gpt4 book ai didi

javascript - TETRIS html5 GAME代码检查

转载 作者:行者123 更新时间:2023-11-30 11:34:57 25 4
gpt4 key购买 nike

我正在为大学做一个俄罗斯方 block 元素。我有大部分功能可以工作,除了一个。预期流程如下:

  1. 带有加载游戏按钮的索引页
  2. 点击按钮,游戏开始播放背景音频(现在是示例音频)
  3. 暂停/玩游戏时音频也应该停止
  4. 音频结束后,游戏应该停止并更改为带有一些文本/问卷的 div 元素。

我已经完成了第 1-3 步,但在第 4 步遇到了一些问题。该页面是使用 js 呈现的。我添加了 $('.tetrisGame').innerHTML = '<H1>GAME OVER</H1>';music.oneded功能。它不呈现 innerHTML。所以在音乐停止后,控制台会显示消息,仅此而已。

我也尝试在html文件中添加一个隐藏的div元素,并在音乐结束后显示它,但是innerhtml返回null(可能是因为js用js中呈现的元素替换了html文件中的元素文件。

需要帮助:请检查代码并告诉我如何在音乐停止后显示 div 元素。

添加验证代码。有关代码的任何进一步信息,请告诉我。

谢谢

var NUM_ROWS = 20;
var NUM_COLS = 10;
var BLOCK_WIDTH = 30;
var BLOCK_HEIGHT = 30;
var TICK_MS = 400;

var pieces = [
[
[0, 0, 0, 0],
[0, 1, 1, 0],
[0, 1, 1, 0],
[0, 0, 0, 0]
],
[
[0, 0, 1, 0],
[0, 0, 1, 0],
[0, 0, 1, 0],
[0, 0, 1, 0]
],
[
[0, 0, 1, 0],
[0, 1, 1, 0],
[0, 0, 1, 0],
[0, 0, 0, 0]
],
[
[0, 0, 0, 0],
[0, 0, 1, 1],
[0, 1, 1, 0],
[0, 0, 0, 0]
],
[
[0, 0, 0, 0],
[0, 1, 1, 0],
[0, 0, 1, 1],
[0, 0, 0, 0]
],
[
[0, 0, 1, 0],
[0, 0, 1, 0],
[0, 1, 1, 0],
[0, 0, 0, 0]
],
[
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 1, 0],
[0, 0, 0, 0]
]
];

var KEY_ENTER = 13;
var KEY_SPACE = 32;
var KEY_LEFT = 37;
var KEY_RIGHT = 39;
var KEY_DOWN = 40;
var KEY_A = 65;
var KEY_D = 68;
var KEY_R = 82;
var music = new Audio('http://www.sample-videos.com/audio/mp3/india-national-anthem.mp3');
//music = new Audio('http://techslides.com/demos/samples/sample.mp3');



function rotateLeft(piece) {
return [
[piece[0][3], piece[1][3], piece[2][3], piece[3][3]],
[piece[0][2], piece[1][2], piece[2][2], piece[3][2]],
[piece[0][1], piece[1][1], piece[2][1], piece[3][1]],
[piece[0][0], piece[1][0], piece[2][0], piece[3][0]]
];
}

function rotateRight(piece) {
return [
[piece[3][0], piece[2][0], piece[1][0], piece[0][0]],
[piece[3][1], piece[2][1], piece[1][1], piece[0][1]],
[piece[3][2], piece[2][2], piece[1][2], piece[0][2]],
[piece[3][3], piece[2][3], piece[1][3], piece[0][3]]
];
}

function intersects(rows, piece, y, x) {
for (var i = 0; i < 4; i++)
for (var j = 0; j < 4; j++)
if (piece[i][j])
if (y + i >= NUM_ROWS || x + j < 0 || x + j >= NUM_COLS || rows[y + i][x + j])
return true;
return false;
}

function apply_piece(rows, piece, y, x) {
var newRows = [];
for (var i = 0; i < NUM_ROWS; i++)
newRows[i] = rows[i].slice();
for (var i = 0; i < 4; i++)
for (var j = 0; j < 4; j++)
if (piece[i][j])
newRows[y + i][x + j] = 1;
return newRows;
}

function kill_rows(rows) {
var newRows = [];
var k = NUM_ROWS;
for (var i = NUM_ROWS; i-- > 0;) {
for (var j = 0; j < NUM_COLS; j++) {
if (!rows[i][j]) {
newRows[--k] = rows[i].slice();
break;
}
}
}
for (var i = 0; i < k; i++) {
newRows[i] = [];
for (var j = 0; j < NUM_COLS; j++)
newRows[i][j] = 0;
}
return {
'rows': newRows,
'numRowsKilled': k,
};
}

function randomPiece() {
return pieces[Math.floor(Math.random() * pieces.length)];
}

function TetrisGame() {
this.gameOver = false;
this.score = 0;
this.currentPiece = randomPiece();
this.nextPiece = randomPiece();
this.pieceY = 0;
this.pieceX = 3;
this.rows = [];
for (var i = 0; i < NUM_ROWS; i++) {
this.rows[i] = []
for (var j = 0; j < NUM_COLS; j++) {
this.rows[i][j] = 0;
}
}
playMusic();;
}

TetrisGame.prototype.tick = function() {
if (this.gameOver)
return false;
if (intersects(this.rows, this.currentPiece, this.pieceY + 1, this.pieceX)) {
/* burn current piece into board */
this.rows = apply_piece(this.rows, this.currentPiece, this.pieceY, this.pieceX);
var r = kill_rows(this.rows);
this.rows = r.rows;
this.score += r.numRowsKilled;
/* fetch next piece */
if (intersects(this.rows, this.nextPiece, 0, NUM_COLS / 2 - 2)) {
this.gameOver = true;
} else {
this.currentPiece = this.nextPiece;
this.pieceY = 0;
this.pieceX = NUM_COLS / 2 - 2;
this.nextPiece = randomPiece();
}
} else {
this.pieceY += 1;
}
return true;
}

TetrisGame.prototype.steerLeft = function() {
if (!intersects(this.rows, this.currentPiece, this.pieceY, this.pieceX - 1))
this.pieceX -= 1;
}

TetrisGame.prototype.steerRight = function() {
if (!intersects(this.rows, this.currentPiece, this.pieceY, this.pieceX + 1))
this.pieceX += 1;
}

TetrisGame.prototype.steerDown = function() {
if (!intersects(this.rows, this.currentPiece, this.pieceY + 1, this.pieceX))
this.pieceY += 1;
}

TetrisGame.prototype.rotateLeft = function() {
var newPiece = rotateLeft(this.currentPiece);
if (!intersects(this.rows, newPiece, this.pieceY, this.pieceX))
this.currentPiece = newPiece;
}

TetrisGame.prototype.rotateRight = function() {
var newPiece = rotateRight(this.currentPiece);
if (!intersects(this.rows, newPiece, this.pieceY, this.pieceX))
this.currentPiece = newPiece;
}

TetrisGame.prototype.letFall = function() {
while (!intersects(this.rows, this.currentPiece, this.pieceY + 1, this.pieceX))
this.pieceY += 1;
this.tick();
}

TetrisGame.prototype.get_rows = function() {
return apply_piece(this.rows, this.currentPiece, this.pieceY, this.pieceX);
}

TetrisGame.prototype.get_next_piece = function() {
return this.nextPiece;
}

TetrisGame.prototype.get_score = function() {
return this.score;
}

TetrisGame.prototype.get_game_over = function() {
return this.gameOver;
}

function draw_blocks(rows, num_rows, num_cols) {
var boardElem = document.createElement('div');
for (var i = 0; i < num_rows; i++) {
for (var j = 0; j < num_cols; j++) {
var blockElem = document.createElement('div');
blockElem.classList.add('tetrisBlock');
if (rows[i][j])
blockElem.classList.add('habitated');
blockElem.style.top = (i * BLOCK_HEIGHT) + 'px';
blockElem.style.left = (j * BLOCK_WIDTH) + 'px';
boardElem.appendChild(blockElem);
}
}
return boardElem;
}

function draw_tetrisGame(game, isPaused) {
var leftPaneElem = draw_tetrisLeftPane(game, isPaused);
var rightPaneElem = draw_tetrisRightPane(game);
var gameElem = document.createElement('div');
gameElem.classList.add('tetrisGame');
gameElem.appendChild(leftPaneElem);
gameElem.appendChild(rightPaneElem);
return gameElem;

}

function draw_tetrisLeftPane(game, isPaused) {
var scoreElem = draw_tetrisScore(game, isPaused);
var previewElem = draw_tetrisPreview(game);
var usageElem = draw_tetrisUsage(game);
var leftPaneElem = document.createElement('div');
leftPaneElem.classList.add('tetrisLeftPane');
leftPaneElem.appendChild(previewElem);
leftPaneElem.appendChild(scoreElem);
leftPaneElem.appendChild(usageElem);
return leftPaneElem;
}

function draw_tetrisRightPane(game) {
var boardElem = draw_tetrisBoard(game);
var rightPaneElem = document.createElement('div');
rightPaneElem.classList.add('tetrisRightPane');
rightPaneElem.appendChild(boardElem);
return rightPaneElem;
}

function draw_tetrisBoard(game) {
var rows = game.get_rows();
var boardElem = draw_blocks(rows, NUM_ROWS, NUM_COLS);
boardElem.classList.add('tetrisBoard');
return boardElem;
}


function draw_tetrisScore(game, isPaused) {
var score = game.get_score();
var scoreElem = document.createElement('div');
scoreElem.classList.add('tetrisScore');
scoreElem.innerHTML = '<p>SCORE: ' + score + '</p>';
//showscore = "YOUR SCORE: " + score;
if (isPaused)
scoreElem.innerHTML += '<p class="blink_text">PAUSED</p>'
if (game.get_game_over())
scoreElem.innerHTML += '<p>GAME OVER</p>' + '<h4 class= "blink_text">PRESS <b>R</b> TO RESTART</h4>';
return scoreElem;

}

function draw_tetrisPreview(game) {
var piece = game.get_next_piece();
var pieceElem = draw_blocks(piece, 4, 4);
var previewElem = document.createElement('div');
previewElem.classList.add('tetrisPreview');
previewElem.appendChild(pieceElem);
return previewElem;
}

function draw_tetrisUsage(game) {
var usageElem = document.createElement('div');
usageElem.classList.add('tetrisUsage');
usageElem.innerHTML =
"<table>" +
"<tr><th>Keyboard Keys</th><td>Function</td></tr>" +
"<tr><th>a/d</th><td>Rotate</td></tr>" +
"<tr><th>Space bar</th><td>Let fall</td></tr>" +
"<tr><th>Enter</th><td>Toggle pause</td></tr>" +
"<tr><th>r</th><td>Restart game</td></tr>" +
"</table>";
return usageElem;
}

function redraw(game, isPaused, containerElem) {
var gameElem = draw_tetrisGame(game, isPaused);
containerElem.innerHTML = "<center style='margin-top:0;'><font size='15'>TETRIS</font><h3>Test your active listening skills</h3></center><br>";
containerElem.appendChild(gameElem);

}

function playMusic(game) {
music.play();
music.onended = function(game) {
var msg = "audio playback has ended";
console.log(msg);
$('.tetrisGame').innerHTML = '<H1>GAME OVER</H1>';
//location.href = "intrimlandingpage.html";
}
}


function tetris_run(containerElem) {
var game = new TetrisGame();
play1();
playMusic();

function play1() {
var intervalHandler = setInterval(
function() {
if (game.tick())
redraw(game, false, containerElem);
},
TICK_MS
);

function keyHandler(kev) {
if (kev.shiftKey || kev.altKey || kev.metaKey)
return;
var consumed = true;
var mustpause = false;

if (kev.keyCode === KEY_ENTER) {
mustpause = true;
music.pause();
} else if (kev.keyCode === KEY_R) {

location.replace(location);
} else if (kev.keyCode === KEY_LEFT) {
game.steerLeft();
} else if (kev.keyCode === KEY_RIGHT) {
game.steerRight();
} else if (kev.keyCode === KEY_DOWN) {
game.steerDown();
} else if (kev.keyCode === KEY_A) {
game.rotateLeft();
} else if (kev.keyCode === KEY_D) {
game.rotateRight();
} else if (kev.keyCode === KEY_SPACE) {
game.letFall();
} else {
consumed = false;
}
if (consumed) {
kev.preventDefault();
if (mustpause) {
containerElem.removeEventListener('keydown', keyHandler);
clearInterval(intervalHandler);
pause();

} else {
redraw(game, false, containerElem);
}
}
}

containerElem.addEventListener('keydown', keyHandler);
}

function pause() {
function keyHandler(kev) {
if (kev.keyCode == KEY_ENTER) {
containerElem.removeEventListener('keydown', keyHandler);
play1();
music.play();
}
}

containerElem.addEventListener('keydown', keyHandler);

redraw(game, true, containerElem);
}
}
div.tetrisGame {
position: relative;
margin: auto;
padding: auto;
border: none;
width: 600px;
height: 600px;
float: left;
right: -27%;
}

#audio1 {
display: none;
}

div.tetrisGame div.tetrisLeftPane {
position: absolute;
top: 0;
left: 0;
width: 300px;
}

div.tetrisLeftPane div.tetrisScore {
position: absolute;
top: 150px;
left: 0;
font-size: 20pt;
}

div.tetrisLeftPane div.tetrisPreview {
position: absolute;
left: 150px;
width: 120px;
/* 4 cols * 30px */
height: 120px;
/* 4 rows * 30px */
}

div.tetrisLeftPane div.tetrisUsage {
position: absolute;
left: 0;
top: 350px;
}

div.tetrisLeftPane div.tetrisUsage th,
div.tetrisLeftPane div.tetrisUsage td {
text-align: left;
}

div.tetrisLeftPane div.tetrisUsage td {
padding-left: 1em;
}

div.tetrisRightPane {
position: absolute;
left: 300px;
top: 0px;
width: 300px;
/* 10 cols * 30px */
height: 600px;
/* 20 rows * 30px */
}

div.tetrisRightPane div.tetrisBoard {
position: absolute;
left: 0;
top: 0;
width: 300px;
/* 10 cols * 30px */
height: 600px;
/* 20 rows * 30px */
}

div.tetrisBlock {
position: absolute;
width: 29px;
height: 29px;
border: 1px solid black;
background-color: #EAEAEA;
}

div.tetrisBlock.habitated {
border: 1px solid black;
background-color: black;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.0.2/jquery.min.js"></script>
<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="author" content="Andrew Patrick">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Tetris</title>
<link rel="stylesheet" type="text/css" href="tetris.css">
<link rel="stylesheet" type="text/css" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="https://fonts.googleapis.com/css?family=Roboto:300,400,500,700">
<link rel="stylesheet" type="text/css" href="https://fonts.googleapis.com/icon?family=Material+Icons">
<style>
#footer {
position: absolute;
bottom: 0;
width: 100%;
height: 60px;
/* Height of the footer */
}

body {
color: #666;
font-family: sans-serif;
line-height: 1.4;
}

h1 {
color: #444;
font-size: 1.2em;
padding: 14px 2px 12px;
margin: 0px;
}

h1 em {
font-style: normal;
color: #999;
}

a {
color: #888;
text-decoration: none;
}

#player {
width: 400px;
margin: auto;
}

ol {
padding: 0px;
margin: 0px;
list-style: decimal-leading-zero inside;
color: #ccc;
width: 460px;
border-top: 1px solid #ccc;
font-size: 0.9em;
}

ol li {
position: relative;
margin: 0px;
padding: 9px 2px 10px;
border-bottom: 1px solid #ccc;
cursor: pointer;
}

ol li a {
display: block;
text-indent: -3.3ex;
padding: 0px 0px 0px 20px;
}

li.playing {
color: #aaa;
text-shadow: 1px 1px 0px rgba(255, 255, 255, 0.3);
}

li.playing a {
color: #000;
}

li.playing:before {
content: '♬';
width: 14px;
height: 14px;
padding: 3px;
line-height: 14px;
margin: 0px;
position: absolute;
left: -24px;
top: 17px;
color: #000;
font-size: 13px;
text-shadow: 1px 1px 0px rgba(0, 0, 0, 0.2);
}

#shortcuts {
position: fixed;
bottom: 0px;
width: 100%;
color: #666;
font-size: 0.9em;
margin: 60px 0px 0px;
padding: 20px 20px 15px;
background: #f3f3f3;
background: rgba(240, 240, 240, 0.7);
}

#shortcuts div {
width: 460px;
margin: 0px auto;
}

#shortcuts h1 {
margin: 0px 0px 6px;
}

#shortcuts p {
margin: 0px 0px 18px;
}

#shortcuts em {
font-style: normal;
background: #d3d3d3;
padding: 3px 9px;
position: relative;
left: -3px;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
-o-border-radius: 4px;
border-radius: 4px;
-webkit-box-shadow: 1px 1px 2px rgba(0, 0, 0, 0.1);
-moz-box-shadow: 1px 1px 2px rgba(0, 0, 0, 0.1);
-o-box-shadow: 1px 1px 2px rgba(0, 0, 0, 0.1);
box-shadow: 1px 1px 2px rgba(0, 0, 0, 0.1);
}

@media screen and (max-device-width: auto) {
#player {
position: relative;
}
}

.blink_text {
animation: 1s blinker linear infinite;
-webkit-animation: 1s blinker linear infinite;
-moz-animation: 1s blinker linear infinite;
color: red;
}

@-moz-keyframes blinker {
0% {
opacity: 1.0;
}
50% {
opacity: 0.0;
}
100% {
opacity: 1.0;
}
}

@-webkit-keyframes blinker {
0% {
opacity: 1.0;
}
50% {
opacity: 0.0;
}
100% {
opacity: 1.0;
}
}

@keyframes blinker {
0% {
opacity: 1.0;
}
50% {
opacity: 0.0;
}
100% {
opacity: 1.0;
}
}
</style>
<script type='text/javascript' src="https://ajax.googleapis.com/ajax/libs/jquery/2.0.2/jquery.min.js"></script>
<script src="tetris.js"></script>
</head>

<body>
<div id="header" style="margin-top:600px; background-image:url('Header.jpg');background-size: contain; display: block; width: 100%; height: auto; padding: 0px; margin: 0px; border: none;">
<br><br><br><br><br><br><br><br><br><br><br><br />
<center>
<font size="15" color="white">TETRIS</font>
<h3>
<font color="white">Test your active listening skills</h3>
</font>
</center>
</div><br>
<div class="container">
<center>
<div class="col-xs-12">
<button id="gamerun" type="button" style="margin-top:1px ; margin-bottom:1px" onclick="tetris_run(document.body)" class="btn btn-raised btn-success btn-lg"> Start Game</button>
</div>
</center>
</div>

<center>
<div id="footer"><b>Project Tertris 2017</b></div>
</center>
</body>

</html>

最佳答案

调用 $('.tetrisGame') 将返回一个类似 jQuery 对象的数组,它是与给定类匹配的元素列表 - 您将 不能 调用innerHTML。而是像这样调用:

$('.tetrisGame')[0].innerHTML = '<H1>GAME OVER</H1>'

或者如果您有多个俄罗斯方 block 游戏,那么您可以像这样调用 each 函数:

$('.tetrisGame').each((callback, args) => { /* do stuff */ })

或者使用 Array.prototype.slice.call($('.tetrisGame')) 获取一个 Array 而不是运行 forEach在。

关于javascript - TETRIS html5 GAME代码检查,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44867275/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com