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c# - 轻松上色动画

转载 作者:行者123 更新时间:2023-11-30 13:18:45 25 4
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我一直在关注this制作彩色动画的问题。

我可以创建动画并且它运行良好,直到动画再次开始。有那么一刻感觉动画在那儿开始/停止了片刻。我希望动画运行流畅,这样它就不会在颜色上显示任何重启效果。有可能吗?

我正在使用以下代码:

        <Storyboard x:Key="GradientAnimation"
RepeatBehavior="Forever"
Storyboard.TargetName="BackgroundBrush"
SpeedRatio="0.3">
<ColorAnimationUsingKeyFrames
Storyboard.TargetProperty="(UIElement.Background).(LinearGradientBrush.GradientStops)[0].(GradientStop.Color)"
EnableDependentAnimation="True"
BeginTime="-0:0:0.5">

<LinearColorKeyFrame KeyTime="0:0:0" Value="Black"/>
<LinearColorKeyFrame KeyTime="0:0:1" Value="Red"/>
<LinearColorKeyFrame KeyTime="0:0:2" Value="Black"/>
<LinearColorKeyFrame KeyTime="0:0:3" Value="Red"/>
<LinearColorKeyFrame KeyTime="0:0:4" Value="Black"/>
<LinearColorKeyFrame KeyTime="0:0:5" Value="Red"/>
<LinearColorKeyFrame KeyTime="0:0:6" Value="Black"/>
<LinearColorKeyFrame KeyTime="0:0:7" Value="Red"/>

</ColorAnimationUsingKeyFrames>
<ColorAnimationUsingKeyFrames
Storyboard.TargetProperty="(UIElement.Background).(LinearGradientBrush.GradientStops)[1].(GradientStop.Color)"
EnableDependentAnimation="True">

<LinearColorKeyFrame KeyTime="0:0:0" Value="Red"/>
<LinearColorKeyFrame KeyTime="0:0:1" Value="Black"/>
<LinearColorKeyFrame KeyTime="0:0:2" Value="Red"/>
<LinearColorKeyFrame KeyTime="0:0:3" Value="Black"/>
<LinearColorKeyFrame KeyTime="0:0:4" Value="Red"/>
<LinearColorKeyFrame KeyTime="0:0:5" Value="Black"/>
<LinearColorKeyFrame KeyTime="0:0:6" Value="Red"/>
<LinearColorKeyFrame KeyTime="0:0:7" Value="Black"/>

</ColorAnimationUsingKeyFrames>
</Storyboard>

然后我在代码隐藏中开始这个动画:

((Storyboard)Resources["GradientAnimation"]).Begin();

也许有某种“缓动”方法混合了动画的开始和停止,因此它看起来像长时间运行的动画一样流畅。有什么建议吗?

最佳答案

您可以尝试 EasingColorKeyFrame,但动画永远不会流畅,因为它在 UI 线程上运行(即 EnableDependentAnimation="True")。

这里有一些好消息和坏消息。好处是我们现在在 Composition 图层级别拥有新的渐变画笔 API,这意味着它完全可以设置动画并脱离 UI 线程运行。因此,在性能方面,它将比当前的 Storyboard 解决方案好得多。但它仅在 Windows 10 Insider Preview 16225 之后可用,这意味着它不适用于除内部人员之外的大多数当前用户。

但是,我仍将在此处发布这个新解决方案以供将来引用,因为目前还没有关于该主题的示例。

请注意,我为动画添加了一些额外的调味料以使其更有趣。如果您只想为颜色设置动画,请随意移动 EndPointRotationAngleInDegrees 动画(我使用 EndPoint 动画从实体动画在应用程序启动时将背景颜色设置为渐变,并使用 RotationAngleInDegrees 永久旋转渐变画笔)。

var compositor = Window.Current.Compositor;

// Initially, we set the end point to be (0,0) 'cause we want to animate it at start.
// If you don't want this behavior, simply set it to a different value within (1,1).
_gradientBrush = compositor.CreateLinearGradientBrush();
_gradientBrush.EndPoint = Vector2.Zero;

// Create gradient initial colors.
var gradientStop1 = compositor.CreateColorGradientStop();
gradientStop1.Offset = 0.0f;
gradientStop1.Color = GradientStop1StartColor;
var gradientStop2 = compositor.CreateColorGradientStop();
gradientStop2.Offset = 1.0f;
gradientStop2.Color = GradientStop2StartColor;
_gradientBrush.ColorStops.Add(gradientStop1);
_gradientBrush.ColorStops.Add(gradientStop2);

// Assign the gradient brush to the Root element's Visual.
_backgroundVisual = compositor.CreateSpriteVisual();
_backgroundVisual.Brush = _gradientBrush;
ElementCompositionPreview.SetElementChildVisual(Root, _backgroundVisual);

// There are 3 animations going on here.
// First, we kick off an EndPoint offset animation to create an special entrance scene.
// Once it's finished, we then kick off TWO other animations simultaneously.
// These TWO animations include a set of gradient stop color animations and
// a rotation animation that rotates the gradient brush.

var linearEase = compositor.CreateLinearEasingFunction();
var batch = compositor.CreateScopedBatch(CompositionBatchTypes.Animation);
batch.Completed += (s, e) =>
{
StartGradientColorAnimations();
StartGradientRotationAnimation();
};
var endPointOffsetAnimation = compositor.CreateVector2KeyFrameAnimation();
endPointOffsetAnimation.Duration = TimeSpan.FromSeconds(3);
endPointOffsetAnimation.InsertKeyFrame(1.0f, Vector2.One);
_gradientBrush.StartAnimation(nameof(_gradientBrush.EndPoint), endPointOffsetAnimation);
batch.End();

void StartGradientColorAnimations()
{
var color1Animation = compositor.CreateColorKeyFrameAnimation();
color1Animation.Duration = TimeSpan.FromSeconds(10);
color1Animation.IterationBehavior = AnimationIterationBehavior.Forever;
color1Animation.Direction = AnimationDirection.Alternate;
color1Animation.InsertKeyFrame(0.0f, GradientStop1StartColor, linearEase);
color1Animation.InsertKeyFrame(0.5f, Color.FromArgb(255, 65, 88, 208), linearEase);
color1Animation.InsertKeyFrame(1.0f, Color.FromArgb(255, 43, 210, 255), linearEase);
gradientStop1.StartAnimation(nameof(gradientStop1.Color), color1Animation);

var color2Animation = compositor.CreateColorKeyFrameAnimation();
color2Animation.Duration = TimeSpan.FromSeconds(10);
color2Animation.IterationBehavior = AnimationIterationBehavior.Forever;
color2Animation.Direction = AnimationDirection.Alternate;
color2Animation.InsertKeyFrame(0.0f, GradientStop2StartColor, linearEase);
color1Animation.InsertKeyFrame(0.5f, Color.FromArgb(255, 200, 80, 192), linearEase);
color2Animation.InsertKeyFrame(1.0f, Color.FromArgb(255, 43, 255, 136), linearEase);
gradientStop2.StartAnimation(nameof(gradientStop2.Color), color2Animation);
}

void StartGradientRotationAnimation()
{
var rotationAnimation = compositor.CreateScalarKeyFrameAnimation();
rotationAnimation.Duration = TimeSpan.FromSeconds(15);
rotationAnimation.IterationBehavior = AnimationIterationBehavior.Forever;
rotationAnimation.InsertKeyFrame(1.0f, 360.0f, linearEase);
_gradientBrush.StartAnimation(nameof(_gradientBrush.RotationAngleInDegrees), rotationAnimation);
}

这是一个有效的 sample下面是它的样子。 :)

enter image description here

关于c# - 轻松上色动画,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45759192/

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