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c# - 为什么递减一个变量会修改 C# Parallel.ForEach 循环中另一个变量的递增?

转载 作者:行者123 更新时间:2023-11-30 15:00:28 25 4
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运行来自 Parallel.ForEach keeps spawning new threads 的代码经过我的一些修改

带注释行的输出:

//threadsRemaining = Interlocked.Decrement(ref concurrentThreads);

是“显而易见的”,即预期的:

[00:00] Job 0 complete. 2 threads remaining. unsafeCount=2
[00:00] Job 1 complete. 1 threads remaining. unsafeCount=1
[00:00] Job 2 complete. 3 threads remaining. unsafeCount=3
[00:00] Job 3 complete. 4 threads remaining. unsafeCount=4
[00:00] Job 4 complete. 5 threads remaining. unsafeCount=5
[00:00] Job 5 complete. 6 threads remaining. unsafeCount=6
[00:01] Job 6 complete. 7 threads remaining. unsafeCount=7
[00:01] Job 8 complete. 8 threads remaining. unsafeCount=8
[00:01] Job 7 complete. 9 threads remaining. unsafeCount=9
[00:01] Job 9 complete. 10 threads remaining. unsafeCount=10

虽然取消注释以上行时相同代码的输出是:

[00:00] Job 0 complete. 1 threads remaining. unsafeCount=1
[00:00] Job 1 complete. 0 threads remaining. unsafeCount=0
[00:00] Job 3 complete. 0 threads remaining. unsafeCount=0
[00:00] Job 2 complete. 1 threads remaining. unsafeCount=1
[00:00] Job 4 complete. 1 threads remaining. unsafeCount=1
[00:00] Job 5 complete. 1 threads remaining. unsafeCount=1
[00:01] Job 6 complete. 1 threads remaining. unsafeCount=1
[00:01] Job 8 complete. 1 threads remaining. unsafeCount=1
[00:01] Job 9 complete. 1 threads remaining. unsafeCount=1
[00:01] Job 7 complete. 0 threads remaining. unsafeCount=0

你能解释一下为什么递减一个变量 threadsRemainin 会停止(或阻止)递增另一个变量 unsafeCount 吗?

控制台应用代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;

namespace seParallelForEachKeepsSpawningNewThreads
{
public class Node
{
public Node Previous { get; private set; }
public Node(Node previous)
{
Previous = previous;
}
}
public class Program
{
public static void Main(string[] args)
{
DateTime startMoment = DateTime.Now;
int concurrentThreads = 0;
int unsafeCount = 0;

var jobs = Enumerable.Range(0, 10);
ParallelOptions po = new ParallelOptions
{
MaxDegreeOfParallelism = Environment.ProcessorCount
};
Parallel.ForEach(jobs, po, delegate(int jobNr)
{
int threadsRemaining = Interlocked.Increment(ref concurrentThreads);
unsafeCount++;

int heavyness = jobNr % 9;

//Give the processor and the garbage collector something to do...
List<Node> nodes = new List<Node>();
Node current = null;
//for (int y = 0; y < 1024 * 1024 * heavyness; y++)
for (int y = 0; y < 1024 * 4 * heavyness; y++)
{
current = new Node(current);
nodes.Add(current);
}

TimeSpan elapsed = DateTime.Now - startMoment;
//*****************
//threadsRemaining = Interlocked.Decrement(ref concurrentThreads);
Console.WriteLine("[{0:mm\\:ss}] Job {1} complete. {2} threads remaining. unsafeCount={2}",
elapsed, jobNr, threadsRemaining, unsafeCount);
});
Console.WriteLine("FINISHED");
Console.ReadLine();
}
}
}

最佳答案

问题是:

Console.WriteLine(
"[{0:mm\\:ss}] Job {1} complete. {2} threads remaining. unsafeCount={2}",
elapsed, jobNr, threadsRemaining, unsafeCount);

最后一部分应该是 {3},而不是 {2}。您现在只是打印出 threadsRemaining 两次...

关于c# - 为什么递减一个变量会修改 C# Parallel.ForEach 循环中另一个变量的递增?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15380059/

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