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在结构上调用 free 会引发运行时错误

转载 作者:行者123 更新时间:2023-11-30 15:41:18 24 4
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我创建了一个基于 Simple Object System 的简单对象系统然后我决定通过添加一个函数来扩展代码,以在怪物死亡时释放有关怪物的所有内存:

void Monster_destroy(void *self)
{
Monster* monster=self;
if(&(monster->proto))
free(&(monster->proto));
free(monster);
}

我在这里使用这个函数是这样的:

int Monster_attack(void* self,int damage)
{
Monster* monster=self;
char* desc=monster->proto.description;
printf("You attack %s!\n", desc);
monster->hit_points-=damage;
if(monster->hit_points>0)
{
printf("It is still alive\n");
return 0;
}
else
{
printf("It is dead\n");
monster->proto.destroy(monster);
return 1;
}
}

我收到以下错误:

==4699== Invalid free() / delete / delete[] / realloc()
==4699== at 0x4C2B83A: free (vg_replace_malloc.c:468)
==4699== by 0x40080F: Monster_destroy (ex19.c:15)
==4699== by 0x400A2C: Room_attack (ex19.c:96)
==4699== by 0x400ACA: Map_attack (ex19.c:118)
==4699== by 0x400E20: process_input (ex19.c:175)
==4699== by 0x400F52: main (ex19.c:211)
==4699== Address 0x51fd500 is 0 bytes inside a block of size 56 free'd
==4699== at 0x4C2B83A: free (vg_replace_malloc.c:468)
==4699== by 0x400803: Monster_destroy (ex19.c:14)
==4699== by 0x400A2C: Room_attack (ex19.c:96)
==4699== by 0x400ACA: Map_attack (ex19.c:118)
==4699== by 0x400E20: process_input (ex19.c:175)
==4699== by 0x400F52: main (ex19.c:211)
==4699==

我有一个系统,怪物看起来像这样:

struct Monster
{
Object proto;
int hit_points;
};

typedef struct Monster Monster;

Object 是一个如下所示的结构:

typedef struct
{
char *description;
int (*init)(void *self);
void (*describe)(void* self);
void (*destroy)(void* self);
void* (*move)(void* self,Direction direction);
int (*attack)(void* self,int damage);
}Object;

这就是我现在使用 `Monster_destroy 的方式:

 if(monster && monster->hit_points>0)
{
monster->proto.attack(monster,damage);
return 1;
}
else
{
//dont even call Monster_attack because Monster has no hit_points
printf("You flail at the air and hit nothing,Idiot\n");
if(monster)
monster->proto.destroy(monster);
return 0;
}

最佳答案

在你的struct Monster中,protoObject而不是Object *

因此在 Monster_destroy() 函数中这样释放内存是无效的。

if(&(monster->proto))
free(&(monster->proto));

事实上,您没有专门为 proto 分配内存,因此不需要释放它。

但是,如果您为 proto->description 分配了内存,那么您需要使用 free(proto->description) 释放它。

关于在结构上调用 free 会引发运行时错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20562087/

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