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javascript - Three.js ply colorless(全黑)

转载 作者:行者123 更新时间:2023-11-30 14:58:49 25 4
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我正在尝试使用 Three.js 加载我的 ply 文件。它奏效了,但我几乎看不到任何颜色。这里和那里有一些瞥见,但它大部分是黑色的(下面的第一张图片)。图像在 MeshLab 中正确打开(带有颜色)(下图第二张)。我已经尝试过 vertexColors: THREE.VertexColors(如 Three.js - ply files - why colorless? 中所建议)和 vertexColors: THREE.FaceColors 但似乎没有任何帮助。我是 three.js 新手,所以请告诉我我做错了什么。

Three.js MeshLab

和我的代码:

<!doctype html>
<html lang="en">
<head>
<title>Icon 7</title>
<meta charset="utf-8">
</head>
<body style="margin: 0;">

<script src="js/three.min.js"></script>
<script src="js/PLYLoader.js"></script>
<script src="js/OrbitControls.js"></script>

<script>

// Set up the scene, camera, and renderer as global variables.
var scene, camera, renderer;

init();
animate();

// Sets up the scene.
function init() {

// Create the scene and set the scene size.
scene = new THREE.Scene();
var WIDTH = window.innerWidth,
HEIGHT = window.innerHeight;

// Create a renderer and add it to the DOM.
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(WIDTH, HEIGHT);
document.body.appendChild(renderer.domElement);

// Create a camera, zoom it out from the model a bit, and add it to the scene.
camera = new THREE.PerspectiveCamera(35, WIDTH / HEIGHT, 0.1, 100);
camera.position.set(0,0.15,3);
camera.lookAt(new THREE.Vector3(0,0,0));
scene.add(camera);

// Create an event listener that resizes the renderer with the browser window.
window.addEventListener('resize', function() {
var WIDTH = window.innerWidth,
HEIGHT = window.innerHeight;
renderer.setSize(WIDTH, HEIGHT);
camera.aspect = WIDTH / HEIGHT;
camera.updateProjectionMatrix();
});

// Set the background color of the scene.
renderer.setClearColor(0xd3d3d3, 1);

// Create a light, set its position, and add it to the scene.
var light = new THREE.PointLight(0xffffff);
light.position.set(0,200,100);
scene.add(light);

// Load in the mesh and add it to the scene.
var loader = new THREE.PLYLoader();
loader.load( './models/foot.ply', function ( geometry ) {
geometry.computeVertexNormals();
geometry.center();
var material = new THREE.MeshStandardMaterial ({ shininess: 1000,vertexColors: THREE.FaceColors } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = 0;
mesh.position.y = 0;
mesh.position.z = 0;
mesh.castShadow = false;
mesh.receiveShadow = false;
scene.add( mesh );
} );

// Add OrbitControls so that we can pan around with the mouse.
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.userPanSpeed = 0.05;

}


// Renders the scene and updates the render as needed.
function animate() {

// Read more about requestAnimationFrame at http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/
requestAnimationFrame(animate);

// Render the scene.
renderer.render(scene, camera);
controls.update();

}

</script>

</body>
</html>

编辑:因为我没有单独的纹理,所以这不是一个重复的问题。

最佳答案

而不是使用 MeshStandardMaterial 使用 MeshBasicMaterial

关于javascript - Three.js ply colorless(全黑),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/46853561/

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