int yAxis;
int xSpeed;
int ySpeed;

//Joystick initialize
int joy_fd, *axis=NULL, num_of_axis=0, num_of_buttons=0, x;
char *button=NULL, name_of_joystick[80];
struct js_event js;

if( ( joy_fd = open( JOY_DEV , O_RDONLY)) == -1 )
{
printf( "Couldn't open joystick\n" );
return -1;
}

//Get number of axes, buttons and name of joystick. Print results to screen
ioctl( joy_fd, JSIOCGAXES, &num_of_axis );
ioctl( joy_fd, JSIOCGBUTTONS, &num_of_buttons );
ioctl( joy_fd, JSIOCGNAME(80), &name_of_joystick );

axis = (int *) calloc( num_of_axis, sizeof( int ) );
button = (char *) calloc( num_of_buttons, sizeof( char ) );

printf("Joystick detected: %s\n\t%d axis\n\t%d buttons\n\n"
, name_of_joystick
, num_of_axis
, num_of_buttons );

//Use non blocking mode for joystick
fcntl( joy_fd, F_SETFL, O_NONBLOCK ); /* use non-blocking mode */


while(1) {
//Test to read joystick state
/* read the joystick state */
read(joy_fd, &js, sizeof(struct js_event));

/* see what to do with the event */
switch (js.type & ~JS_EVENT_INIT)
{
case JS_EVENT_AXIS:
axis [ js.number ] = js.value;
break;
case JS_EVENT_BUTTON:
button [ js.number ] = js.value;
break;
}
//Give msg1 variable the value of axis[0]
sprintf(msg1, "%d", axis[0]);

//char msg1 = axis[0];
//TCP send
while(consocket)
{
printf("Value is: %6d\n", axis[0]);
printf("Incoming connection from %s - sending welcome\n", inet_ntoa(dest.sin_addr));
send(consocket, msg1, strlen(msg1), 0);
consocket = accept(mysocket, (struct sockaddr *)&dest, &socksize);
}

close(consocket);
close(mysocket);
return EXIT_SUCCESS;

//Print joystick state to screen
printf("Value is: %d", axis[0]);
//printf(" \r");
//fflush(stdout);
}


//Joystick close
close( joy_fd ); /* too bad we never get here */
return 0;

//TCP message
//printf("Please enter info\n");
//fgets(msg1, 20, stdin);

}

这是旧的工作 server.c 文件:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>

#define PORTNUM 2343

int main(int argc, char *argv[])
{
char msg1[] = "Hello World !\n";

struct sockaddr_in dest; /* socket info about the machine connecting to us */
struct sockaddr_in serv; /* socket info about our server */
int mysocket; /* socket used to listen for incoming connections */
socklen_t socksize = sizeof(struct sockaddr_in);

memset(&serv, 0, sizeof(serv)); /* zero the struct before filling the fields */
serv.sin_family = AF_INET; /* set the type of connection to TCP/IP */
serv.sin_addr.s_addr = htonl(INADDR_ANY); /* set our address to any interface */
serv.sin_port = htons(PORTNUM); /* set the server port number */

mysocket = socket(AF_INET, SOCK_STREAM, 0);

/* bind serv information to mysocket */
bind(mysocket, (struct sockaddr *)&serv, sizeof(struct sockaddr));

/* start listening, allowing a queue of up to 1 pending connection */
listen(mysocket, 1);
int consocket = accept(mysocket, (struct sockaddr *)&dest, &socksize);

while(consocket)
{
printf("Incoming connection from %s - sending welcome\n", inet_ntoa(dest.sin_addr));
send(consocket, msg1, strlen(msg1), 0);
consocket = accept(mysocket, (struct sockaddr *)&dest, &socksize);
}

close(consocket);
close(mysocket);
return EXIT_SUCCESS;
}

这是client.c 文件:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>

#define MAXRCVLEN 500
#define PORTNUM 2343

int main(int argc, char *argv[])
{
char buffer[MAXRCVLEN + 1]; /* +1 so we can add null terminator */
int len, mysocket;
struct sockaddr_in dest;

mysocket = socket(AF_INET, SOCK_STREAM, 0);

memset(&dest, 0, sizeof(dest)); /* zero the struct */
dest.sin_family = AF_INET;
dest.sin_addr.s_addr = inet_addr("192.168.254.16"); /* set destination IP number */
dest.sin_port = htons(PORTNUM); /* set destination port number */

connect(mysocket, (struct sockaddr *)&dest, sizeof(struct sockaddr));

len = recv(mysocket, buffer, MAXRCVLEN, 0);

/* We have to null terminate the received data ourselves */
buffer[len] = '\0';

printf("Received %s (%d bytes).\n", buffer, len);

close(mysocket);
return EXIT_SUCCESS;
}

这是获取值并将其打印到屏幕上的操纵杆文件:

#include <stdio.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <linux/joystick.h>
#include <wiringPi.h>
#define JOY_DEV "/dev/input/js0"

int main()
{
int xAxis;
int yAxis;
int xSpeed;
int ySpeed;

FILE *fp;
fp = fopen("/dev/servoblaster","w");
if (fp == NULL) {
printf("Error opening file");
exit(0);
}

int joy_fd, *axis=NULL, num_of_axis=0, num_of_buttons=0, x;
char *button=NULL, name_of_joystick[80];
struct js_event js;

if( ( joy_fd = open( JOY_DEV , O_RDONLY)) == -1 )
{
printf( "Couldn't open joystick\n" );
return -1;
}

ioctl( joy_fd, JSIOCGAXES, &num_of_axis );
ioctl( joy_fd, JSIOCGBUTTONS, &num_of_buttons );
ioctl( joy_fd, JSIOCGNAME(80), &name_of_joystick );

axis = (int *) calloc( num_of_axis, sizeof( int ) );
button = (char *) calloc( num_of_buttons, sizeof( char ) );

printf("Joystick detected: %s\n\t%d axis\n\t%d buttons\n\n"
, name_of_joystick
, num_of_axis
, num_of_buttons );

fcntl( joy_fd, F_SETFL, O_NONBLOCK ); /* use non-blocking mode */

while( 1 ) /* infinite loop */
{

/* read the joystick state */
read(joy_fd, &js, sizeof(struct js_event));

/* see what to do with the event */
switch (js.type & ~JS_EVENT_INIT)
{
case JS_EVENT_AXIS:
axis [ js.number ] = js.value;
break;
case JS_EVENT_BUTTON:
button [ js.number ] = js.value;
break;
}

/* print the results */

//printf( "X: %6d Y: %6d ", axis[0], axis[1] );


int xAxis = axis[0] / 327;
int yAxis = axis[1] / 327;
int ySpeed = 150-0.3*yAxis;
int xSpeed = 150-0.3*xAxis;
printf( "X is equal to: %d Y is equal to: %d Y speed is: %d ", xAxis, yAxis, ySpeed);

fprintf(fp, "2=%d\n", ySpeed);
fprintf(fp, "1=%d\n", xSpeed);
printf(" \r");
fflush(stdout);
}

close( joy_fd ); /* too bad we never get here */
return 0;
}

最佳答案

对我来说有点奇怪(我认为这可能是你出现问题的原因)

fcntl( joy_fd, F_SETFL, O_NONBLOCK );   /* use non-blocking mode */

while( 1 ) /* infinite loop */
{

/* read the joystick state */
read(joy_fd, &js, sizeof(struct js_event));

您正在使用非阻塞模式,但没有检查read调用是否实际读取了任何内容。由于它是非阻塞的,即使操纵杆设备还没有可用的数据,它也会返回。

关于c - 不断获取垃圾值,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/16134105/

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