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Java排列

转载 作者:行者123 更新时间:2023-11-30 11:39:40 24 4
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我正在尝试编写一个程序来跟踪每个玩家在扑克中的筹码数量。这不是扑克牌游戏,只是一个可以记录每个玩家筹码数量的程序。但是,我希望能够“下注”“跟注”“弃牌”等并能够自动跟踪。

我的问题是,有没有一种方法可以在不编写每个排列的情况下调整玩家数量?目前,它只能跟踪 2 个人。我将如何制作它以便理论上可以跟踪无限数量的人?我已经写了所有可能的排列,我知道它不是很有效,所以有没有更有效的编码方式?

我是 Java 菜鸟,所以任何帮助将不胜感激。

import java.util.Scanner;
import static java.lang.System.out;

class Chips {
static String move; //first move
static int betVal1, betVal2;
static int pot;
static int P1, P2;
static int roundcount;
static String player;
static Scanner myScanner = new Scanner(System.in);
static int turncount;
static String outcome;

public static void firstP1() { //first move when P1 start
out.print("P1 - will you 'Bet', 'Check' or 'Fold'? ");
move = myScanner.next();

while (!move.equals("Bet") && !move.equals("Check") && !move.equals("Fold")){
out.print("Please type 'Bet', 'Check' or 'Fold'");
move = myScanner.next();
}

switch(move) {
case "Bet":
out.print("How much will you bet? If you've changed your mind: Type '0' to check and '-1' to fold. ");
betVal1 = myScanner.nextInt();

while (betVal1 > P1) {
out.print("You cannot bet more than your chip count. How much will you bet? ");
betVal1 = myScanner.nextInt();
}
if (betVal1 == 0) { //check
P2aftercheck();
}
if (betVal1 == -1) { //fold
P2 += pot;
pot = 0;
roundcount = 0;
turncount++;

out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");

if (turncount % 2 == 0) { //check to see who begins next turn
player = "One";
} else {
player = "Two";
}

if( player.equals("One")) {
firstP1();
} else {
firstP2();
}

}


pot += betVal1;
P1 -= betVal1;
//out.println(betVal);
//out.print(pot);
P2afterbet();
break;

case "Check":
P2aftercheck();
break;

case "Fold":
P2 += pot;
pot = 0;
roundcount = 0;
turncount++;

if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}

if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;

}
}

public static void firstP2() { //first move when P2 start
out.print("P2 - will you 'Bet', 'Check' or 'Fold'? ");
move = myScanner.next();

while (!move.equals("Bet") && !move.equals("Check") && !move.equals("Fold")){
out.print("Please type 'Bet', 'Check' or 'Fold' ");
move = myScanner.next();
}

switch(move) {
case "Bet":
out.print("How much will you bet? ");
betVal2 = myScanner.nextInt();
while (betVal2 > P2) {
out.print("You can not bet more than your chip count. How much will you bet? ");
betVal2 = myScanner.nextInt();
}
pot += betVal2;
P2 -= betVal2;
//out.println(betVal);
//out.print(pot);
P1afterbet();
break;

case "Check":
P1aftercheck();
break;

case "Fold":
P1 += pot;
pot = 0;
roundcount = 0;
turncount++;

out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");

if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}

if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;

}
}

public static void P1afterbet() { //P1 move after P2 bet
out.print("P1 - will you 'Bet', 'Call' or 'Fold'? ");
move = myScanner.next();

while (!move.equals("Bet") && !move.equals("Call") && !move.equals("Fold")){
out.print("Please type 'Bet', 'Check' or 'Fold' ");
move = myScanner.next();
}

switch(move) {
case "Bet":
out.print("How much will you bet? ");
betVal1 = myScanner.nextInt();
while (betVal1 < betVal2){
out.print("Please bet at least ");
out.print(betVal2);
out.println(" chips.");
out.print("How much will you bet? ");
betVal1 = myScanner.nextInt();
}

pot += betVal1;
P1 -= betVal1;
P2afterbet();
break;

case "Call":
pot += betVal1;
P1 -= betVal1;
roundcount++;
if (roundcount == 4){
roundend();
}
if( player.equals("P1")) {
firstP1();
} else {
firstP2();
}
break;

case "Fold":
P2 += pot;
pot = 0;
roundcount = 0;
turncount++;

out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");

if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}

if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;
}
}

public static void P1aftercheck() { //P1 move after P2 check
out.print("P1 - will you 'Bet', 'Check' or 'Fold'? ");
move = myScanner.next();

while (!move.equals("Bet") && !move.equals("Check") && !move.equals("Fold")){
out.print("Please type 'Bet', 'Check' or 'Fold'");
move = myScanner.next();
}

switch(move) {
case "Bet":
out.print("How much will you bet? ");
betVal1 = myScanner.nextInt();
while (betVal1 > P1) {
out.print("You can not bet more than your chip count. How much will you bet? ");
betVal1 = myScanner.nextInt();
}
pot += betVal1;
P1 -= betVal1;
//out.println(betVal);
//out.print(pot);
P2afterbet();
break;

case "Check":
roundcount++;
if (roundcount == 4) {
roundend();
}
if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;

case "Fold":
P2 += pot;
pot = 0;
roundcount=0;
turncount++;

out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");

if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}

if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;

}
}

public static void P2afterbet() { //P2 move after P1 bet
out.print("P2 - will you 'Bet', 'Call' or 'Fold'? ");
move = myScanner.next();

while (!move.equals("Bet") && !move.equals("Call") && !move.equals("Fold")){
out.print("Please type 'Bet', 'Check' or 'Fold'");
move = myScanner.next();
}

switch(move) {
case "Bet":
out.print("How much will you bet? ");
betVal2 = myScanner.nextInt();
while (betVal2 > P2) {
out.print("You can not bet more than your chip count. How much will you bet? ");
betVal2 = myScanner.nextInt();
}
while (betVal2 < betVal1) {
out.print("You must bet at least ");
out.print(betVal1);
betVal2 = myScanner.nextInt();
}
pot += betVal2;
P2 -= betVal2;
//out.println(betVal);
//out.print(pot);
P1afterbet();
break;

case "Call":
P2 -= betVal1;
pot += betVal1;
roundcount++;
if (roundcount == 4){
roundend();
}
if( player.equals("P1")) {
firstP1();
} else {
firstP2();
}
break;

case "Fold":
P1 += pot;
pot = 0;
roundcount = 0;
turncount++;

out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");

if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}

if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;

}
}

public static void P2aftercheck() { //P2 move after P1 check
out.print("P2 - will you 'Bet', 'Check' or 'Fold'? ");
move = myScanner.next();

while (!move.equals("Bet") && !move.equals("Check") && !move.equals("Fold")){
out.print("Please type 'Bet', 'Check' or 'Fold'");
move = myScanner.next();
}

switch(move) {
case "Bet":
out.print("How much will you bet? ");
betVal2 = myScanner.nextInt();
while (betVal2 > P1) {
out.print("You can not bet more than your chip count. How much will you bet? ");
betVal2 = myScanner.nextInt();
}
pot += betVal2;
P2 -= betVal2;
//out.println(betVal);
//out.print(pot);
P1afterbet();
break;

case "Check":
roundcount++;
if (roundcount == 4){
roundend();
}
if( player.equals("One")) {
firstP1();
} else {
firstP2();
}

break;

case "Fold":
P1 += pot;
pot = 0;
roundcount=0;
turncount++;

out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");

if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}

if( player.equals("One")) {
firstP1();
} else {
firstP2();
}

break;

}
}

public static void roundend() {
out.print("Who won the round? 'P1' or 'P2'? ");
outcome = myScanner.next();
turncount++;

if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}

while (!outcome.equals("P1") && !outcome.equals("P2")){
out.print("Please type 'P1' or 'P2'");
outcome = myScanner.next();
}

if (outcome.equals("P1")){
P1 += pot;
pot = 0;
roundcount = 0;

out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");

if (P1 != 0 && P2 != 0){
if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
} else if (P1 == 0) {
out.print("P1 is out of chips. P2 Wins!");
} else {
out.print("P2 is out of chips. P2 Wins!");
}
} else {
P2 += pot;
pot = 0;
roundcount = 0;

out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");

if (P1 != 0 && P2 != 0) {
if( player.equals("P1")) {
firstP1();
} else {
firstP2();
}
} else if (P1 == 0) {
out.print("P1 is out of chips. P2 Wins!");
} else {
out.print("P2 is out of chips. P2 Wins!");
}
}

System.exit(0);
}

public static void main(String args[]){

pot = 0;
roundcount = 0; //status within turn i.e. Flop, Turn, River
turncount = 2; //use for who starts

out.print("Please enter starting chip count ");
P1 = myScanner.nextInt();
P2 = P1;

firstP1();
}

最佳答案

是的,但您需要重新考虑程序的设计方式。

最简单的方法是创建一个 Player 类,并将玩家执行的每个 Action 作为此类中的一个方法来实现。为了管理玩家的筹码,您需要一个变量 Player.chips,它可以全局访问或使用 Player.getChips()Player 等方法进行管理.setChips().

对于多个玩家,您将拥有一个 Player 数组,即。

Player[] Players; 
Players[0] = new Player();
Players[1] = new Player();

以下帖子可能对您有更多帮助(类似问题,但使用 Blackjack 而不是 Poker)- How to initialize an array of objects in Java .

关于Java排列,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13138238/

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