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我目前正在做一项类作业,要求我使用 GTK 和 C 来创建 TicTacToe 游戏,我几乎就完成了,但由于某种原因,每当我单击一个框来放置“x”时或“o”进入,它会执行它应该执行的操作,但还会添加一行,以至于每当我单击任何内容时,它都会添加一行。我不知道如何在这里发布代码,但任何帮助将不胜感激!
#include <stdio.h>
#include <stdlib.h>
#include <gtk/gtk.h>
GtkWidget *window;
GtkWidget *upperLeftButton;
GtkWidget *upperMidButton;
GtkWidget *upperRightButton;
GtkWidget *midLeftButton;
GtkWidget *midMidButton;
GtkWidget *midRightButton;
GtkWidget *lowerLeftButton;
GtkWidget *lowerMidButton;
GtkWidget *lowerRightButton;
GtkWidget *col1;
GtkWidget *col2;
GtkWidget *col3;
GtkWidget *hbox;
int c = 0;
char ticTacToeBoard[3][3] =
{
{'0','0','0'},{'0','0','0'},{'0','0','0'}
};
void upperLeftButton(GtkWidget *widget, gpointer data)
{
if(c%2 == 0)
{
upperLeftButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col1), upperLeftButton, TRUE, TRUE, 0);
gtk_widget_show(upperLeftButton);
c = c +1;
ticTacToeBoard[0][0] = 'X';
if(ticTacToeBoard[0][0] == ticTacToeBoard[0][1] && ticTacToeBoard[0][0] == ticTacToeBoard[0][2])
printf("Player 1 wins");
else if(ticTacToeBoard[0][0] == ticTacToeBoard[1][0] && ticTacToeBoard[0][0] == ticTacToeBoard[2][0])
printf("Player 1 wins");
else if(ticTacToeBoard[0][0] == ticTacToeBoard[1][1] && ticTacToeBoard[0][0] == ticTacToeBoard [2][2])
printf("Player 1 wins");
}
else if(c%2 == 1)
{ upperLeftButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col1), upperLeftButton, TRUE, TRUE, 0);
gtk_widget_show(upperLeftButton);
c = c +1;
ticTacToeBoard[0][0] = 'O';
if(ticTacToeBoard[0][0] == ticTacToeBoard[0][1] && ticTacToeBoard[0][0] == ticTacToeBoard[0][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][0] == ticTacToeBoard[1][0] && ticTacToeBoard[0][0] == ticTacToeBoard[2][0])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][0] == ticTacToeBoard[1][1] && ticTacToeBoard[0][0] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
}
}
void upperMidButton(GtkWidget *widget, gpointer data)
{
if(c%2 == 0)
{
upperMidButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col2), upperMidButton, TRUE, TRUE, 0);
gtk_widget_show(upperMidButton);
c = c +1;
ticTacToeBoard[0][1] = 'X';
if(ticTacToeBoard[0][0] == ticTacToeBoard[0][1] && ticTacToeBoard[0][0] == ticTacToeBoard[0][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][1] == ticTacToeBoard[1][1] && ticTacToeBoard[0][1] == ticTacToeBoard[2][1])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{
upperMidButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col2), upperMidButton, TRUE, TRUE, 0);
gtk_widget_show(upperMidButton);
c = c +1;
ticTacToeBoard[0][1] = 'O';
if(ticTacToeBoard[0][0] == ticTacToeBoard[0][1] && ticTacToeBoard[0][0] == ticTacToeBoard[0][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][1] == ticTacToeBoard[1][1] && ticTacToeBoard[0][1] == ticTacToeBoard[2][1])
printf("Player 2 wins!");
}
}
void toprightButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ topRightButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col3), topRightButton, TRUE, TRUE, 0);
gtk_widget_show(topRightButton);
c = c +1;
ticTacToeBoard[0][2] = 'X';
if(ticTacToeBoard[0][0] == ticTacToeBoard[0][1] && ticTacToeBoard[0][0] == ticTacToeBoard[0][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][2] && ticTacToeBoard[0][2] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][1] && ticTacToeBoard[0][2] == ticTacToeBoard[2][0])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ topRightButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col3), topRightButton, TRUE, TRUE, 0);
gtk_widget_show(topRightButton);
c = c +1;
ticTacToeBoard[0][2] = 'O';
if(ticTacToeBoard[0][0] == ticTacToeBoard[0][1] && ticTacToeBoard[0][0] == ticTacToeBoard[0][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][2] && ticTacToeBoard[0][2] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][1] && ticTacToeBoard[2][0] == ticTacToeBoard[0][2])
printf("Player 2 wins!");
}
}
void midleftButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ midLeftButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col1), midLeftButton, TRUE, TRUE, 0);
gtk_widget_show(midLeftButton);
c = c +1;
ticTacToeBoard[1][0] = 'X';
if(ticTacToeBoard[0][0] == ticTacToeBoard[1][0] && ticTacToeBoard[1][0] == ticTacToeBoard[2][0])
printf("Player 1 wins!");
else if(ticTacToeBoard[1][0] == ticTacToeBoard[1][1] && ticTacToeBoard[1][0] == ticTacToeBoard[1][2])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ midLeftButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col1), midLeftButton, TRUE, TRUE, 0);
gtk_widget_show(midLeftButton);
c = c +1;
ticTacToeBoard[1][0] = 'O';
if(ticTacToeBoard[0][0] == ticTacToeBoard[1][0] && ticTacToeBoard[0][0] == ticTacToeBoard[2][0])
printf("Player 2 wins!");
else if(ticTacToeBoard[1][0] == ticTacToeBoard[1][1] && ticTacToeBoard[1][0] == ticTacToeBoard[1][2])
printf("Player 2 wins!");
}
}
void midmidButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ midMidButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col2), midMidButton, TRUE, TRUE, 0);
gtk_widget_show(midMidButton);
c = c +1;
ticTacToeBoard[1][1] = 'X';
if(ticTacToeBoard[0][0] == ticTacToeBoard[1][1] && ticTacToeBoard[0][0] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[1][0] == ticTacToeBoard[1][1] && ticTacToeBoard[1][0] == ticTacToeBoard[1][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][1] == ticTacToeBoard[1][1] && ticTacToeBoard[0][1] == ticTacToeBoard[2][1])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][1] && ticTacToeBoard[2][0] == ticTacToeBoard[1][1])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ midMidButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col2), midMidButton, TRUE, TRUE, 0);
gtk_widget_show(midMidButton);
c = c +1;
ticTacToeBoard[1][1] = 'O';
if(ticTacToeBoard[0][0] == ticTacToeBoard[1][1] && ticTacToeBoard[0][0] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[1][0] == ticTacToeBoard[1][1] && ticTacToeBoard[1][0] == ticTacToeBoard[1][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][1] == ticTacToeBoard[1][1] && ticTacToeBoard[0][1] == ticTacToeBoard[2][1])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][1] && ticTacToeBoard[2][0] == ticTacToeBoard[1][1])
printf("Player 2 wins!");
}
}
void midrightButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ midRightButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col3), midRightButton, TRUE, TRUE, 0);
gtk_widget_show(midRightButton);
c = c +1;
ticTacToeBoard[1][2] = 'X';
if(ticTacToeBoard[1][0] == ticTacToeBoard[1][1] && ticTacToeBoard[1][0] == ticTacToeBoard[1][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][2] && ticTacToeBoard[0][2] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ midRightButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col3), midRightButton, TRUE, TRUE, 0);
gtk_widget_show(midRightButton);
c = c +1;
ticTacToeBoard[1][2] = 'O';
if(ticTacToeBoard[1][0] == ticTacToeBoard[1][1] && ticTacToeBoard[1][0] == ticTacToeBoard[1][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][2] && ticTacToeBoard[0][2] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
}
}
void lowleftButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ lowLeftButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col1), lowLeftButton, TRUE, TRUE, 0);
gtk_widget_show(lowLeftButton);
c = c +1;
ticTacToeBoard[2][0] = 'X';
if(ticTacToeBoard[2][0] == ticTacToeBoard[2][1] && ticTacToeBoard[2][0] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[2][0] == ticTacToeBoard[1][0] && ticTacToeBoard[0][0] == ticTacToeBoard[2][0])
printf("Player 1 wins!");
else if(ticTacToeBoard[2][0] == ticTacToeBoard[1][1] && ticTacToeBoard[0][2] == ticTacToeBoard [2][0])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ lowLeftButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col1), lowLeftButton, TRUE, TRUE, 0);
gtk_widget_show(lowLeftButton);
c = c +1;
ticTacToeBoard[2][0] = 'O';
if(ticTacToeBoard[2][0] == ticTacToeBoard[2][1] && ticTacToeBoard[2][0] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][0] == ticTacToeBoard[1][0] && ticTacToeBoard[0][0] == ticTacToeBoard[2][0])
printf("Player 2 wins!");
else if(ticTacToeBoard[2][0] == ticTacToeBoard[1][1] && ticTacToeBoard[2][0] == ticTacToeBoard[0][2])
printf("Player 2 wins!");
}
}
void lowmidButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ lowMidButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col2), lowMidButton, TRUE, TRUE, 0);
gtk_widget_show(lowMidButton);
c = c +1;
ticTacToeBoard[2][1] = 'X';
if(ticTacToeBoard[2][0] == ticTacToeBoard[2][1] && ticTacToeBoard[2][0] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][1] == ticTacToeBoard[1][1] && ticTacToeBoard[0][1] == ticTacToeBoard[2][1])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ lowMidButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col2), lowMidButton, TRUE, TRUE, 0);
gtk_widget_show(lowMidButton);
c = c +1;
ticTacToeBoard[2][1] = 'O';
if(ticTacToeBoard[2][0] == ticTacToeBoard[2][1] && ticTacToeBoard[2][0] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][1] == ticTacToeBoard[1][1] && ticTacToeBoard[0][1] == ticTacToeBoard[2][1])
printf("Player 2 wins!");
}
}
void lowrightButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ lowRightButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col3), lowRightButton, TRUE, TRUE, 0);
gtk_widget_show(lowRightButton);
c = c +1;
ticTacToeBoard[2][2] = 'X';
if(ticTacToeBoard[2][0] == ticTacToeBoard[2][1] && ticTacToeBoard[2][0] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][2] && ticTacToeBoard[0][2] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[2][2] == ticTacToeBoard[1][1] && ticTacToeBoard[0][0] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ lowRightButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col3), lowRightButton, TRUE, TRUE, 0);
gtk_widget_show(lowRightButton);
c = c +1;
ticTacToeBoard[2][2] = 'O';
if(ticTacToeBoard[2][0] == ticTacToeBoard[2][1] && ticTacToeBoard[2][0] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][2] && ticTacToeBoard[0][2] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[2][2] == ticTacToeBoard[1][1] && ticTacToeBoard[2][2] == ticTacToeBoard[0][0])
printf("Player 2 wins!");
}
}
int main(int argc, char** argv)
{
gtk_init(&argc, &argv);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_container_set_border_width(GTK_CONTAINER (window), 10);
g_signal_connect(window, "destroy", G_CALLBACK(gtk_main_quit), NULL);
col1 = gtk_vbox_new(FALSE, 0);
col2 = gtk_vbox_new(FALSE, 0);
col3 = gtk_vbox_new(FALSE, 0);
hbox = gtk_hbox_new(FALSE, 0);
gtk_container_add(GTK_CONTAINER(window), hbox);
gtk_container_add(GTK_CONTAINER(hbox), col1);
gtk_container_add(GTK_CONTAINER(hbox), col2);
gtk_container_add(GTK_CONTAINER(hbox), col3);
gtk_widget_show(col1);
gtk_widget_show(col2);
gtk_widget_show(col3);
gtk_widget_show(hbox);
GtkWidget *label1 = gtk_label_new("Tic Tac Toe");
gtk_box_pack_start(GTK_BOX(hbox), label1, FALSE, FALSE, 0);
gtk_widget_show(label1);
upperLeftButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col1), upperLeftButton, TRUE, TRUE, 0);
gtk_widget_show(upperLeftButton);
upperMidButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col2), upperMidButton, TRUE, TRUE, 0);
gtk_widget_show(upperMidButton);
topRightButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col3), topRightButton, TRUE, TRUE, 0);
gtk_widget_show(topRightButton);
midLeftButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col1), midLeftButton, TRUE, TRUE, 0);
gtk_widget_show(midLeftButton);
midMidButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col2), midMidButton, TRUE, TRUE, 0);
gtk_widget_show(midMidButton);
midRightButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col3), midRightButton, TRUE, TRUE, 0);
gtk_widget_show(midRightButton);
lowLeftButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col1), lowLeftButton, TRUE, TRUE, 0);
gtk_widget_show(lowLeftButton);
lowMidButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col2), lowMidButton, TRUE, TRUE, 0);
gtk_widget_show(lowMidButton);
lowRightButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col3), lowRightButton, TRUE, TRUE, 0);
gtk_widget_show(lowRightButton);
g_signal_connect(upperLeftButton, "clicked", G_CALLBACK(upperLeftButton), NULL);
g_signal_connect(upperMidButton, "clicked", G_CALLBACK(upperMidButton), NULL);
g_signal_connect(topRightButton, "clicked", G_CALLBACK(toprightButton), NULL);
g_signal_connect(midLeftButton, "clicked", G_CALLBACK(midleftButton), NULL);
g_signal_connect(midMidButton, "clicked", G_CALLBACK(midmidButton), NULL);
g_signal_connect(midRightButton, "clicked", G_CALLBACK(midrightButton), NULL);
g_signal_connect(lowLeftButton, "clicked", G_CALLBACK(lowleftButton), NULL);
g_signal_connect(lowMidButton, "clicked", G_CALLBACK(lowmidButton), NULL);
g_signal_connect(lowRightButton, "clicked", G_CALLBACK(lowrightButton), NULL);
gtk_widget_show(window);
g_print("main: calling gtk_main\n");
gtk_main();
return EXIT_SUCCESS;
}
最佳答案
gtk_box_pack_start
用于向网格添加新的小部件。当然,当您添加新的小部件时,这将添加新的行/列!相反,请重用您的 GtkButton
,并在其上调用 gtk_button_set_label
来更改其标签。
还有很多话要说,但是嘿,每个人都必须首先学习;)。但请注意,阅读非缩进文本是非常不舒服的,而且大多数代码编辑器都具有自动缩进功能。
您还应该在 is_game_over
函数中分解出游戏状态逻辑,这样就可以避免每次点击时进行多次测试。当用户单击按钮时,只需更改结构中的相应值,然后调用 is_game_over
函数来确定是否有获胜者。
关于c - 需要帮助使用 C 语言通过 GTK 创建 TicTacToe,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20556354/
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我正在尝试做一些我认为非常简单的事情,但出于某种原因我没有得到想要的结果?我是 javascript 的新手,但对 java 有经验,所以我相信我没有使用某种正确的规则。 这是一个获取输入值、检查选择
我想使用 angularjs 从 mysql 数据库加载数据。 这就是应用程序的工作原理;用户登录,他们的用户名存储在 cookie 中。该用户名显示在主页上 我想获取这个值并通过 angularjs
我正在使用 autoLayout,我想在 UITableViewCell 上放置一个 UIlabel,它应该始终位于单元格的右侧和右侧的中心。 这就是我想要实现的目标 所以在这里你可以看到我正在谈论的
我需要与 MySql 等效的 elasticsearch 查询。我的 sql 查询: SELECT DISTINCT t.product_id AS id FROM tbl_sup_price t
我正在实现代码以使用 JSON。 func setup() { if let flickrURL = NSURL(string: "https://api.flickr.com/
我尝试使用for循环声明变量,然后测试cols和rols是否相同。如果是,它将运行递归函数。但是,我在 javascript 中执行 do 时遇到问题。有人可以帮忙吗? 现在,在比较 col.1 和
我举了一个我正在处理的问题的简短示例。 HTML代码: 1 2 3 CSS 代码: .BB a:hover{ color: #000; } .BB > li:after {
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