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ios - 如何最好地优化 NSLayoutConstraint?

转载 作者:行者123 更新时间:2023-11-30 13:50:43 29 4
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各位同事,

我开发了一个自定义键盘。键盘类型(字母、数字、特殊字符)之间的切换速度存在问题。这是由于每次重新绘制按钮时的事实。 NSLayoutConstraint我设置如下:

  1. 有一个类KeyboardViewController。他添加到他的 KeyboardView

        let left = NSLayoutConstraint(item: self.keyboardView, attribute: .Left, relatedBy: .Equal,
    toItem: self.view, attribute: .Left, multiplier: 1.0, constant: 0.0)
    let top = NSLayoutConstraint(item: self.keyboardView, attribute: .Top, relatedBy: .Equal,
    toItem: placeForSuggestion!, attribute: .Bottom, multiplier: 1.0, constant: 0.0)
    let right = NSLayoutConstraint(item: self.keyboardView, attribute: .Right, relatedBy: .Equal,
    toItem: self.view, attribute: .Right, multiplier: 1.0, constant: 0.0)
    let bottom = NSLayoutConstraint(item: self.keyboardView, attribute: .Bottom, relatedBy: .Equal,
    toItem: self.view, attribute: .Bottom, multiplier: 1.0, constant: 0.0)
    let height = NSLayoutConstraint(item: self.keyboardView, attribute: .Height, relatedBy: .Equal,
    toItem: self.view, attribute: .Height, multiplier: 1.0, constant: 216)
    left.priority = 999
    right.priority = 999
    bottom.priority = 999
    top.priority = 999
    height.priority = 999
    self.view.addConstraints([left, right, top, bottom, height])
  2. 在KeyboardView类中,添加按钮如下:

    super.updateConstraints()

    if !layoutConstrained {

    var lastRowView: UIView? = nil
    for (rowIndex, keyRow) in keyRows.enumerate() {
    var lastKeyView: UIView? = nil
    for (keyIndex, key) in keyRow.enumerate() {

    var relativeWidth: CGFloat = 0.0;
    switch key.type! {
    case .ModeChange:
    relativeWidth = 0.92/8
    case .KeyboardChange:
    relativeWidth = 0.92/8
    case .Space:
    relativeWidth = 3.92/8
    case .Return:
    relativeWidth = 1.84/8
    default:
    relativeWidth = 0.0
    }

    key.translatesAutoresizingMaskIntoConstraints = false

    if let lastView = lastKeyView {
    let left: NSLayoutConstraint!
    if (key.keyCap == "Z" || (key.keyCap == "backspace" && keyRow[keyIndex - 1].keyCap == "M")) {
    left = NSLayoutConstraint(item: key, attribute: .Left, relatedBy: .Equal,
    toItem: lastView, attribute: .Right, multiplier: 1.0, constant: englishMZSpace)
    } else {
    left = NSLayoutConstraint(item: key, attribute: .Left, relatedBy: .Equal,
    toItem: lastView, attribute: .Right, multiplier: 1.0, constant: distanceBetweenKeys)
    }
    let top = NSLayoutConstraint(item: key, attribute: .Top, relatedBy: .Equal,
    toItem: lastView, attribute: .Top, multiplier: 1.0, constant: 0.0)
    let bottom = NSLayoutConstraint(item: key, attribute: .Bottom, relatedBy: .Equal,
    toItem: lastView, attribute: .Bottom, multiplier: 1.0, constant: 0.0)
    var width: NSLayoutConstraint?
    if relativeWidth == 0.0 {
    width = NSLayoutConstraint(item: key, attribute: .Width, relatedBy: .Equal,
    toItem: lastView, attribute: .Width, multiplier: 1.0, constant: 0.0)
    } else {
    width = NSLayoutConstraint(item: key, attribute: .Width, relatedBy: .Equal,
    toItem: self, attribute: .Width, multiplier: relativeWidth, constant: 0.0)
    }
    self.addConstraints([left, top, bottom, width!])
    } else {
    let leftEdge: NSLayoutConstraint
    if key.keyCap == "A" {
    leftEdge = NSLayoutConstraint(item: key, attribute: .Left, relatedBy: .Equal,
    toItem: self, attribute: .Left, multiplier: 1.0, constant: englishALSpace)
    } else {
    leftEdge = NSLayoutConstraint(item: key, attribute: .Left, relatedBy: .Equal,
    toItem: self, attribute: .Left, multiplier: 1.0, constant: leftRightSpace)
    }

    self.addConstraint(leftEdge)

    if let lastRow = lastRowView {
    let top = NSLayoutConstraint(item: key, attribute: .Top, relatedBy:.Equal,
    toItem: lastRow, attribute: .Bottom, multiplier: 1.0, constant: rowTopInset)
    let height = NSLayoutConstraint(item: key, attribute: .Height, relatedBy: .Equal,
    toItem: lastRow, attribute: .Height, multiplier: 1.0, constant: 0.0)

    self.addConstraints([top, height])
    } else {
    let topEdge = NSLayoutConstraint(item: key, attribute: .Top, relatedBy:.Equal,
    toItem: self, attribute: .Top, multiplier: 1.0, constant: rowTopInset)

    self.addConstraint(topEdge)
    }

    if rowIndex == keyRows.count - 1 {
    let bottomEdge = NSLayoutConstraint(item: key, attribute: .Bottom, relatedBy: .Equal,
    toItem: self, attribute: .Bottom, multiplier: 1.0, constant: -rowBottomInset)
    self.addConstraint(bottomEdge)
    }

    lastRowView = key
    }

    if keyIndex == keyRow.count - 1 {
    let rightEdge: NSLayoutConstraint
    if key.keyCap == "L" {
    rightEdge = NSLayoutConstraint(item: key, attribute: .Right, relatedBy: .Equal,
    toItem: self, attribute: .Right, multiplier: 1.0, constant: -englishALSpace)
    } else {
    rightEdge = NSLayoutConstraint(item: key, attribute: .Right, relatedBy: .Equal,
    toItem: self, attribute: .Right, multiplier: 1.0, constant: -leftRightSpace)
    }
    self.addConstraint(rightEdge)
    }

    lastKeyView = key
    }
    }
    layoutConstrained = true
    }

我看到了两种优化变体:

  1. 第一次运行后缓存所有 NSLayoutConstraint
  2. 使用 CGRectMake 代替 NSLayoutConstraint

您可以提供更多相关选项吗?

在此视频中,我尝试切换键盘并快速打印 https://yadi.sk/i/36YxEwgtmHJVd

最佳答案

在视频中我觉得速度相当快。

但是,我建议不要每次都重新创建布局约束,而是创建每种键盘类型一次,然后在现有键盘之间切换。对于不应该是内存问题的小 View ,这比一直重新创建和删除约束要好得多。

或者,如果关键数量保持(几乎)相同,您可以只更改约束的值,甚至为关键位置的变化设置动画,以获得可能不错的效果。

关于ios - 如何最好地优化 NSLayoutConstraint?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34323926/

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