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现在正在开发一个应用程序,我希望实现一个双tableview
,它根据用户撤回的数据将用户信息分成两个单独的tableview,但我现在陷入困境。我已经尝试找到一种方法来做到这一点有一段时间了,但是我在与此相关的内容中找到的大多数页面并不完全是我正在寻找的内容。我确保所有内容都正确连接以使 tableview
生成自定义单元格,并且所有内容都有一个类,但我仍然没有 tableviewcells
' 出现,可能是由于这个区域代码,但我不确定如何进展。我所在位置的示例如下:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let entityDeckDescription = NSEntityDescription.entityForName("Deck", inManagedObjectContext: context)
var cell = UITableViewCell()
if tableView == otherCardList {
let cell: cardDetails = otherCardList.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! cardDetails
var cardCount = 0
var myDeckCards: DeckCards?
let listed = frc.objectAtIndexPath(indexPath) as! Cards
cell.cardCount.text = ""
let deckCardsSet = listed.cardselections
print("The set of DeckCards for that Card is \(deckCardsSet.count)")
for eachDeckCard in listed.cardselections{
let myDeckCard = eachDeckCard as! DeckCards
if myDeckCard.cardsstored == entityDeckDescription {
// There is already a DeckCard object for this Card and currentDeck
myDeckCards = eachDeckCard as? DeckCards
cardCount = (myDeckCards?.numberSelected!.integerValue)!
if cardCount == 0 {
cell.cardCount.text = ""
} else {
cell.cardCount.text = "" + cardCount.description
}
}
}
switch (listed.cardType) {
case 1:
cell.cardAttack?.text = "*"
cell.cardAttack?.textColor = UIColor.redColor()
cell.cardHealth?.text = "*"
cell.heathLabel?.textColor = UIColor(red: 0x22/255, green: 0x63/255, blue: 0x29/255, alpha: 1.0)
cell.cardHealth?.textColor = UIColor(red: 0x22/255, green: 0x63/255, blue: 0x29/255, alpha: 1.0)
cell.cardType?.text = "Spell"
case 2:
cell.cardAttack?.text = listed.attack.stringValue
cell.heathLabel?.textColor = UIColor.blackColor()
cell.cardHealth?.textColor = UIColor.blackColor()
cell.cardHealth?.text = listed.health.stringValue
cell.cardType?.text = "Weapon"
cell.cardAttack?.text = listed.attack.stringValue
default:
cell.cardAttack?.text = listed.attack.stringValue
cell.heathLabel?.textColor = UIColor(red: 0x22/255, green: 0x63/255, blue: 0x29/255, alpha: 1.0)
cell.cardAttack?.textColor = UIColor.redColor()
cell.cardHealth?.text = listed.health.stringValue
cell.cardHealth?.textColor = UIColor(red: 0x22/255, green: 0x63/255, blue: 0x29/255, alpha: 1.0)
cell.cardType?.text = "Minion"
}
cell.cardName?.text = listed.name as String
cell.cardCost?.text = listed.cost.stringValue
switch (listed.rarity) {
case 1:
cell.cardRarity?.text = "Legendary"
cell.cardRarity?.textColor = UIColor.orangeColor()
case 2:
cell.cardRarity?.text = "Epic"
cell.cardRarity?.textColor = UIColor.purpleColor()
case 3:
cell.cardRarity?.text = "Rare"
cell.cardRarity?.textColor = UIColor.blueColor()
case 4:
cell.cardRarity?.text = "Common"
cell.cardRarity?.textColor = UIColor.grayColor()
default:
cell.cardRarity?.text = "Starter"
cell.cardRarity?.textColor = UIColor.blackColor()
}
switch (listed.cardClass) {
case 1:
cell.cardName?.textColor = UIColor(red: 0xbe/255, green: 0x23/255, blue: 0x0f/255, alpha: 1.0)
case 2:
cell.cardName?.textColor = UIColor.blueColor()
case 3:
cell.cardName?.textColor = UIColor(red: 0x75/255, green: 0x47/255, blue: 0x19/255, alpha: 1.0)
case 4:
cell.cardName?.textColor = UIColor(red: 0xFF/255, green: 0x80/255, blue: 0x00/255, alpha: 1.0)
case 5:
cell.cardName?.textColor = UIColor(red: 0x22/255, green: 0x63/255, blue: 0x29/255, alpha: 1.0)
case 6:
cell.cardName?.textColor = UIColor.brownColor()
case 7:
cell.cardName?.textColor = UIColor(red: 0x5E/255, green: 0x03/255, blue: 0x8F/255, alpha: 1.0)
case 8:
cell.cardName?.textColor = UIColor(red: 0x01/255, green: 0xA9/255, blue: 0xDB/255, alpha: 1.0)
case 9:
cell.cardName?.textColor = UIColor.magentaColor()
default:
cell.cardName?.textColor = UIColor.blackColor()
}
return cell
} else if tableView == classCardList {
let cell: cardDetails = classCardList.dequeueReusableCellWithIdentifier("classcell", forIndexPath: indexPath) as! cardDetails
var cardCount = 0
var myDeckCards: DeckCards?
let listed = classfrc.objectAtIndexPath(indexPath) as! Cards
cell.cardCount.text = ""
let deckCardsSet = listed.cardselections
print("The set of DeckCards for that Card is \(deckCardsSet.count)")
for eachDeckCard in listed.cardselections{
let myDeckCard = eachDeckCard as! DeckCards
if myDeckCard.cardsstored == entityDeckDescription {
// There is already a DeckCard object for this Card and currentDeck
myDeckCards = eachDeckCard as? DeckCards
cardCount = (myDeckCards?.numberSelected!.integerValue)!
if cardCount == 0 {
cell.cardCount.text = ""
} else {
cell.cardCount.text = "" + cardCount.description
}
}
}
switch (listed.cardType) {
case 1:
cell.cardAttack?.text = "*"
cell.cardAttack?.textColor = UIColor.redColor()
cell.cardHealth?.text = "*"
cell.heathLabel?.textColor = UIColor(red: 0x22/255, green: 0x63/255, blue: 0x29/255, alpha: 1.0)
cell.cardHealth?.textColor = UIColor(red: 0x22/255, green: 0x63/255, blue: 0x29/255, alpha: 1.0)
cell.cardType?.text = "Spell"
case 2:
cell.cardAttack?.text = listed.attack.stringValue
cell.heathLabel?.textColor = UIColor.blackColor()
cell.cardHealth?.textColor = UIColor.blackColor()
cell.cardHealth?.text = listed.health.stringValue
cell.cardType?.text = "Weapon"
cell.cardAttack?.text = listed.attack.stringValue
default:
cell.cardAttack?.text = listed.attack.stringValue
cell.heathLabel?.textColor = UIColor(red: 0x22/255, green: 0x63/255, blue: 0x29/255, alpha: 1.0)
cell.cardAttack?.textColor = UIColor.redColor()
cell.cardHealth?.text = listed.health.stringValue
cell.cardHealth?.textColor = UIColor(red: 0x22/255, green: 0x63/255, blue: 0x29/255, alpha: 1.0)
cell.cardType?.text = "Minion"
}
cell.cardName?.text = listed.name as String
cell.cardCost?.text = listed.cost.stringValue
switch (listed.rarity) {
case 1:
cell.cardRarity?.text = "Legendary"
cell.cardRarity?.textColor = UIColor.orangeColor()
case 2:
cell.cardRarity?.text = "Epic"
cell.cardRarity?.textColor = UIColor.purpleColor()
case 3:
cell.cardRarity?.text = "Rare"
cell.cardRarity?.textColor = UIColor.blueColor()
case 4:
cell.cardRarity?.text = "Common"
cell.cardRarity?.textColor = UIColor.grayColor()
default:
cell.cardRarity?.text = "Starter"
cell.cardRarity?.textColor = UIColor.blackColor()
}
switch (listed.cardClass) {
case 1:
cell.cardName?.textColor = UIColor(red: 0xbe/255, green: 0x23/255, blue: 0x0f/255, alpha: 1.0)
case 2:
cell.cardName?.textColor = UIColor.blueColor()
case 3:
cell.cardName?.textColor = UIColor(red: 0x75/255, green: 0x47/255, blue: 0x19/255, alpha: 1.0)
case 4:
cell.cardName?.textColor = UIColor(red: 0xFF/255, green: 0x80/255, blue: 0x00/255, alpha: 1.0)
case 5:
cell.cardName?.textColor = UIColor(red: 0x22/255, green: 0x63/255, blue: 0x29/255, alpha: 1.0)
case 6:
cell.cardName?.textColor = UIColor.brownColor()
case 7:
cell.cardName?.textColor = UIColor(red: 0x5E/255, green: 0x03/255, blue: 0x8F/255, alpha: 1.0)
case 8:
cell.cardName?.textColor = UIColor(red: 0x01/255, green: 0xA9/255, blue: 0xDB/255, alpha: 1.0)
case 9:
cell.cardName?.textColor = UIColor.magentaColor()
default:
cell.cardName?.textColor = UIColor.blackColor()
}
}
return cell
}
我相当确定这是导致问题的代码区域,但如果你们认为它在其他地方,也许我们可以找出问题的根源。我对于编码还是个新手,并且总是尽我所能地学习。
最佳答案
您可以通过以下方式实现此目的:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var returnCell: UITableViewCell?
if tableView == tableOutletHere {
// initialize cell here
returnCell = cell
}
if tableView == tableOutletHere {
// initialize cell here
returnCell = cell
}
...
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
var returnValue: Int = 0
if tableView == tableOutletHere {
returnValue = array1.count
}
if tableView == tableOutletHere {
returnValue = array2.count
}
...
return returnValue
}
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