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javascript - jQuery-按键按下

转载 作者:行者123 更新时间:2023-11-30 13:01:03 25 4
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我有一个问题,我不知道为什么。任何帮助将不胜感激。

我正在制作我的小引擎,也许是为了一些小游戏。我目前为 2 个玩家设置了它,但我希望将来能够添加更多。我遇到的问题是控件(箭头)仅适用于玩家 1。我有适用于玩家 2 的 WSAD,但这不起作用。我试过调试它、更改它等等......但无法找出问题所在。

这是按键记录代码:

//========== KEY LOGGING ==========
var pressedKeys = [];
//declare as globals coz of debug
var x;
var y;
var x2;
var y2;

function moveLeft(checkId, checkX, checkY, cSize, cSpeed, cKey) {
if (x > 0) {
playerList[checkId].x = checkX - cSpeed;
} else {
playerList[checkId].x = 0;
}
}
function moveUp(checkId, checkX, checkY, cSize, cSpeed, cKey) {
if (y > 0) {
playerList[checkId].y = checkY - cSpeed;
} else {
playerList[checkId].y = 0;
}
}
function moveRight(checkId, checkX, checkY, cSize, cSpeed, cKey) {
if (x2 < width) {
playerList[checkId].x = checkX + cSpeed;
} else {
playerList[checkId].x = width - cSize;
}
}
function moveDown(checkId, checkX, checkY, cSize, cSpeed, cKey) {
if (y2 < height) {
playerList[checkId].y = checkY + cSpeed;
} else {
playerList[checkId].y = height - cSize;
}
}
function Move(checkId, checkX, checkY, cSize, cSpeed, cKey) {
x = checkX - cSpeed;
y = checkY - cSpeed;
x2 = checkX + cSize + cSpeed;
y2 = checkY + cSize + cSpeed;
//player 1
if(checkId == 0) {
switch (cKey) {
case 37:
// left
moveLeft(checkId, checkX, checkY, cSize, cSpeed, cKey);
break;
case 38:
// up
moveUp(checkId, checkX, checkY, cSize, cSpeed, cKey);
break;
case 39:
// right
moveRight(checkId, checkX, checkY, cSize, cSpeed, cKey);
break;
case 40:
// down
moveDown(checkId, checkX, checkY, cSize, cSpeed, cKey);
break;
default:
return; // exit this handler for other keys
}
}
//player 2
if(checkId == 1) {
switch (cKey) {
case 65:
// left - A
moveLeft(checkId, checkX, checkY, cSize, cSpeed, cKey);
break;
case 87:
// up - W
moveUp(checkId, checkX, checkY, cSize, cSpeed, cKey);
break;
case 68:
// right - D
moveRight(checkId, checkX, checkY, cSize, cSpeed, cKey);
break;
case 83:
// down - S
moveDown(checkId, checkX, checkY, cSize, cSpeed, cKey);
break;
default:
return; // exit this handler for other keys
}
}
}

// == KEYDOWN ==
$(document.body).keydown(function (e) {
e.preventDefault();
//go through all players
$.each(playerList, function (i, currentPlayer) {
if (!pressedKeys[e.which]){
//set interval for the function
pressedKeys[e.which] = setInterval(function(){
Move(currentPlayer.id, currentPlayer.x, currentPlayer.y, currentPlayer.size, currentPlayer.speed, e.which)
}, 0);
}
});
//+
if (pressedKeys[107]) {
currentPlayer.speed += 1; }
// -
if (pressedKeys[109] && currentPlayer.speed > 1) {
currentPlayer.speed -= 1;
}
//addplayer
if (pressedKeys[80]) {
addPlayer("red", size, width / 2 + id * size, height / 2 + id * size);
}
});
// == KEYUP ==
$(document.body).keyup(function (e) {
if (pressedKeys[e.which]){
clearInterval(pressedKeys[e.which]);
delete pressedKeys[e.which];
}
});

最佳答案

您的特定问题的答案就在这里:

$.each(playerList, function (i, currentPlayer) {            
if (!pressedKeys[e.which]){
//set interval for the function
pressedKeys[e.which] = setInterval(function() {
Move(currentPlayer.id, currentPlayer.x, currentPlayer.y, currentPlayer.size, currentPlayer.speed, e.which);
}, 0);
}
});

假设w被推。此代码遍历玩家列表,从玩家 1(currentPlayer.id 为 0)开始。假设最初是 pressedKeys是空的。自 w被按下,pressedKeys[87]设置为指向此新间隔的指针,该间隔运行 Move每 0 毫秒一次。

所以 Move运行。但是,您在 Move 中有此检查:

if(checkId == 0) ...

因为“w”仅对玩家 2 有效(checkId 为 1),所以没有任何反应,Move返回。

然后我们回到你的$.each .现在我们开始使用 Player 2。但是,我们达到了这个目的:

if (!pressedKeys[e.which]) ...

但是pressedKeys[87]已经设置。什么都没有发生,但已经注定了。所以程序跳过这一步继续前进。因此,玩家 2 的任何操作都不会奏效。

你可以这样做:

添加一个数组,其中包含对每个玩家都有效的键。做之前if (!pressedKeys[e.which]) ,检查按下的键是否有效:

if (validkeys[currentPlayer.id].indexOf(e.which) == -1) return true;

关于javascript - jQuery-按键按下,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17394987/

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