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c# - 统一: Can't find UI Layout Element Max Size

转载 作者:行者123 更新时间:2023-11-30 14:51:47 25 4
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在 Unity UI 中,LayoutElement 具有最小、首选和灵活的尺寸,但它没有最大尺寸属性。

例如,如果我有一个 text1

layoutElement.flxibleWith = 1
layoutElement.minHeight = 19

text1 一行 txt:

text1 with one line txt

但是当我在 text1 中加载文本时,它会继续无限扩展它的高度:

enter image description here

我做了一个脚本:

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

[ExecuteInEditMode]
[RequireComponent(typeof(LayoutElement))]

public class LayoutElementMaxSize : MonoBehaviour
{

private LayoutElement layoutElement;
private ContentSizeFitter contentSizeFitter;
private RectTransform rectransform;

public bool controllWidth;
public bool controllHeight;

public float maxHight;
public float maxWidth;

void Start()
{
layoutElement = GetComponent<LayoutElement>();
rectransform = GetComponent<RectTransform>();
}

public void Update()
{
if(rectransform.hasChanged)
{
rectransform.hasChanged = false;

if (controllHeight)
{
layoutElement.preferredHeight = -1;

layoutElement.CalculateLayoutInputHorizontal();
layoutElement.CalculateLayoutInputVertical();

if (rectransform.rect.height >= maxHight)
{
layoutElement.preferredHeight = maxHight;
}
}

if (controllWidth)
{
if (rectransform.rect.height >= maxWidth)
{
layoutElement.preferredWidth = maxWidth;
}
else
{
layoutElement.preferredWidth = -1;
}
}
}
}}

但它没有完全满足我的要求,请看一下..

最佳答案

我知道这是一个老问题,但我一直在寻找类似的东西,最后我重写了你的类(class),现在它对我来说很好用。除了创建另一个 MonoBehaviour 之外,我还覆盖了 LayoutElement,我还添加了一个自定义检查器以使其易于编辑。希望我的解决方案可以帮助您或任何其他喜欢这样的人。

using UnityEngine;
using UnityEngine.UI;

#if UNITY_EDITOR
using UnityEditor;
#endif

[RequireComponent(typeof(RectTransform))]
[System.Serializable]
public class LayoutMaxSize : LayoutElement
{
public float maxHeight = -1;
public float maxWidth = -1;

public override void CalculateLayoutInputHorizontal()
{
base.CalculateLayoutInputHorizontal();
UpdateMaxSizes();
}

public override void CalculateLayoutInputVertical()
{
base.CalculateLayoutInputVertical();
UpdateMaxSizes();
}

protected override void OnRectTransformDimensionsChange()
{
base.OnRectTransformDimensionsChange();
UpdateMaxSizes();
}

protected override void OnValidate()
{
base.OnValidate();
UpdateMaxSizes();
}

private void UpdateMaxSizes()
{
if (maxHeight != -1)
{
if (preferredHeight == -1 && maxHeight < GetComponent<RectTransform>().sizeDelta.y)
{
preferredHeight = maxHeight;
}
else if (preferredHeight != -1 && transform.childCount > 0)
{
bool first = true;
float biggestY = 0;
float lowestY = 0;
for (int i = 0; i < transform.childCount; i++)
{
var childrenTransform = transform.GetChild(i).GetComponent<RectTransform>();
if (childrenTransform == null) continue;
var childPos = childrenTransform.localPosition;
var childSize = childrenTransform.sizeDelta;
var childPivot = childrenTransform.pivot;
if(first)
{
biggestY = childPos.y + (childSize.y * (1f - childPivot.y));
lowestY = childPos.y - (childSize.y * childPivot.y);
}
else
{
biggestY = Mathf.Max(biggestY, childPos.y + (childSize.y * (1f - childPivot.y)));
lowestY = Mathf.Min(lowestY, childPos.y - (childSize.y * childPivot.y));
}
first = false;
}
if (first) return;
var childrenYSize = Mathf.Abs(biggestY - lowestY);
if(preferredHeight > childrenYSize)
{
preferredHeight = -1;
}
}
}
if (maxWidth != -1)
{
if (preferredWidth == -1 && maxWidth < GetComponent<RectTransform>().sizeDelta.x)
{
preferredWidth = maxWidth;
}
else if (preferredWidth != -1 && transform.childCount > 0)
{
bool first = true;
float biggestX = 0;
float lowestX = 0;
for (int i = 0; i < transform.childCount; i++)
{
var childrenTransform = transform.GetChild(i).GetComponent<RectTransform>();
if (childrenTransform == null) continue;
var childPos = childrenTransform.localPosition;
var childSize = childrenTransform.sizeDelta;
var childPivot = childrenTransform.pivot;
if (first)
{
biggestX = childPos.x + (childSize.x * (1f - childPivot.x));
lowestX = childPos.x - (childSize.x * childPivot.x);
}
else
{
biggestX = Mathf.Max(biggestX, childPos.x + (childSize.x * (1f - childPivot.x)));
lowestX = Mathf.Min(lowestX, childPos.x - (childSize.x * childPivot.x));
}
first = false;
}
if (first) return;
var childrenXSize = Mathf.Abs(biggestX - lowestX);
if (preferredWidth > childrenXSize)
{
preferredWidth = -1;
}
}
}
}
}

#if UNITY_EDITOR
[CustomEditor(typeof(LayoutMaxSize))]
public class LayoutMaxSizeEditor : Editor
{
public override void OnInspectorGUI()
{
LayoutMaxSize layoutMax = target as LayoutMaxSize;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Ignore Layout");
layoutMax.ignoreLayout = EditorGUILayout.Toggle(layoutMax.ignoreLayout);
EditorGUILayout.EndHorizontal();
if (!layoutMax.ignoreLayout)
{
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Min Width");
var allowMinWidth = EditorGUILayout.Toggle(layoutMax.minWidth != -1);
if (allowMinWidth)
{
if (layoutMax.minWidth == -1) layoutMax.minWidth = 0;
layoutMax.minWidth = EditorGUILayout.FloatField(layoutMax.minWidth);
}
else if (layoutMax.minWidth != -1)
{
layoutMax.minWidth = -1;
}
EditorGUILayout.EndHorizontal();

EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Min Height");
var allowMinHeight = EditorGUILayout.Toggle(layoutMax.minHeight != -1);
if (allowMinHeight)
{
if (layoutMax.minHeight == -1) layoutMax.minHeight = 0;
layoutMax.minHeight = EditorGUILayout.FloatField(layoutMax.minHeight);
}
else if (layoutMax.minHeight != -1)
{
layoutMax.minHeight = -1;
}
EditorGUILayout.EndHorizontal();

EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Max Width");
var allowMaxWidth = EditorGUILayout.Toggle(layoutMax.maxWidth != -1);
if (allowMaxWidth)
{
if (layoutMax.maxWidth == -1) layoutMax.maxWidth = Mathf.Max(0, layoutMax.minWidth);
layoutMax.maxWidth = Mathf.Max(EditorGUILayout.FloatField(layoutMax.maxWidth), layoutMax.minWidth);
}
else if(layoutMax.maxWidth != -1)
{
layoutMax.maxWidth = -1;
}
EditorGUILayout.EndHorizontal();

EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Max Height");
var allowMaxHeight = EditorGUILayout.Toggle(layoutMax.maxHeight != -1);
if (allowMaxHeight)
{
if (layoutMax.maxHeight == -1) layoutMax.maxHeight = Mathf.Max(0, layoutMax.minHeight);
layoutMax.maxHeight = Mathf.Max(EditorGUILayout.FloatField(layoutMax.maxHeight), layoutMax.minHeight);
}
else if (layoutMax.maxHeight != -1)
{
layoutMax.maxHeight = -1;
}
EditorGUILayout.EndHorizontal();
}
}
}
#endif

关于c# - 统一: Can't find UI Layout Element Max Size,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33486959/

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