gpt4 book ai didi

Javafx GUI 记分牌

转载 作者:行者123 更新时间:2023-11-30 10:22:19 25 4
gpt4 key购买 nike

我正尝试在 JavaFX 中制作一个基本的 GUI 记分牌,但在程序中遇到错误。

package application;

import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

public class Counter extends Application {
public int P1_Score = 0;
public int P2_Score = 0;

public static void main(String[] args) {
launch(args);
}

@Override
public void start(Stage primaryStage) {

// vertical box
VBox vertBox = new VBox();
vertBox.setPrefSize(400, 400);
vertBox.setAlignment(Pos.CENTER);

// horizontal box for the players
HBox PlayerName = new HBox();
PlayerName.setAlignment(Pos.CENTER);
PlayerName.setPadding(new Insets(25, 25, 25, 25));

// horizontal box for the scores
HBox Score = new HBox();
Score.setAlignment(Pos.CENTER);

// horizontal box to show a goal
HBox Goal = new HBox();
Goal.setAlignment(Pos.CENTER);

// player1 name
Label team1 = new Label("Player 1");
team1.setTextFill(Color.RED);
team1.setAlignment(Pos.TOP_LEFT);
team1.setPadding(new Insets(25, 25, 25, 25));

// player2 name
Label team2 = new Label("Player 2");
team2.setTextFill(Color.BLUE);
team2.setAlignment(Pos.TOP_RIGHT);
team2.setPadding(new Insets(25, 25, 25, 25));

// player1 score
Label text1 = new Label();
text1.setAlignment(Pos.CENTER_LEFT);
text1.setText(Integer.toString(P1_Score));
text1.setPadding(new Insets(25, 30, 50, 25));

// player2 score
Label text2 = new Label();
text2.setAlignment(Pos.CENTER_RIGHT);
text2.setText(Integer.toString(P2_Score));
text2.setPadding(new Insets(25, 30, 50, 25));

// player1 goal
Button btn1 = new Button("Player 1 score");
btn1.setAlignment(Pos.BOTTOM_LEFT);
btn1.setPadding(new Insets(10, 10, 10, 10));

// player2 goal
Button btn2 = new Button("Player 2 score");
btn2.setPadding(new Insets(10, 10, 10, 10));
btn2.setAlignment(Pos.BOTTOM_RIGHT);

// event for player1 goal
btn1.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent arg0) {
// increase score
P1_Score = P1_Score + 1;
// display player1 score
text1.setText(Integer.toString(P1_Score));
if (P1_Score == 3) {
resetScore(text1, text2);
}

}

});

// event for player2 goal
btn2.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent arg0) {
// increase player2 score
P2_Score = P2_Score + 1;
// display score
text2.setText(Integer.toString(P2_Score));

if (P2_Score == 3) {
resetScore(text1, text2);

}
}


});

PlayerName.getChildren().addAll(team1, team2);
Score.getChildren().addAll(text1, text2);
Goal.getChildren().addAll(btn1, btn2);

vertBox.getChildren().addAll(PlayerName, Score, Goal);
primaryStage.setTitle("Counter");

Scene scene = new Scene(vertBox);
primaryStage.setScene(scene);
primaryStage.show();
}

private void resetScore(Label text1, Label text2) {

try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}

P1_Score = 0;
P2_Score = 0;
text1.setText(Integer.toString(P1_Score));
text2.setText(Integer.toString(P2_Score));


}
}

该代码应该是对基本记分牌的模拟。当任一球员进三球时,记分牌模拟应显示最终比分两秒钟,然后重置为 0-0。

目前,程序会在分数等于 3 时卡住,但分数不会更新。如果比分是 2-1,球员 1 进了两个球,他们进了第三个球,屏幕卡住在 2-1 并重置。如何让比分显示第三个进球然后重置。谢谢。

最佳答案

您不应该使用 Thread.Sleep(); 阻塞 JavaFx 应用程序线程(与 swing 相同),因此使用 javafx.concurrent.Task 来实现您的目标

引用下面更新的代码,

import javafx.application.Application;
import javafx.concurrent.Task;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import javafx.util.Duration;

public class JavaFXApplication4 extends Application {

public int P1_Score = 0;
public int P2_Score = 0;

public static void main(String[] args) {
launch(args);
}

@Override
public void start(Stage primaryStage) {

// vertical box
VBox vertBox = new VBox();
vertBox.setPrefSize(400, 400);
vertBox.setAlignment(Pos.CENTER);

// horizontal box for the players
HBox PlayerName = new HBox();
PlayerName.setAlignment(Pos.CENTER);
PlayerName.setPadding(new Insets(25, 25, 25, 25));

// horizontal box for the scores
HBox Score = new HBox();
Score.setAlignment(Pos.CENTER);

// horizontal box to show a goal
HBox Goal = new HBox();
Goal.setAlignment(Pos.CENTER);

// player1 name
Label team1 = new Label("Player 1");
team1.setTextFill(Color.RED);
team1.setAlignment(Pos.TOP_LEFT);
team1.setPadding(new Insets(25, 25, 25, 25));

// player2 name
Label team2 = new Label("Player 2");
team2.setTextFill(Color.BLUE);
team2.setAlignment(Pos.TOP_RIGHT);
team2.setPadding(new Insets(25, 25, 25, 25));

// player1 score
Label text1 = new Label();
text1.setAlignment(Pos.CENTER_LEFT);
text1.setText(Integer.toString(P1_Score));
text1.setPadding(new Insets(25, 30, 50, 25));

// player2 score
Label text2 = new Label();
text2.setAlignment(Pos.CENTER_RIGHT);
text2.setText(Integer.toString(P2_Score));
text2.setPadding(new Insets(25, 30, 50, 25));

// player1 goal
Button btn1 = new Button("Player 1 score");
btn1.setAlignment(Pos.BOTTOM_LEFT);
btn1.setPadding(new Insets(10, 10, 10, 10));

// player2 goal
Button btn2 = new Button("Player 2 score");
btn2.setPadding(new Insets(10, 10, 10, 10));
btn2.setAlignment(Pos.BOTTOM_RIGHT);

// event for player1 goal
btn1.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent arg0) {
if (P1_Score >= 3) { // to avoid futher Score update after 3
return;
}
// increase score
P1_Score = P1_Score + 1;
// display player1 score
text1.setText(Integer.toString(P1_Score));
if (P1_Score == 3) {
resetScore(text1, text2);
}
}

});

// event for player2 goal
btn2.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent arg0) {

if (P2_Score >= 3) { // to avoid futher Score update after 3
return;
}
// increase player2 score
P2_Score = P2_Score + 1;
// display score
text2.setText(Integer.toString(P2_Score));

if (P2_Score == 3) {
resetScore(text1, text2);
}
}

});

PlayerName.getChildren().addAll(team1, team2);
Score.getChildren().addAll(text1, text2);
Goal.getChildren().addAll(btn1, btn2);

vertBox.getChildren().addAll(PlayerName, Score, Goal);
primaryStage.setTitle("Counter");

Scene scene = new Scene(vertBox);
primaryStage.setScene(scene);
primaryStage.show();
}

private void resetScore(Label text1, Label text2) {

Task task = new Task() {
@Override
public Void call() {
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
return null;
}
};

task.setOnSucceeded((e) -> {
P1_Score = 0;
P2_Score = 0;
text1.setText(Integer.toString(P1_Score));
text2.setText(Integer.toString(P2_Score));
});
new Thread(task).start();

}

}

P.S 您可以使用 javafx.animation.PauseTransition

实现相同的目标
private void resetScore(Label text1, Label text2) {

PauseTransition pause = new PauseTransition(Duration.millis(2000));
pause.setOnFinished(e -> {
P1_Score = 0;
P2_Score = 0;
text1.setText(Integer.toString(P1_Score));
text2.setText(Integer.toString(P2_Score));
});
pause.play();

}

关于Javafx GUI 记分牌,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/47425336/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com