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Java Graphics2D 浮点精度 drawOval 替代方案?

转载 作者:行者123 更新时间:2023-11-30 08:00:13 25 4
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因此,我尝试绘制一条弧线并在其圆形端点周围放置一个圆圈,但由于四舍五入到最近的像素,我遇到了问题。这在某些但并非所有情况下都是可见的。

有没有办法使用 float 和抗锯齿画圆来消除这种舍入误差?

您可以运行这段代码来查看问题。为了清晰起见,我绘制了 0 长度的弧(显示为大点)而不是完整的弧。

import java.awt.*;
import javax.swing.*;

public class Example extends JFrame {

private int CENTER = 200;
private static int WINDOW = 400;

private int LEFT = 50;
private int TOP = 50;
private int DIM = 300;
private int DIAMETER = 26;

public Example () {
super();
}

public void paint (Graphics g) {
Graphics2D g2 = (Graphics2D) g;

g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

g2.setStroke(new BasicStroke(16, BasicStroke.CAP_ROUND, BasicStroke.JOIN_MITER));
g2.setColor(new Color(0, 0, 255));

g2.drawArc(LEFT, TOP, DIM, DIM, 0, 0);
g2.drawArc(LEFT, TOP, DIM, DIM, 32, 0);
g2.drawArc(LEFT, TOP, DIM, DIM, 115, 0);
g2.drawArc(LEFT, TOP, DIM, DIM, 200, 0);
g2.drawArc(LEFT, TOP, DIM, DIM, 331, 0);

this.drawCircle(g2, 0);
this.drawCircle(g2, 32);
this.drawCircle(g2, 115);
this.drawCircle(g2, 200);
this.drawCircle(g2, 331);

g2.setStroke(new BasicStroke(1));
g2.setColor(new Color(0, 0, 0));
g2.drawLine(0, CENTER, DIM * 2, CENTER);
g2.drawLine(CENTER, 0, CENTER, DIM * 2);
}

private void drawCircle(Graphics2D g, int angle) {
g.setStroke(new BasicStroke(3));
g.setColor(new Color(0, 0, 255));
g.drawOval(
Math.round(CENTER + (float)(Math.cos(Math.toRadians(angle)) * (DIM/2)) - DIAMETER/2),
Math.round(CENTER - (float)(Math.sin(Math.toRadians(angle)) * (DIM/2)) - DIAMETER/2),
DIAMETER,
DIAMETER
);
}

public static void main (String args[]) {
Example e = new Example();
e.setSize(WINDOW, WINDOW);
e.setVisible(true);
e.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}

最佳答案

作为替代方案,请考虑 Ellipse2D与合适的RenderingHints .显示了典型用法 here .

Ellipse2D circle = new Ellipse2D.Float(…);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHints(…);
g2d.fill(circle);

因为各种 RenderingHints 是依赖于实现的,下面的示例将让您单独评估效果。

image

import java.awt.BasicStroke;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;

/**
* @see https://stackoverflow.com/a/38669048/230513
*/
public class Test {

private void display() {
JFrame f = new JFrame("Test");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new JPanel() {
private static final int N = 8;
private final Ellipse2D ellipse = new Ellipse2D.Float();

@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL,
RenderingHints.VALUE_STROKE_PURE);
g2d.setStroke(new BasicStroke(N));
ellipse.setFrame(N, N, getWidth() - 2 * N, getHeight() - 2 * N);
g2d.draw(ellipse);
}

@Override
public Dimension getPreferredSize() {
return new Dimension(320, 240);
}
});
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}

public static void main(String[] args) {
EventQueue.invokeLater(new Test()::display);
}
}

关于Java Graphics2D 浮点精度 drawOval 替代方案?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38649687/

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