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java扑克程序不知道返回什么

转载 作者:行者123 更新时间:2023-11-30 08:03:28 25 4
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首先,这是一项作业,但我真的迷失了系统的这一部分。

任务是填充庄家和玩家类的方法。我现在正在经销商处工作,非常感谢任何指导。

现在我的问题是我应该为经销商类中的交易方法返回什么。在 main 中,您可以看到它被调用,并且需要一个返回值,以便它可以显示当前的 5 张卡片,但无论我尝试什么,它都会返回错误。

我试过:

return dealCard and return Card;

也在我的:

dealCard[i] = tempCards.get(i);

我遇到了一个问题,当它已经在第 10 个循环时,它返回一个错误说 index 4 size 3,到第 10 个循环,我指的是 play 方法将在其中运行的主类循环 10 次,因此我的 deal 方法也将被调用 10 次。如果这看起来是一件小事,我提前道歉,但我还没有真正深入研究 Java,而且我还在学习,我还不太习惯 OOP。

主要内容:

public class Poker {
private static final int NUMBER_OF_HANDS = 10;

public static void main(String... args) {
Dealer dealer = new DealerImpl();
Player player = new PlayerImpl();
Deck deck = new Deck();

dealer.shuffle(deck);

for (int i = 0; i < NUMBER_OF_HANDS; i++) {
try {
play(dealer, player, deck);
} catch (OutOfCardsException e) {
throw new IllegalStateException();
}
}
}

private static void play(Dealer dealer, Player player, Deck deck)
throws OutOfCardsException {

Hand hand = dealer.deal(deck);
Result result = player.evaluate(hand);

System.out.println(format("%s \u21d2 %s", hand, result));
}
}

手课

public class Hand {
public static final int NUMBER_OF_CARDS = 5;

private Set<Card> cards;

public Hand(Set<Card> cards) {
if (cards.size() != NUMBER_OF_CARDS) {
String message = format("%d cards needed in one hand",
NUMBER_OF_CARDS);

throw new IllegalArgumentException(message);
}

this.cards = cards;
}

public Set<Card> getCards() {
return cards;
}

@Override
public String toString() {
StringBuilder stringBuilder = new StringBuilder();

for (Card card : cards) {
stringBuilder.append(card.toString());
}

return stringBuilder.toString();
}
}

甲板:

public class Deck {
private List<Card> cards = new ArrayList<>();

public Deck() {
for (Card card : Card.values()) {
cards.add(card);
}
}

public List<Card> getCards() {
return cards;
}
}

经销商:

public class DealerImpl implements Dealer {

@Override
public void shuffle(Deck deck) {
Collections.shuffle(deck.getCards());
}

@Override
public Hand deal(Deck deck) throws OutOfCardsException {
List<Card> tempCards = deck.getCards();

int n = 5;
Card[] dealCard = new Card[n];
if(tempCards.size() >= 5){
for(int i = 0; i< n; i++){
// what I'm trying to do here is to get 5 cards from the deck and remove them
// so that they cannot be repeated. I am doing it right?
dealCard[i] = tempCards.get(i);
tempCards.remove(0);
}
}
return null;
}
}

卡片:

public enum Card {
ACE_OF_DIAMONDS(DIAMONDS, ACE, new String(new int[] {0x1f0c1}, 0, 1)),
TWO_OF_DIAMONDS(DIAMONDS, TWO, new String(new int[] {0x1f0c2}, 0, 1)),
THREE_OF_DIAMONDS(DIAMONDS, THREE, new String(new int[] {0x1f0c3}, 0, 1)),
FOUR_OF_DIAMONDS(DIAMONDS, FOUR, new String(new int[] {0x1f0c4}, 0, 1)),
FIVE_OF_DIAMONDS(DIAMONDS, FIVE, new String(new int[] {0x1f0c5}, 0, 1)),
SIX_OF_DIAMONDS(DIAMONDS, SIX, new String(new int[] {0x1f0c6}, 0, 1)),
SEVEN_OF_DIAMONDS(DIAMONDS, SEVEN, new String(new int[] {0x1f0c7}, 0, 1)),
EIGHT_OF_DIAMONDS(DIAMONDS, EIGHT, new String(new int[] {0x1f0c8}, 0, 1)),
NINE_OF_DIAMONDS(DIAMONDS, NINE, new String(new int[] {0x1f0c9}, 0, 1)),
TEN_OF_DIAMONDS(DIAMONDS, TEN, new String(new int[] {0x1f0ca}, 0, 1)),
JACK_OF_DIAMONDS(DIAMONDS, JACK, new String(new int[] {0x1f0cb}, 0, 1)),
QUEEN_OF_DIAMONDS(DIAMONDS, QUEEN, new String(new int[] {0x1f0cd}, 0, 1)),
KING_OF_DIAMONDS(DIAMONDS, KING, new String(new int[] {0x1f0ce}, 0, 1)),
ACE_OF_CLUBS(CLUBS, ACE, new String(new int[] {0x1f0d1}, 0, 1)),
TWO_OF_CLUBS(CLUBS, TWO, new String(new int[] {0x1f0d2}, 0, 1)),
THREE_OF_CLUBS(CLUBS, THREE, new String(new int[] {0x1f0d3}, 0, 1)),
FOUR_OF_CLUBS(CLUBS, FOUR, new String(new int[] {0x1f0d4}, 0, 1)),
FIVE_OF_CLUBS(CLUBS, FIVE, new String(new int[] {0x1f0d5}, 0, 1)),
SIX_OF_CLUBS(CLUBS, SIX, new String(new int[] {0x1f0d6}, 0, 1)),
SEVEN_OF_CLUBS(CLUBS, SEVEN, new String(new int[] {0x1f0d7}, 0, 1)),
EIGHT_OF_CLUBS(CLUBS, EIGHT, new String(new int[] {0x1f0d8}, 0, 1)),
NINE_OF_CLUBS(CLUBS, NINE, new String(new int[] {0x1f0d9}, 0, 1)),
TEN_OF_CLUBS(CLUBS, TEN, new String(new int[] {0x1f0da}, 0, 1)),
JACK_OF_CLUBS(CLUBS, JACK, new String(new int[] {0x1f0db}, 0, 1)),
QUEEN_OF_CLUBS(CLUBS, QUEEN, new String(new int[] {0x1f0dd}, 0, 1)),
KING_OF_CLUBS(CLUBS, KING, new String(new int[] {0x1f0de}, 0, 1)),
ACE_OF_HEARTS(HEARTS, ACE, new String(new int[] {0x1f0b1}, 0, 1)),
TWO_OF_HEARTS(HEARTS, TWO, new String(new int[] {0x1f0b2}, 0, 1)),
THREE_OF_HEARTS(HEARTS, THREE, new String(new int[] {0x1f0b3}, 0, 1)),
FOUR_OF_HEARTS(HEARTS, FOUR, new String(new int[] {0x1f0b4}, 0, 1)),
FIVE_OF_HEARTS(HEARTS, FIVE, new String(new int[] {0x1f0b5}, 0, 1)),
SIX_OF_HEARTS(HEARTS, SIX, new String(new int[] {0x1f0b6}, 0, 1)),
SEVEN_OF_HEARTS(HEARTS, SEVEN, new String(new int[] {0x1f0b7}, 0, 1)),
EIGHT_OF_HEARTS(HEARTS, EIGHT, new String(new int[] {0x1f0b8}, 0, 1)),
NINE_OF_HEARTS(HEARTS, NINE, new String(new int[] {0x1f0b9}, 0, 1)),
TEN_OF_HEARTS(HEARTS, TEN, new String(new int[] {0x1f0ba}, 0, 1)),
JACK_OF_HEARTS(HEARTS, JACK, new String(new int[] {0x1f0bb}, 0, 1)),
QUEEN_OF_HEARTS(HEARTS, QUEEN, new String(new int[] {0x1f0bd}, 0, 1)),
KING_OF_HEARTS(HEARTS, KING, new String(new int[] {0x1f0be}, 0, 1)),
ACE_OF_SPADES(SPADES, ACE, new String(new int[] {0x1f0a1}, 0, 1)),
TWO_OF_SPADES(SPADES, TWO, new String(new int[] {0x1f0a2}, 0, 1)),
THREE_OF_SPADES(SPADES, THREE, new String(new int[] {0x1f0a3}, 0, 1)),
FOUR_OF_SPADES(SPADES, FOUR, new String(new int[] {0x1f0a4}, 0, 1)),
FIVE_OF_SPADES(SPADES, FIVE, new String(new int[] {0x1f0a5}, 0, 1)),
SIX_OF_SPADES(SPADES, SIX, new String(new int[] {0x1f0a6}, 0, 1)),
SEVEN_OF_SPADES(SPADES, SEVEN, new String(new int[] {0x1f0a7}, 0, 1)),
EIGHT_OF_SPADES(SPADES, EIGHT, new String(new int[] {0x1f0a8}, 0, 1)),
NINE_OF_SPADES(SPADES, NINE, new String(new int[] {0x1f0a9}, 0, 1)),
TEN_OF_SPADES(SPADES, TEN, new String(new int[] {0x1f0aa}, 0, 1)),
JACK_OF_SPADES(SPADES, JACK, new String(new int[] {0x1f0ab}, 0, 1)),
QUEEN_OF_SPADES(SPADES, QUEEN, new String(new int[] {0x1f0ad}, 0, 1)),
KING_OF_SPADES(SPADES, KING, new String(new int[] {0x1f0ae}, 0, 1));

private Suit suit;
private Rank rank;
private String string;

private Card(Suit suit, Rank rank, String string) {
this.suit = suit;
this.rank = rank;
this.string = string;
}

public Suit getSuit() {
return suit;
}

public void setSuit(Suit suit) {
this.suit = suit;
}

public Rank getRank() {
return rank;
}

public void setRank(Rank rank) {
this.rank = rank;
}

@Override
public String toString() {
return string;
}
}

最佳答案

remove方法将所有剩余的对象向左移动,因此当您到达索引 4 时,它不再存在于列表中。

您可以从一副牌的末端开始发牌

for(int i = n - 1; i >= 0; i--) {
dealCard[i] = tempCards.get(i);
tempCards.remove(tempCards.size() - 1);
}

返回一个Handdealcards转换为Set并返回新的Hand

Set<Card> cards = new HashSet<Card>(Arrays.asList(dealCard));

return new Hand(cards);

deal 方法如下所示

@Override
public Hand deal(Deck deck) throws OutOfCardsException {
List<Card> tempCards = deck.getCards();

int n = 5;
Card[] dealCard = new Card[n];
if(tempCards.size() >= 5) {
for(int i = n - 1; i >= 0; i--) {
dealCard[i] = tempCards.get(i);
tempCards.remove(tempCards.size() - 1);
}

Set<Card> cards = new HashSet<Card>(Arrays.asList(dealCard));

return new Hand(cards);
}

return null;
}

关于java扑克程序不知道返回什么,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36267435/

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