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swift - 如何对 CAGradientLayer 颜色点进行动画处理?

转载 作者:行者123 更新时间:2023-11-30 11:13:39 26 4
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我在设置 CAGradientLayer 角度动画时遇到问题。

CAGradientLayer 中的角度通过起点和终点属性表示。

我想以圆形方式设置渐变动画。

当我将它设置在animationGroup内时它不起作用。没有动画发生。当我更改

中的属性时
DispatchQueue.main.asyncAfter(deadline: now() + 1.0) {
// change properties here
}

它有效。但一个非常快的动画正在发生。这还不够好。

在互联网上,唯一存在的是位置和颜色的变化,但没有角度的变化。

您可以在下面找到一个可以使用的 Playground 项目

//: A UIKit based Playground for presenting user interface

import UIKit
import PlaygroundSupport

class MyViewController : UIViewController {

// Gradient layer specification
lazy var gradientLayer: CAGradientLayer = {
let gradientLayer = CAGradientLayer()
gradientLayer.colors = [UIColor.white.withAlphaComponent(0.5).cgColor, UIColor.orange.withAlphaComponent(0.5).cgColor, UIColor.orange.cgColor]
gradientLayer.locations = [0, 0.27, 1]
gradientLayer.frame = view.bounds
gradientLayer.startPoint = CGPoint(x: 0.0, y: 0.0)
gradientLayer.endPoint = CGPoint(x: 1.0, y: 1.0)
return gradientLayer
}()

func animationMapFunction(points: [(CGPoint, CGPoint)], keyPath: String) -> [CABasicAnimation] {
return points.enumerated().map { (arg) -> CABasicAnimation in
let (offset, element) = arg
let gradientStartPointAnimation = CABasicAnimation(keyPath: keyPath)

gradientStartPointAnimation.fromValue = element.0
gradientStartPointAnimation.toValue = element.1
gradientStartPointAnimation.beginTime = CACurrentMediaTime() + Double(offset)

return gradientStartPointAnimation
}
}

lazy var gradientAnimation: CAAnimation = {
let startPointAnimationPoints = [(CGPoint(x: 0.0, y: 0.0), CGPoint(x: 1.0, y:0.0)),
(CGPoint(x: 1.0, y:0.0), CGPoint(x: 1.0, y:1.0)),
(CGPoint(x: 1.0, y:1.0), CGPoint(x: 0.0, y:1.0)),
(CGPoint(x: 0.0, y:1.0), CGPoint(x: 0.0, y:0.0))]

let endPointAnimatiomPoints = [(CGPoint(x: 1.0, y:1.0), CGPoint(x: 0.0, y:1.0)),
(CGPoint(x: 0.0, y:1.0), CGPoint(x: 0.0, y:0.0)),
(CGPoint(x: 0.0, y: 0.0), CGPoint(x: 1.0, y:0.0)),
(CGPoint(x: 1.0, y:0.0), CGPoint(x: 1.0, y:1.0))]

let startPointAnimations = animationMapFunction(points: startPointAnimationPoints, keyPath: "startPoint")
let endPointAnimations = animationMapFunction(points: startPointAnimationPoints, keyPath: "endPoint")

let animationGroup = CAAnimationGroup()
animationGroup.duration = 5.0
animationGroup.repeatCount = Float.infinity
animationGroup.animations = startPointAnimations + endPointAnimations

return animationGroup
}()

override func loadView() {
let view = UIView(frame: UIScreen.main.bounds)
self.view = view

view.layer.addSublayer(gradientLayer)
}

func animate() {
view.layer.removeAllAnimations()
gradientLayer.add(gradientAnimation, forKey: nil)
}
}
// Present the view controller in the Live View window
let vc = MyViewController()
PlaygroundPage.current.liveView = vc

vc.animate()

最佳答案

所以我做的是一个计时器,它触发开始点和结束点的变化。

我从 0 度旋转到 360 度,同时以给定的常数(在我的例子中为 6)增加角度

我创建了一个函数映射:角度 → (startPoint, endPoint)

func animate() {
stopAnimation()

timer = Timer.scheduledTimer(withTimeInterval: 0.05, repeats: true, block: { timer in
self.angle += 6.0
self.angle.formTruncatingRemainder(dividingBy: 360)

CATransaction.begin()
// disable implicit animation
CATransaction.setDisableActions(true)

let pos = points(from: self.angle)

self.gradientLayer.startPoint = pos.0
self.gradientLayer.endPoint = pos.1

CATransaction.commit()
})
}

func stopAnimation() {
timer?.invalidate()
}

这是实用函数

extension CGPoint {
var inverse: CGPoint {
return CGPoint(x: 1 - x, y: 1 - y)
}
}

fileprivate func points(from angle: Double) -> (CGPoint, CGPoint) {
let start: CGPoint

switch angle {
case let x where 0 <= x && x < 90:
start = CGPoint(x: x / 180, y: 0.5 - x / 180)
case let x where 90 <= x && x < 180:
start = CGPoint(x: x / 180, y: x / 180 - 0.5)
case let x where 180 <= x && x < 270:
start = CGPoint(x: 2.0 - x / 180, y: 0.5 + (x - 180) / 180)
case let x where 270 <= x && x < 360:
start = CGPoint(x: 2.0 - x / 180, y: 0.5 + (360 - x) / 180)
default:
start = CGPoint.zero
}

return (start, start.inverse)
}

关于swift - 如何对 CAGradientLayer 颜色点进行动画处理?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/51934563/

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