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javascript - 对象具有无法访问的属性

转载 作者:行者123 更新时间:2023-11-30 13:13:26 24 4
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我有一个名为 THREEx 的对象。它似乎有一个名为 DragPanControls 的属性,这显然是一个函数。我知道 THREEx 存在,因为

console.log("THREEx? ", THREEx);

返回此输出(见第 3 行):

enter image description here

我知道 DragPanControls 存在,因为单击上面第 3 行中的绿色文本会显示:

enter image description here

但是,无法访问 DragPanControls。我知道这是因为

console.log("THREEx.DragPanControls? ", THREEx.DragPanControls);

返回 undefined(见第一张图片中的第 4 行)并且因为尝试将其用作构造函数也失败(见第一张图片中的第 5 行)

我如何找出问题所在?运行代码可以在这里看到: https://dl.dropbox.com/u/2070405/stackoverflow1/index.html

更新:感谢亚历山大的回答,问题现已解决。为了将来引用,这是生成 THREEx 对象的代码:

/** @namespace */
define(["../libs/three.js/build/three"],
function () {

// Setup work:
var THREEx = THREEx || {};

THREEx.DragPanControls = function(object, domElement)
{
this._object = object;
this._domElement= domElement || document;

// parameters that you can change after initialisation
this.target = new THREE.Vector3(0, 0, 0);
this.speedX = 0.03;
this.speedY = 0.03;
this.rangeX = -40;
this.rangeY = +40;

// private variables
this._mouseX = 0;
this._mouseY = 0;

var _this = this;
this._$onMouseMove = function(){ _this._onMouseMove.apply(_this, arguments); };
this._$onTouchStart = function(){ _this._onTouchStart.apply(_this, arguments); };
this._$onTouchMove = function(){ _this._onTouchMove.apply(_this, arguments); };

this._domElement.addEventListener( 'mousemove', this._$onMouseMove, false );
this._domElement.addEventListener( 'touchstart', this._$onTouchStart,false );
this._domElement.addEventListener( 'touchmove', this._$onTouchMove, false );
}

THREEx.DragPanControls.prototype.destroy = function()
{
this._domElement.removeEventListener( 'mousemove', this._$onMouseMove, false );
this._domElement.removeEventListener( 'touchstart', this._$onTouchStart,false );
this._domElement.removeEventListener( 'touchmove', this._$onTouchMove, false );
}

THREEx.DragPanControls.prototype.update = function(event)
{
this._object.position.x += ( this._mouseX * this.rangeX - this._object.position.x ) * this.speedX;
this._object.position.y += ( this._mouseY * this.rangeY - this._object.position.y ) * this.speedY;
this._object.lookAt( this.target );
}

THREEx.DragPanControls.prototype._onMouseMove = function(event)
{
this._mouseX = ( event.clientX / window.innerWidth ) - 0.5;
this._mouseY = ( event.clientY / window.innerHeight) - 0.5;
}

THREEx.DragPanControls.prototype._onTouchStart = function(event)
{
if( event.touches.length != 1 ) return;

// no preventDefault to get click event on ios

this._mouseX = ( event.touches[ 0 ].pageX / window.innerWidth ) - 0.5;
this._mouseY = ( event.touches[ 0 ].pageY / window.innerHeight) - 0.5;
}

THREEx.DragPanControls.prototype._onTouchMove = function(event)
{
if( event.touches.length != 1 ) return;

event.preventDefault();

this._mouseX = ( event.touches[ 0 ].pageX / window.innerWidth ) - 0.5;
this._mouseY = ( event.touches[ 0 ].pageY / window.innerHeight) - 0.5;
}

// Return module:
return {
THREEx: THREEx
//dragpancontrols: THREEx.DragPanControls
}

});

这是 main.js,require.js 导入上面的代码(上面的代码在文件 myLibs/dragPanControls.js 中):

// CONFIGURE require.js BEFORE YOU START LOADING MODULES:

requirejs.config({
shim: {
'libs/three.js/build/three': {
deps: [],
exports: 'three' //'three' will not be accessible, but any values that three.js writes to the global object will become available to me if I import 'three'.
/*init: function () {
// if I want 'three' to actually refer to something, I can do so by returning whatever I want it to refer to, in this init function
console.log("init three. Is THREE available? ", THREE);
return this;
}*/
}
}
});


// NOW START LOADING MODULES:

require(["myLibs/dragPanControls", "libs/three.js/build/three"], function(THREEx, three) {
console.log("Function call called after all modules are loaded and accessible");


// HELLO WORLD EXAMPLE:

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 1000;

scene = new THREE.Scene();

geometry = new THREE.CubeGeometry(200, 200, 200);
material = new THREE.MeshBasicMaterial({
color: 0xff0000,
wireframe: true
});

mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);

renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);

document.body.appendChild(renderer.domElement);

console.log("THREEx? ", THREEx);
//console.log("DragPanControls? ", DragPanControls);
console.log("THREEx.DragPanControls? ", THREEx.DragPanControls);
cameraControls = new DragPanControls(camera);

};

function animate() {

// note: three.js includes requestAnimationFrame shim
requestAnimationFrame(animate);

mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;

renderer.render(scene, camera);

};

});

最佳答案

从您的第一个屏幕截图来看,THREEx 对象实际上是一个包含另一个 THREEx 对象的对象。

您可以使用以下方法访问函数 DragPanControls:

THREEx.THREEx.DragPanControls

关于javascript - 对象具有无法访问的属性,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12991026/

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