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ios - 向自定义按钮添加操作

转载 作者:行者123 更新时间:2023-11-30 12:48:11 27 4
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我有一个自定义按钮动画及其内部 View 。现在我在向按钮添加操作时遇到问题。这是代码。 LogOut 是按钮,我不知道如何在其上添加操作来注销用户。

class exampleViewController: UIViewController {

override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.white
self.addCircleView()
// Do any additional setup after loading the view, typically from a nib.
}

func addCircleView() {
var circleView1 = VMButtonCircleFun(frame: CGRect(x: CGFloat(0), y: CGFloat(0), width: CGFloat(60), height: CGFloat(60)))
circleView1.addCircleLayer(withType: VMMakeLocation.top.rawValue)
circleView1.strokeColor = UIColor(red: 243/255, green: 106/255, blue: 106/255, alpha: 1.0)
circleView1.center = CGPoint(x: CGFloat(self.view.bounds.width / 2 - 100), y: CGFloat(self.view.bounds.height / 2))
circleView1.setIconButton(UIImage(named: "Layer 14.png")!, withType: VMMakeLocation.top.rawValue, with: UIColor(red: 127/255, green: 140/255, blue: 141/255, alpha: 1.0))
circleView1.setLineWidthValue(1.0)
self.view.addSubview(circleView1)
circleView1.buildButton()
circleView1.addTarget(self, action: #selector(self.logout), forControlEvents: .TouchUpInside)
}

func logout()
{
//TODO MAKE YOUR LOGOUT STUFFS
}

最佳答案

将VMButtonCircleFun.h和VMButtonCircleFun.m中的所有代码替换为这一段,并检查UIViewController的代码更新,

问题是您的自定义类在它自己的类上调用选择器,而不是使用自定义目标,因此我定义了一个方法来添加自定义目标(在本例中为 ViewController)并在那里调用选择器

已更新

VMButtonCircleFun.h

//
// VMButtonCircleFun.h
// VMButtonCircleFun
//
// Created by Vu Mai on 6/2/15.
// Copyright (c) 2015 VuMai. All rights reserved.
//

#import <UIKit/UIKit.h>
typedef NS_ENUM(NSInteger, VMMakeLocation) {
VMMakeLocationTop = 1,
VMMakeLocationBottom
};

@interface VMButtonCircleFun : UIView
@property(nonatomic) UIColor *strokeColor;
- (void)addCircleLayerWithType:(NSInteger)type;
- (void)setStrokeEnd:(CGFloat)strokeEnd animated:(BOOL)animated;
-(void)buildButton;
-(void)setIconButton:(UIImage *)icon withType:(NSInteger)type withColor:(UIColor*)color;
-(void)setLineWidthValue:(float)lineWidthTemp;
-(void)addAction:(SEL)selector;
-(void)addTarget:(id)target;

@end

已更新

VMButtonCircleFun.m

//
// VMButtonCircleFun.m
// VMButtonCircleFun
//
// Created by Vu Mai on 6/2/15.
// Copyright (c) 2015 VuMai. All rights reserved.
//

#import "VMButtonCircleFun.h"

@interface VMButtonCircleFun()

@property(nonatomic) CAShapeLayer *circleLayer;
@property (nonatomic) CAShapeLayer *lineLayerTopToBottom;
@property (nonatomic) CAShapeLayer *lineLayerBottomToHide;

@property (nonatomic, strong) UIImageView *imgIcon;
@property (nonatomic) float lineWidth;
@property (nonatomic, weak) id target;
@end

@implementation VMButtonCircleFun

- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.lineWidth = 2.0f;
}
return self;
}

#pragma mark - Instance Methods

- (void)setStrokeEnd:(CGFloat)strokeEnd animated:(BOOL)animated
{
self.circleLayer.strokeEnd = strokeEnd;
}

#pragma mark - Property Setters

- (void)setStrokeColor:(UIColor *)strokeColor
{
self.circleLayer.strokeColor = strokeColor.CGColor;
self.lineLayerBottomToHide.strokeColor = strokeColor.CGColor;
self.lineLayerTopToBottom.strokeColor = strokeColor.CGColor;
_strokeColor = strokeColor;
}

-(void)setLineWidthValue:(float)lineWidthTemp
{
self.lineWidth = lineWidthTemp;
}

#pragma mark - Private Instance methods

- (void)addCircleLayerWithType:(NSInteger)type
{
CGFloat radius;
CGFloat lineWidth = self.lineWidth;
CGRect screenRect = [[UIScreen mainScreen] bounds];
// CGFloat screenWidth = screenRect.size.width;
CGFloat screenHeight = screenRect.size.height;
CGRect rect;
UIBezierPath *path1 = [UIBezierPath bezierPath];
UIBezierPath *path2 = [UIBezierPath bezierPath];
switch (type) {
case VMMakeLocationTop:
radius = CGRectGetWidth(self.bounds)/2 - lineWidth/2;
rect = CGRectMake(lineWidth/2, lineWidth/2, radius * 2, radius * 2);
[path1 moveToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, -screenHeight)];
[path1 addLineToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, 1)];

[path2 moveToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, 1)];
[path2 addLineToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, -screenHeight)];
break;

case VMMakeLocationBottom:
radius = CGRectGetWidth(self.bounds)/2 - lineWidth/2;
rect = CGRectMake(CGRectGetWidth(self.bounds)-lineWidth/2,CGRectGetHeight(self.bounds)-lineWidth/2, radius * -2, radius * -2);


[path1 moveToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, +screenHeight)];
[path1 addLineToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, CGRectGetHeight(self.bounds)-1)];

[path2 moveToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, CGRectGetHeight(self.bounds)-1)];
[path2 addLineToPoint:CGPointMake(CGRectGetWidth(self.bounds)/2, +screenHeight)];
break;

default:
break;
}

self.circleLayer = [CAShapeLayer layer];
self.circleLayer.path = [UIBezierPath bezierPathWithRoundedRect:rect
cornerRadius:radius].CGPath;
self.circleLayer.strokeColor = self.tintColor.CGColor;
self.circleLayer.fillColor = nil;
self.circleLayer.lineWidth = lineWidth;
self.circleLayer.lineCap = kCALineCapRound;
self.circleLayer.lineJoin = kCALineJoinRound;
[self.circleLayer setStrokeEnd:0.0f];
[self.layer addSublayer:self.circleLayer];

self.lineLayerTopToBottom = [CAShapeLayer layer];

self.lineLayerTopToBottom.path = path1.CGPath;
self.lineLayerTopToBottom.lineWidth = self.lineWidth;
[self.lineLayerTopToBottom setStrokeEnd:1.0f];
self.lineLayerTopToBottom.strokeColor = [UIColor darkGrayColor].CGColor;
[self.layer addSublayer:self.lineLayerTopToBottom];\

self.lineLayerBottomToHide = [CAShapeLayer layer];
self.lineLayerBottomToHide.path = path2.CGPath;
self.lineLayerBottomToHide.lineWidth = self.lineWidth;
[self.lineLayerBottomToHide setStrokeEnd:1.0f];
self.lineLayerBottomToHide.strokeColor = [UIColor darkGrayColor].CGColor;
[self.lineLayerBottomToHide setOpacity:0];
[self.layer addSublayer:self.lineLayerBottomToHide];

[UIView setAnimationDelegate:self];
}

-(void)setIconButton:(UIImage *)icon withType:(NSInteger)type withColor:(UIColor*)color
{
self.imgIcon = [[UIImageView alloc] initWithImage:icon];
[self.imgIcon setFrame:CGRectMake(0, 0, CGRectGetWidth(self.bounds)-CGRectGetWidth(self.bounds)/2, CGRectGetHeight(self.bounds)-CGRectGetHeight(self.bounds)/2)];

self.imgIcon.image = [icon imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
[self.imgIcon setContentMode:UIViewContentModeScaleAspectFit];
[self.imgIcon setTintColor:color];
switch (type) {
case VMMakeLocationTop:
[self.imgIcon setCenter:CGPointMake(CGRectGetWidth(self.bounds)/2, CGRectGetHeight(self.bounds)/2 -5 )];
break;
case VMMakeLocationBottom:
[self.imgIcon setCenter:CGPointMake(CGRectGetWidth(self.bounds)/2, CGRectGetHeight(self.bounds)/2 +5 )];
break;

default:
break;
}

[self.imgIcon setAlpha:0];
[self addSubview:self.imgIcon];
}

-(void)addAction:(SEL)selector
{
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self.target action:selector];
[self addGestureRecognizer:tap];
}

-(void)addTarget:(id)target
{
self.target = target;
}

-(void)buildButton
{
CABasicAnimation * swipeLine = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
[swipeLine setValue:@"topToBottom" forKey:@"id"];
swipeLine.delegate = self;
swipeLine.duration=1;
swipeLine.fromValue=[NSNumber numberWithDouble:0.0f];
swipeLine.toValue= [NSNumber numberWithDouble:1.0f];
swipeLine.fillMode = kCAFillModeForwards;
swipeLine.timingFunction= [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
swipeLine.removedOnCompletion=NO;
self.lineLayerTopToBottom.strokeEnd = 1.0f;
[self.lineLayerTopToBottom addAnimation:swipeLine forKey:@"topToBottom"];

}

-(void)animationLineBottomToHide
{

CABasicAnimation * swipeLine1 = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
[swipeLine1 setValue:@"bottomToHide" forKey:@"id"];
swipeLine1.duration=1;
swipeLine1.fromValue=[NSNumber numberWithDouble:1.0f];
swipeLine1.toValue= [NSNumber numberWithDouble:0.0f];
swipeLine1.fillMode = kCAFillModeForwards;
swipeLine1.timingFunction= [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
swipeLine1.removedOnCompletion=YES;
self.lineLayerBottomToHide.strokeEnd = 0.0f;
[self.lineLayerBottomToHide addAnimation:swipeLine1 forKey:@"bottomToHide"];
}

-(void)animationLineCircle
{
CABasicAnimation * swipe = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
[swipe setValue:@"drawCircle" forKey:@"id"];
swipe.duration=1;
swipe.fromValue=[NSNumber numberWithDouble:0.0f];
swipe.toValue= [NSNumber numberWithDouble:1.0f];
swipe.fillMode = kCAFillModeForwards;
swipe.timingFunction= [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
swipe.removedOnCompletion=NO;
self.circleLayer.strokeEnd = 1;
[self.circleLayer addAnimation:swipe forKey:@"drawCircle"];

[UIView animateWithDuration:0.5 delay:0.5 options:UIViewAnimationOptionCurveEaseIn animations:^{
[self.imgIcon setAlpha:1];
[self.imgIcon setCenter:CGPointMake(CGRectGetWidth(self.bounds)/2, CGRectGetHeight(self.bounds)/2)];
} completion:^(BOOL finished) {

}];
}

-(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag
{
if([[anim valueForKey:@"id"] isEqual:@"topToBottom"]) {
[self.lineLayerBottomToHide setOpacity:1];
[self.lineLayerTopToBottom setOpacity:0];
[self animationLineBottomToHide];
[self animationLineCircle];
}
}

@end
<小时/>

示例 ViewController,已更新

import UIKit

class ViewController: UIViewController {

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var circleView1 = VMButtonCircleFun(frame: CGRect(x: CGFloat(0), y: CGFloat(0), width: CGFloat(60), height: CGFloat(60)))
circleView1.addCircleLayer(withType: VMMakeLocation.top.rawValue)
circleView1.strokeColor = UIColor(red: 243/255, green: 106/255, blue: 106/255, alpha: 1.0)
circleView1.center = CGPoint(x: CGFloat(self.view.bounds.width / 2 - 100), y: CGFloat(self.view.bounds.height / 2))
//circleView1.setIconButton(UIImage(named: "Layer 14.png")!, withType: VMMakeLocation.top.rawValue, with: UIColor(red: 127/255, green: 140/255, blue: 141/255, alpha: 1.0))
circleView1.setLineWidthValue(1.0)
self.view.addSubview(circleView1)
circleView1.buildButton()
circleView1.addTarget(self)
circleView1.addAction(#selector(self.logout))
}

func logout()
{
debugPrint("LOGOUT")
}

override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}


}

我希望这对你有帮助,现在就像魅力一样

关于ios - 向自定义按钮添加操作,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41351668/

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