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ios - Thread1 信号 SIGABRT 表示 NSInvalid Argument Exception

转载 作者:行者123 更新时间:2023-11-30 12:26:57 32 4
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我遇到了这个错误,我无法弄清楚我的代码出了什么问题。这是控制台窗口所说的内容,但是之前的代码是好的,我添加的新内容与它所说的代码无关。谁能理解出了什么问题吗?这是 Xcode 告诉我的:

Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Attemped to add a SKNode which already has a parent: name:'(null)' texture:[ 'balloon' (100 x 91)] position:{-144, 600} scale:{1.00, 1.00} size:{100, 91} anchor:{0.5, 0.5} rotation:0.00'

还有,我的代码:

 private var label : SKLabelNode?
private var spinnyNode : SKShapeNode?
var flyingPig:SKSpriteNode!
var water = SKSpriteNode()
var scoreLabel :SKLabelNode!

var totalTime = 0

{
didSet{
scoreLabel.text = "Score: \(totalTime) km"
}
}

struct PhysicsCategories{

static let pig : UInt32 = 0b1
static let aFish : UInt32 = 0b100
}

var timer : Timer!
var timing : Timer!
var fish = ["bluedy","lantern","balloon","Knife"]



var lives:[SKSpriteNode]!

override func didMove(to view: SKView) {

self.physicsWorld.contactDelegate = self
water = SKSpriteNode(imageNamed: "water")

water.position = CGPoint(x: 0,y:0)

water.physicsBody = SKPhysicsBody(rectangleOf: water.size)

water.physicsBody?.affectedByGravity = false
water.physicsBody?.isDynamic = false

self.addChild(water)

flyingPig = SKSpriteNode(imageNamed:"FlyingPig")
flyingPig.position = CGPoint(x:0,y:0)
flyingPig.physicsBody = SKPhysicsBody(rectangleOf: flyingPig.size)
flyingPig.physicsBody!.affectedByGravity=false
flyingPig.physicsBody!.categoryBitMask = PhysicsCategories.pig
flyingPig.physicsBody!.contactTestBitMask = PhysicsCategories.aFish
self.addChild(flyingPig)

self.physicsWorld.gravity = CGVector(dx:0,dy:0)
self.physicsWorld.contactDelegate = self

scoreLabel = SKLabelNode(text:"Score: 0")
scoreLabel.position = CGPoint(x:-290,y:600)
scoreLabel.fontName = "PartyLetPlain"
scoreLabel.fontSize = 44
self.addChild(scoreLabel)

timer = Timer.scheduledTimer(timeInterval:1,target:self,selector:#selector(addFish),userInfo:nil,repeats:true)
timing = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(tick), userInfo: nil, repeats: true)

addLives()


}


func addLives()
{
lives = [SKSpriteNode()]
for live in 1...3{
let liveNode = SKSpriteNode(imageNamed:"FlyingPig2")
liveNode.position = CGPoint(x:350-CGFloat(4-live)*liveNode.size.width,y:610)
self.addChild(liveNode)
lives.append(liveNode)
}
}

func addFish()
{
fish = GKRandomSource.sharedRandom().arrayByShufflingObjects(in: fish) as![String]

let aFish = SKSpriteNode(imageNamed: fish[0])

let fishPosition = GKRandomDistribution(lowestValue:-300, highestValue:300)
let position = CGFloat(fishPosition.nextInt())
aFish.position=CGPoint(x:position,y:600)

aFish.physicsBody = SKPhysicsBody(rectangleOf: aFish.size)
aFish.physicsBody!.affectedByGravity = false
aFish.physicsBody?.isDynamic=true
aFish.physicsBody!.categoryBitMask = PhysicsCategories.aFish

aFish.physicsBody!.contactTestBitMask = PhysicsCategories.pig
self.addChild(aFish)

let nemo = SKSpriteNode(imageNamed: "nemo")

let nemoPosition = GKRandomDistribution(lowestValue:-300, highestValue:300)
let nposition = CGFloat(nemoPosition.nextInt())
nemo.position=CGPoint(x:nposition,y:600)

nemo.physicsBody = SKPhysicsBody(rectangleOf: aFish.size)
nemo.physicsBody!.affectedByGravity = false
nemo.physicsBody?.isDynamic=true



self.addChild(aFish)
self.addChild(nemo)

let animationDuration:TimeInterval = 4
var actionArray = [SKAction]()
actionArray.append(SKAction.move(to:CGPoint(x:position,y:-800),duration:animationDuration))
aFish.run(SKAction.sequence(actionArray))
}





func didBegin(_ contact: SKPhysicsContact) {
var body1 = SKPhysicsBody()
var body2 = SKPhysicsBody()

if contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask{
body1 = contact.bodyA
body2 = contact.bodyB
}
else{
body1 = contact.bodyB
body2 = contact.bodyA
}

if body1.categoryBitMask == PhysicsCategories.pig && body2.categoryBitMask==PhysicsCategories.aFish
{
body2.node?.removeFromParent()
}
}

最佳答案

您将一个 child 添加两次

self.addChild(aFish)

....


self.addChild(aFish)
self.addChild(nemo)

只需删除一个调用就可以了。

关于ios - Thread1 信号 SIGABRT 表示 NSInvalid Argument Exception,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44063015/

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