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java - 在 Android 中基于一个 handle 旋转和缩放 View

转载 作者:行者123 更新时间:2023-11-30 08:24:13 26 4
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我正在尝试根据 Android 中的一个“拖动” handle 旋转和缩放 View 。随着布局旋转和 View 大小调整,最终结果应该是拖动 handle 随用户手指移动。

这是基于结合这两个问题:

  1. How to scale a view in android using a handle?
  2. Rotating around two points in android not working

唯一似乎有问题的是旋转代码。

这是我的 Activity 代码:

public class MainActivity extends Activity {
ImageView imageView;
ImageView dragHandle;
RelativeLayout layout;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = (ImageView) findViewById(R.id.imageView1);
imageView.setBackgroundColor(Color.MAGENTA);
dragHandle = (ImageView) findViewById(R.id.imageView2);
dragHandle.setBackgroundColor(Color.CYAN);
layout = (RelativeLayout) findViewById(R.id.relativeLayout2);
layout.setBackgroundColor(Color.YELLOW);
setUpResize();

}

public void setUpResize() {
dragHandle.setOnTouchListener(new View.OnTouchListener() {

float centerX, centerY, startR, startScale, startX, startY;

float startAngle;
float zeroAngle;
int firstPointX;
int firstPointY;

public boolean onTouch(View v, MotionEvent e) {

if (e.getAction() == MotionEvent.ACTION_DOWN) {

// calculate center of image
centerX = (imageView.getLeft() + imageView.getRight()) / 2f;
centerY = (imageView.getTop() + imageView.getBottom()) / 2f;

// recalculate coordinates of starting point
startX = e.getRawX() - dragHandle.getX() + centerX;
startY = e.getRawY() - dragHandle.getY() + centerY;

// get starting distance and scale
startR = (float) Math.hypot(e.getRawX() - startX, e.getRawY() - startY);
startScale = imageView.getScaleX();

/*
* Rotate code
*/

int[] locationOfLayout = new int[2];
int[] locationOfDrag = new int[2];

layout.getLocationOnScreen(locationOfLayout);
dragHandle.getLocationOnScreen(locationOfDrag);

firstPointX = locationOfLayout[0];
firstPointY = locationOfLayout[1];

float secondPointX = e.getRawX();
float secondPointY = e.getRawY();

zeroAngle = findRotation(firstPointX, firstPointY, secondPointX, secondPointY); // remember
// "zero"
// angle
startAngle = layout.getRotation(); // remember angle at
// which layout is
// rotated at the start

} else if (e.getAction() == MotionEvent.ACTION_MOVE) {

// calculate new distance
float newR = (float) Math.hypot(e.getRawX() - startX, e.getRawY() - startY);

// set new scale
float newScale = newR / startR * startScale;
imageView.setScaleX(newScale);
imageView.setScaleY(newScale);

// move handler image
dragHandle.setX(centerX + imageView.getWidth() / 2f * newScale);
dragHandle.setY(centerY + imageView.getHeight() / 2f * newScale);

/*
* Rotate code
*/

layout.setRotation(findRotation(firstPointX, firstPointY, e.getRawX(), e.getRawY()) - zeroAngle
+ startAngle); // rotate relative to start and zero
// angle

} else if (e.getAction() == MotionEvent.ACTION_UP) {

}
return true;
}
});
}

private float findRotation(float firstPointX, float firstPointY, float secondPointX, float secondPointY) {
double delta_x = (secondPointX - firstPointX);
double delta_y = (secondPointY - firstPointY);
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
}

xml:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >

<RelativeLayout
android:id="@+id/relativeLayout2"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_centerInParent="true" >

<ImageView
android:id="@+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:src="@drawable/ic_launcher" />

<ImageView
android:id="@+id/imageView2"
android:layout_width="20dp"
android:layout_height="20dp"
android:layout_below="@+id/imageView1"
android:layout_toRightOf="@+id/imageView1"
android:src="@drawable/meanicons" />

</RelativeLayout>

</RelativeLayout>

最佳答案

如果您需要使用一个处理程序图标同时调整图像大小和旋转图像,则应执行一些三角计算。

根据图像的初始角度和连接图像中心和当前手指位置的 vector 旋转的角度,计算图像应该旋转的角度并不难。稍微复杂一点的任务是将处理程序定位在屏幕的适当位置,使其始终连接主图像的角。

public void setUpResize() {
dragHandle.setOnTouchListener(new View.OnTouchListener() {

float centerX, centerY, startR, startScale, startX, startY, startRotation, startA ;

public boolean onTouch(View v, MotionEvent e) {

if (e.getAction() == MotionEvent.ACTION_DOWN) {

centerX = (imageView.getLeft() + imageView.getRight()) / 2f;
centerY = (imageView.getTop() + imageView.getBottom()) / 2f;

startX = e.getRawX() - dragHandle.getX() + centerX;
startY = e.getRawY() - dragHandle.getY() + centerY;

startR = (float) Math.hypot(e.getRawX() - startX, e.getRawY() - startY);
startA = (float) Math.toDegrees(Math.atan2(e.getRawY() - startY, e.getRawX() - startX));

startScale = imageView.getScaleX();
startRotation = imageView.getRotation();

} else if (e.getAction() == MotionEvent.ACTION_MOVE) {

float newR = (float) Math.hypot(e.getRawX() - startX, e.getRawY() - startY);
float newA = (float) Math.toDegrees(Math.atan2(e.getRawY() - startY, e.getRawX() - startX));
float newScale = newR / startR * startScale;
float newRotation = newA - startA + startRotation;

imageView.setScaleX(newScale);
imageView.setScaleY(newScale);
imageView.setRotation(newRotation);


// ----- this part takes some effort to understand... ------
dragHandle.setX((float) (centerX + Math.hypot(imageView.getWidth(), imageView.getHeight())/2f * newScale
* Math.cos(Math.toRadians(newRotation) + Math.atan2(imageView.getHeight(), imageView.getWidth()))));

dragHandle.setY((float) (centerY + Math.hypot(imageView.getWidth(), imageView.getHeight())/2f * newScale
* Math.sin(Math.toRadians(newRotation) + Math.atan2(imageView.getHeight(), imageView.getWidth()))));
//-----------------------------------------------------------

dragHandle.setPivotX(0);
dragHandle.setPivotY(0);
dragHandle.setRotation(newRotation);


} else if (e.getAction() == MotionEvent.ACTION_UP) {

}
return true;
}
});
}

那么,我在做什么?

Math.hypot(imageView.getWidth(), imageView.getHeight()) / 2f * newScale

--计算主图像对角线的一半长度,i。 e.它的中心到角点的距离

Math.atan2(imageView.getHeight(), imageView.getWidth())

--这是对角线最初旋转的角度(因为图像不能是正方形,所以这个角度并不总是 45 度。)

Math.cos(Math.toRadians(newRotation) + Math.atan2(imageView.getHeight(), imageView.getWidth()))

--这为我们提供了单位 vector 在 X 轴上的投影,旋转了一个角度,该角度由图像旋转的角度和其对角线的初始旋转角度组成。乘以对角线的一半长度后,我们得到图像角点的X。

与 Y 相同,但使用 sin 而不是 cos

关于java - 在 Android 中基于一个 handle 旋转和缩放 View ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/23115472/

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