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c# - 在 WPF 中更新 Canvas

转载 作者:行者123 更新时间:2023-11-30 15:24:19 25 4
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我想在 Canvas 上显示移动的 Ant 的动画。因此应该改变椭圆的位置。步骤的计算有效,但我无法在主窗口中显示椭圆位置的变化。只有在所有 Ant 步骤的计算完成后,才会显示 Canvas 。

XAML 代码:

<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApplication1"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Canvas Name="myCanvas">
<Ellipse x:Name="ant1" Width="11" Height="11" Stroke="Black" Fill="Red"/>
</Canvas>
</Window>

C#代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Threading;
using System.Diagnostics;
using System.Windows.Threading;

namespace WpfApplication1
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();




var random = new Random();

var iterations = 10000;

var numberOfAnts = 10;
var ants = CreateAntCollection(numberOfAnts);

// time-loop
for (var iteration = 0; iteration < iterations; iteration++)
{

// move ants
foreach (var ant in ants)
{
var x = (random.Next(3) - 1) + ant.Position.X;
var y = (random.Next(3) - 1) + ant.Position.Y;

ant.Move(x, y);
}

// animate the ant
// test - todo
Debug.WriteLine(ants[0].Position.X);
Canvas.SetLeft(ant1, ants[0].Position.X); // movement not shown
}
}

private static List<Ant> CreateAntCollection(int count)
{
var ants = new List<Ant>(count);

for (var i = 0; i < count; i++)
{
var name = string.Format("ant-{0}", i);

var ant = new Ant(name);

ants.Add(ant);
}

return ants;
}

}


class Ant
{
public Ant(string name)
{
Name = name;
Position = new Position(80, 80);
}

public string Name { get; private set; }

public Position Position { get; private set; }

public void Move(int x, int y)
{
Position = new Position(x, y);
}

public override string ToString()
{
return Name;
}
}


struct Position
{
public readonly int X;

public readonly int Y;

public Position(int x, int y)
{
X = x;
Y = y;
}

public override string ToString()
{
return string.Format("{0},{1}", X, Y);
}
}
}

这个“解决方案”不起作用:element.InvalidateVisual();

最佳答案

问题在于您正在同步运行运动。您需要在另一个线程中执行它。像这样:

Task.Run(() => {
for (var iteration = 0; iteration < iterations; iteration++)
{
// move ants
foreach (var ant in ants)
{
var x = (random.Next(3) - 1) + ant.Position.X;
var y = (random.Next(3) - 1) + ant.Position.Y;
ant.Move(x, y);
}

// animate the ant
Debug.WriteLine(ants[0].Position.X);
this.Dispatcher.Invoke((Action)(() =>
{
Canvas.SetLeft(ant1, ants[0].Position.X);
}));
}
});

关于c# - 在 WPF 中更新 Canvas ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32962874/

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