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ios - Swift - 添加 UIView 后按钮不可点击

转载 作者:行者123 更新时间:2023-11-30 11:55:04 25 4
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所以,我有一个类创建 UIView 的 Confetti 子类,该类在达到高分时运行。但是,当五彩纸屑运行时,我的按钮变得无法点击,这导致了问题。当五彩纸屑未运行时,我的按钮是可单击的并且没有错误。请帮助我,我已经尝试解决这个问题几个小时了。

这是我运行五彩纸屑的代码:

override func viewDidLoad() {
super.viewDidLoad()
if UserDefaults.standard.integer(forKey: "Score") > UserDefaults.standard.integer(forKey: "Highscore") {
confettiView.startConfetti()
delay(3, completion: {
confettiView.stopConfetti()
})
}

这是我创建五彩纸屑的代码:

import UIKit
import QuartzCore

public class SAConfettiView: UIView {

public enum ConfettiType {
case Confetti
case Triangle
case Star
case Diamond
case Image(UIImage)
}

var emitter: CAEmitterLayer!
public var colors: [UIColor]!
public var intensity: Float!
public var type: ConfettiType!
private var active :Bool!

required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setup()
}

public override init(frame: CGRect) {
super.init(frame: frame)
setup()
}

func setup() {
colors = [UIColor(red:0.95, green:0.40, blue:0.27, alpha:1.0),
UIColor(red:1.00, green:0.78, blue:0.36, alpha:1.0),
UIColor(red:0.48, green:0.78, blue:0.64, alpha:1.0),
UIColor(red:0.30, green:0.76, blue:0.85, alpha:1.0),
UIColor(red:0.58, green:0.39, blue:0.55, alpha:1.0)]
intensity = 0.5
type = .Confetti
active = false
}

public func startConfetti() {
emitter = CAEmitterLayer()
emitter.emitterPosition = CGPoint(x: frame.size.width / 2.0, y: 0)
emitter.emitterShape = kCAEmitterLayerLine
emitter.emitterSize = CGSize(width: frame.size.width, height: 1)

var cells = [CAEmitterCell]()
for color in colors {
cells.append(confettiWithColor(color: color))
}

emitter.emitterCells = cells
layer.addSublayer(emitter)
active = true
}

public func stopConfetti() {
emitter?.birthRate = 0
active = false
}

func imageForType(type: ConfettiType) -> UIImage? {

var fileName: String!

switch type {
case .Confetti:
fileName = "confetti"
case .Triangle:
fileName = "triangle"
case .Star:
fileName = "star"
case .Diamond:
fileName = "diamond"
case let .Image(customImage):
return customImage
}
/*
let path = Bundle(for: SAConfettiView.self).path(forResource: "SAConfettiView", ofType: "bundle")
let bundle = Bundle(path: path!)
let imagePath = bundle?.path(forResource: fileName, ofType: "png")
let url = NSURL(fileURLWithPath: imagePath!)
let data = NSData(contentsOf: url as URL)
if let data = data {
return UIImage(data: data as Data)!
}
return nil */
return UIImage(named: fileName)
}

func confettiWithColor(color: UIColor) -> CAEmitterCell {
let confetti = CAEmitterCell()
confetti.birthRate = 6.0 * intensity
confetti.lifetime = 14.0 * intensity
confetti.lifetimeRange = 0
confetti.color = color.cgColor
confetti.velocity = CGFloat(350.0 * intensity)
confetti.velocityRange = CGFloat(80.0 * intensity)
confetti.emissionLongitude = CGFloat(M_PI)
confetti.emissionRange = CGFloat(M_PI_4)
confetti.spin = CGFloat(3.5 * intensity)
confetti.spinRange = CGFloat(4.0 * intensity)
confetti.scaleRange = CGFloat(intensity)
confetti.scaleSpeed = CGFloat(-0.1 * intensity)
confetti.contents = imageForType(type: type)!.cgImage
return confetti
}

public func isActive() -> Bool {
return self.active
}
}

最佳答案

开始运行五彩纸屑后,将按钮 subview 置于前面。

希望这有帮助。

关于ios - Swift - 添加 UIView 后按钮不可点击,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/47898922/

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