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java - JFrame 在 ActionListener 内部调用时不绘制内容

转载 作者:行者123 更新时间:2023-11-30 08:12:54 24 4
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我正在尝试制作一组​​ 2 个 GUI:一个在单击按钮时调用另一个,另一个根据在第二个 GUI 中单击的按钮将值返回到第一个 GUI。不幸的是,当从第一个 GUI 的 actionPerformed 方法调用时,第二个 GUI 显示为空白。但是,使用 JOptionPane 时不会发生这种情况。

JOptionPane 做了什么才能使其在 actionPerformed 方法内工作,以及为什么我的示例代码在 actionPerformed 方法内无法工作?

第一个 GUI 调用第二个 GUI 的代码如下:

public class OpeningGUI extends JFrame implements ActionListener {

private static final long serialVersionUID = 1L;

private Container container;
private JButton btn, btn2;

/**
* Constructor for class OpeningGUI - establish the JFrame
* Loads the window and moves it to the center of the screen.
*/
public OpeningGUI() {
// when mama ain't happy, ain't nobody happy
super("Dominion Launcher");

//UI components get established here
container = getContentPane(); // Container is the abstract concept of the area inside a window
container.setLayout(new BorderLayout());
container.add(getCenterPanel(), BorderLayout.CENTER);
setSize(700, 300);
pack();
setLocation((int)Toolkit.getDefaultToolkit().getScreenSize().getWidth()/2 - this.getWidth()/2,
(int)Toolkit.getDefaultToolkit().getScreenSize().getHeight()/2 - this.getHeight()/2);
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
}

/**
* Sets the game mode based on which button is clicked.
* Click stops return method from waiting.
*/
public void actionPerformed(ActionEvent e) {
if(e.getSource() == btn) {
SelectionDialog sd = new SelectionDialog("Select up to 3 buttons, then click done when selection complete", 3);
System.out.println(sd.getSelectedIndex());
}
if(e.getSource() == btn2) {
JOptionPane.showConfirmDialog(null, "See it works, right");
}
}

/**
* Sets up the center panel with buttons to select game mode.
* @return the center panel.
*/
public JPanel getCenterPanel() {
JPanel temp = new JPanel();
btn = new JButton("SelectionDialog tester");
temp.add(btn);
btn.addActionListener(this);
btn2 = new JButton("JOptionPane tester");
temp.add(btn2);
btn2.addActionListener(this);
return temp;
}

/**
* Main method of OpeningGUI. Used to run the program.
* @param args command-line arguments. Unused.
*/
public static void main(String[] args) {
new OpeningGUI();
}
}

第二个GUI的代码如下:

public class SelectionDialog extends JFrame implements ActionListener {

private static final long serialVersionUID = 1L;

private Container container;
private JButton confirmBtn;
private JButton[] buttons;
private ArrayList<Integer> selectionIndecies;
private CountDownLatch wait;
private String message;
private int numNeeded;
private boolean isMaximum;


/**
* Constructor for the SelectionDialog class.
* Selects from an ArrayList of buttons.
* @param message Message to display.
* @param num number to select.
*/
public SelectionDialog(String message, int num) {
super("Please Select Buttons");

this.message = message;
numNeeded = num;
isMaximum = false;

setupUI();
}

/**
* Establishes the JFrame and sets values for some fields.
*/
private void setupUI() {
selectionIndecies = new ArrayList<Integer>();

wait = new CountDownLatch(1);

//UI components get established here
container = getContentPane(); // Container is the abstract concept of the area inside a window
container.setLayout(new BorderLayout());
container.add(getTopPanel(), BorderLayout.NORTH);
container.add(getCenterPanel());
pack();
setLocation((int)Toolkit.getDefaultToolkit().getScreenSize().getWidth()/2 - this.getWidth()/2,
(int)Toolkit.getDefaultToolkit().getScreenSize().getHeight()/2 - this.getHeight()/2);
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);

}

/**
* Changes color of buttons and adds or removes them from the selected arrays.
*/
public void actionPerformed(ActionEvent e) {
if(e.getSource() == confirmBtn) {
if((!isMaximum && selectionIndecies.size() <= numNeeded)
|| selectionIndecies.size() == numNeeded) {
wait.countDown();
dispose();
}
}
for(int i = 0; i < buttons.length; i++) {
if(e.getSource() == buttons[i]) {
if(!buttons[i].getBackground().equals(Color.ORANGE)) {
buttons[i].setBackground(Color.ORANGE);
buttons[i].setBorderPainted(false);
selectionIndecies.add(new Integer(i));
repaint();
}
else {
buttons[i].setBackground(Color.LIGHT_GRAY);
selectionIndecies.remove(new Integer(i));
repaint();
}
}
}
}

/**
* Creates the top panel of the GUI.
* Contains the prosperity check box, the number of players selector,
* and the card counter and confirm button.
* @return the top panel.
*/
private JPanel getTopPanel() {
JPanel topPanel = new JPanel();
JLabel temp = new JLabel(message + " ");
topPanel.add(temp);
confirmBtn = new JButton("Done");
topPanel.add(confirmBtn);
confirmBtn.addActionListener(this);
return topPanel;
}

/**
* Determines which buttons were selected.
* Waits until Ok has been clicked and a proper number of buttons had been selected.
* @return an array of indecies of the buttons selected.
*/
public ArrayList<Integer> getSelectedIndex() {
try {
wait.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
Collections.sort(selectionIndecies);
return selectionIndecies;
}

/**
* Sets up center panel with ArrayList of buttons,
* and panels of buttons.
*/
private JScrollPane getCenterPanel() {
JPanel centerPanel = new JPanel();
buttons = new JButton[6];
for(int i = 0; i < 6; i++) {
JButton temp = new JButton("Button " + i);
temp.addActionListener(this);
temp.setVisible(true);
centerPanel.add(temp);
buttons[i] = temp;
}
return new JScrollPane(centerPanel);
}

/**
* Main method of the SelectionDialog class. For testing only.
* @param args command line arguments. Unused.
*/
public static void main(String[] args) {
SelectionDialog sd = new SelectionDialog("Select up to 3 buttons, then click done when selection complete", 3);
System.out.println(sd.getSelectedIndex());
}
}

此代码完全可以使用我发布的两个类和适当的导入语句运行。第二个 GUI 也可以独立运行,以显示从第一个 GUI 调用时应显示的内容,并且第一个 GUI 包含正常工作的示例 JOptionPane

请帮我弄清楚为什么 actionPerformed 方法仅停止某些 GUI 的渲染,而其他 GUI 则正常工作!

最佳答案

你阻止了美国东部夏令时间! actionPerformed 在 EDT 上执行,因此 getSelectedIndex 也在 EDT 上执行,并且 wait.await() 会阻止它。请注意,一旦发生这种情况,第一帧也不会响应(最小化和取消最小化帧甚至不会绘制它们)。即使显示第二帧,它也不会响应用户交互,因为第一个 actionPerformed 没有返回。

我不明白为什么你需要CountDownLatchgetSelectedIndex 只能在按下 confrimBtn 后执行,因此只需返回此时选定的按钮即可。这不是唯一的解决方案 - 您的设计最终将决定类之间的交互。

SelectionDialogactionPerformed中写入:

if (e.getSource() == confirmBtn) {
if ((!isMaximum && selectionIndecies.size() <= numNeeded) || selectionIndecies.size() == numNeeded) {
Collections.sort(selectionIndecies);
OpeningGUI.publishSelectedIndex(selectionIndecies);
dispose();
}
}

并删除 getSelectedIndex 方法。

OpeningGUI中,添加以下方法

public static void publishSelectedIndex(ArrayList<Integer> list) {

System.out.println(list);
}

并从其actionPerformed中删除对getSelectedIndex的调用。

注释:

  • 您可以使用 setLocationRelativeTo(null),而不是 setLocation 的屏幕尺寸计算。
  • 在调用 pack 后立即调用 setSize 会使第一个调用变得多余。
  • 无需在右侧指定泛型类型:

    selectionIndecies = new ArrayList<>();
  • Swing 应在 EDT 上启动(请参阅 here)。

  • 使用对话框而不是另一个 JFrame 可能会做得更好。
  • 对功能不同的按钮使用不同的 ActionListener,而不是在每次调用时检查源。

关于java - JFrame 在 ActionListener 内部调用时不绘制内容,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30111514/

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