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ios - JSON 仅显示所有单元格中的最后一个可选 Swift 4

转载 作者:行者123 更新时间:2023-11-30 12:08:13 25 4
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所以下面发布的代码是我的作品

 struct AnimeJsonStuff: Decodable {
let data: [AnimeDataArray]
}

struct AnimeLinks: Codable {
var selfStr : String?

private enum CodingKeys : String, CodingKey {
case selfStr = "self"
}
}
struct AnimeAttributes: Codable {
var createdAt : String?
var slug : String?
private enum CodingKeys : String, CodingKey {
case createdAt = "createdAt"
case slug = "slug"
}
}
struct AnimeRelationships: Codable {
var links : AnimeRelationshipsLinks?

private enum CodingKeys : String, CodingKey {
case links = "links"
}
}

struct AnimeRelationshipsLinks: Codable {
var selfStr : String?
var related : String?

private enum CodingKeys : String, CodingKey {
case selfStr = "self"
case related = "related"
}
}

struct AnimeDataArray: Codable {
let id: String?
let type: String?
let links: AnimeLinks?
let attributes: AnimeAttributes?
let relationships: [String: AnimeRelationships]?

private enum CodingKeys: String, CodingKey {
case id = "id"
case type = "type"
case links = "links"
case attributes = "attributes"
case relationships = "relationships"
}
}

这段代码是我解析数据的函数:

    func jsonDecoding() {

let jsonUrlString = "https://kitsu.io/api/edge/anime"

guard let url = URL(string: jsonUrlString) else {return}
URLSession.shared.dataTask(with: url) { (data, response, err) in
guard let data = data else {return}
do {
let animeJsonStuff = try JSONDecoder().decode(AnimeJsonStuff.self, from: data)
for anime in animeJsonStuff.data {
// print(anime.id)
// print(anime.type)
// print(anime.links?.selfStr)
let animeName = anime.attributes?.slug
print(animeName)
DispatchQueue.main.async {
self.nameLabel.text = animeName
}

for (key, value) in anime.relationships! {
// print(key)
// print(value.links?.selfStr)
// print(value.links?.related)
}
}
} catch let jsonErr {
print("Error serializing json", jsonErr)
}
}.resume()
}

这是控制台打印出来的内容:

Optional("cowboy-bebop")
Optional("cowboy-bebop-tengoku-no-tobira")
Optional("trigun")
Optional("witch-hunter-robin")
Optional("beet-the-vandel-buster")
Optional("eyeshield-21")
Optional("honey-and-clover")
Optional("hungry-heart-wild-striker")
Optional("initial-d-fourth-stage")
Optional("monster")
Optional("cowboy-bebop")
Optional("cowboy-bebop-tengoku-no-tobira")
Optional("trigun")
Optional("witch-hunter-robin")
Optional("beet-the-vandel-buster")
Optional("eyeshield-21")
Optional("honey-and-clover")
Optional("hungry-heart-wild-striker")
Optional("initial-d-fourth-stage")
Optional("monster")
Optional("cowboy-bebop")
Optional("cowboy-bebop-tengoku-no-tobira")
Optional("trigun")
Optional("witch-hunter-robin")
Optional("beet-the-vandel-buster")
Optional("eyeshield-21")
Optional("honey-and-clover")
Optional("hungry-heart-wild-striker")
Optional("initial-d-fourth-stage")
Optional("monster")

它现在显示文本,但当我有三个单元格时,它只显示最后一个名为“monster”的 optional ,而不显示所有其他选项。它只在每个单元格中显示怪物。应该是

第一个单元:牛仔贝波普第二格:牛仔-波普-天国-诺-托比拉第三格:三枪等等

表格 View 方法:

     let nameLabel: UILabel = {
let label = UILabel()
label.textColor = UIColor.black

return label
}()
let profileImageView: UIImageView = {
let imageView = UIImageView()
imageView.contentMode = .scaleAspectFit
return imageView
}()

let synopsis: UILabel = {
let label = UILabel()
label.textColor = UIColor.black

return label
}()


override init(frame: CGRect) {
super.init(frame: frame)
setupViews()
jsonDecoding()
self.layer.shadowOpacity = 0.05
self.layer.shadowRadius = 0.05
self.layer.cornerRadius = 1



}

required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}

func setupViews() {
backgroundColor = UIColor(red:0.86, green:0.87, blue:0.89, alpha:1.0)
addSubview(nameLabel.self)
addSubview(synopsis.self)
addConstraintsWithFormat("H:|-18-[v0]|", views: synopsis)
addConstraintsWithFormat("V:|-8-[v0]|", views: synopsis)
addConstraintsWithFormat("H:|-12-[v0]|", views: nameLabel)
}
}

extension UIColor {

static func rgb(_ red: CGFloat, green: CGFloat, blue: CGFloat) -> UIColor {
return UIColor(red: red/255, green: green/255, blue: blue/255, alpha: 1)
}

}

extension UIView {

func addConstraintsWithFormat(_ format: String, views: UIView...) {
var viewsDictionary = [String: UIView]()
for (index, view) in views.enumerated() {
let key = "v\(index)"
viewsDictionary[key] = view
view.translatesAutoresizingMaskIntoConstraints = false
}

addConstraints(NSLayoutConstraint.constraints(withVisualFormat: format, options: NSLayoutFormatOptions(), metrics: nil, views: viewsDictionary))
}

}

细胞功能:

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.

navigationItem.title = "Kitsu - Your anime feed"

collectionView?.backgroundColor = UIColor(red:0.09, green:0.13, blue:0.19, alpha:1.0)
collectionView?.register(viewControllerCells.self, forCellWithReuseIdentifier: cellId)
}


override func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 3
}

override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
return collectionView.dequeueReusableCell(withReuseIdentifier: cellId, for: indexPath)
}

func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: 350, height: 150)
}

func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, insetForSectionAt section: Int) -> UIEdgeInsets {
return UIEdgeInsets(top: 15, left: 0, bottom: 10, right: 0)
}

override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}


}

最佳答案

如果您的 jsonDecoding() 函数放置在每个单元格中,它将获取所有项目,然后在内部的 for 循环中,它将循环遍历每个获取的项目,从第一个到最后一个更改标签。一旦到达最后,标签将不再改变。

关于ios - JSON 仅显示所有单元格中的最后一个可选 Swift 4,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/46415434/

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