gpt4 book ai didi

javascript - Tearable Cloth 模拟适用于 Codepen,但不适用于本地

转载 作者:行者123 更新时间:2023-11-30 12:11:11 31 4
gpt4 key购买 nike

我试图包括这个 Codepen进入学校的基本网站。

问题是经过一些调整的代码不会在本地加载。我什至把我的整个网站都放进了Codepen作为测试,它成功了。

应该只是布料模拟而已。

这是最小形式的 HTML 和 CSS。

<!doctype html>
<html>
<head>
<style>
body {
background: #2F4F4F;
}
#c {
display: block;
margin: 20px auto 0;
}
</style>
<meta charset="utf-8">
<title>Test</title>
<script type="text/javascript" src="Website/JavaScript/ClothSimulation.js"></script>
</head>

<body>

<canvas id="c"></canvas>
<div id="top">
<a id="close"></a>
</div>

</body>
</html>

JS很大,因为是布料模拟。

document.getElementById('close').onmousedown = function(e) {
e.preventDefault();
document.getElementById('info').style.display = 'none';
return false;
};

// settings

var physics_accuracy = 3,
mouse_influence = 20,
mouse_cut = 5,
gravity = 1200,
cloth_height = 30,
cloth_width = 50,
start_y = 20,
spacing = 7,
tear_distance = 60;

window.requestAnimFrame =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};

var canvas,
ctx,
cloth,
boundsx,
boundsy,
mouse = {
down: false,
button: 1,
x: 0,
y: 0,
px: 0,
py: 0
};

var Point = function(x, y) {

this.x = x;
this.y = y;
this.px = x;
this.py = y;
this.vx = 0;
this.vy = 0;
this.pin_x = null;
this.pin_y = null;

this.constraints = [];
};

Point.prototype.update = function(delta) {

if (mouse.down) {

var diff_x = this.x - mouse.x,
diff_y = this.y - mouse.y,
dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y);

if (mouse.button == 1) {

if (dist < mouse_influence) {
this.px = this.x - (mouse.x - mouse.px) * 1.8;
this.py = this.y - (mouse.y - mouse.py) * 1.8;
}

} else if (dist < mouse_cut) this.constraints = [];
}

this.add_force(0, gravity);

delta *= delta;
nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);
ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);

this.px = this.x;
this.py = this.y;

this.x = nx;
this.y = ny;

this.vy = this.vx = 0
};

Point.prototype.draw = function() {

if (!this.constraints.length) return;

var i = this.constraints.length;
while (i--) this.constraints[i].draw();
};

Point.prototype.resolve_constraints = function() {

if (this.pin_x != null && this.pin_y != null) {

this.x = this.pin_x;
this.y = this.pin_y;
return;
}

var i = this.constraints.length;
while (i--) this.constraints[i].resolve();

this.x > boundsx ? this.x = 2 * boundsx - this.x : 1 > this.x && (this.x = 2 - this.x);
this.y < 1 ? this.y = 2 - this.y : this.y > boundsy && (this.y = 2 * boundsy - this.y);
};

Point.prototype.attach = function(point) {

this.constraints.push(
new Constraint(this, point)
);
};

Point.prototype.remove_constraint = function(constraint) {

this.constraints.splice(this.constraints.indexOf(constraint), 1);
};

Point.prototype.add_force = function(x, y) {

this.vx += x;
this.vy += y;
};

Point.prototype.pin = function(pinx, piny) {
this.pin_x = pinx;
this.pin_y = piny;
};

var Constraint = function(p1, p2) {

this.p1 = p1;
this.p2 = p2;
this.length = spacing;
};

Constraint.prototype.resolve = function() {

var diff_x = this.p1.x - this.p2.x,
diff_y = this.p1.y - this.p2.y,
dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),
diff = (this.length - dist) / dist;

if (dist > tear_distance) this.p1.remove_constraint(this);

var px = diff_x * diff * 0.5;
var py = diff_y * diff * 0.5;

this.p1.x += px;
this.p1.y += py;
this.p2.x -= px;
this.p2.y -= py;
};

Constraint.prototype.draw = function() {

ctx.moveTo(this.p1.x, this.p1.y);
ctx.lineTo(this.p2.x, this.p2.y);
};

var Cloth = function() {

this.points = [];

var start_x = canvas.width / 2 - cloth_width * spacing / 2;

for (var y = 0; y <= cloth_height; y++) {

for (var x = 0; x <= cloth_width; x++) {

var p = new Point(start_x + x * spacing, start_y + y * spacing);

x != 0 && p.attach(this.points[this.points.length - 1]);
y == 0 && p.pin(p.x, p.y);
y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])

this.points.push(p);
}
}
};

Cloth.prototype.update = function() {

var i = physics_accuracy;

while (i--) {
var p = this.points.length;
while (p--) this.points[p].resolve_constraints();
}

i = this.points.length;
while (i--) this.points[i].update(.016);
};

Cloth.prototype.draw = function() {

ctx.beginPath();

var i = cloth.points.length;
while (i--) cloth.points[i].draw();

ctx.stroke();
};

function update() {

ctx.clearRect(0, 0, canvas.width, canvas.height);

cloth.update();
cloth.draw();

requestAnimFrame(update);
}

function start() {

canvas.onmousedown = function(e) {
mouse.button = e.which;
mouse.px = mouse.x;
mouse.py = mouse.y;
var rect = canvas.getBoundingClientRect();
mouse.x = e.clientX - rect.left,
mouse.y = e.clientY - rect.top,
mouse.down = true;
e.preventDefault();
};

canvas.onmouseup = function(e) {
mouse.down = false;
e.preventDefault();
};

canvas.onmousemove = function(e) {
mouse.px = mouse.x;
mouse.py = mouse.y;
var rect = canvas.getBoundingClientRect();
mouse.x = e.clientX - rect.left,
mouse.y = e.clientY - rect.top,
e.preventDefault();
};

canvas.oncontextmenu = function(e) {
e.preventDefault();
};

boundsx = canvas.width - 1;
boundsy = canvas.height - 1;

ctx.strokeStyle = '#888';

cloth = new Cloth();

update();
}

window.onload = function() {

canvas = document.getElementById('c');
ctx = canvas.getContext('2d');

canvas.width = 560;
canvas.height = 350;

start();
};

感谢您的帮助。

最佳答案

假设您已经完全按照原样复制并粘贴了网站,那么您缺少 CSS 周围的开始和结束样式标签以及 JS 周围的脚本标签。

关于javascript - Tearable Cloth 模拟适用于 Codepen,但不适用于本地,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33755763/

31 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com