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java - 反转 JFrame 边界

转载 作者:行者123 更新时间:2023-11-30 07:46:26 30 4
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我正在尝试制作一个弹跳球。设置的边界允许球在超出框架边界后从起点开始。我无法让球弹起来。一旦击中边界(框架的外边缘),如何让球弹起?我相信问题出在 moveBall() 方法中。

主类 导入 javax.swing.JFrame;

public class MainForm {

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
MainFrame mainFrame = new MainFrame();
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setSize(220, 270);
mainFrame.setVisible(true);
}

}

二等

import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class MainFrame extends JFrame {

private CustomPanel _panel;

public MainFrame()
{
super("Bouncing Ball");

_panel = new CustomPanel();
add(_panel, BorderLayout.CENTER);
}
}

三等

import java.awt.Graphics;
import javax.swing.JPanel;


public class CustomPanel extends JPanel{

private final BouncingBall _ball1;
private final BouncingBall _ball2;
private final BouncingBall _ball3;

public CustomPanel ()
{
_ball1 = new BouncingBall(this, 20, 3);
Thread thread1 = new Thread(_ball1);
_ball2 = new BouncingBall(this, 40, 6);
Thread thread2 = new Thread(_ball2);
_ball3 = new BouncingBall(this, 60, 9);
Thread thread3 = new Thread(_ball3);

thread1.start();
thread2.start();
thread3.start();
}

@Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);

_ball1.draw(g);
_ball2.draw(g);
_ball3.draw(g);
}
}

四级

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;

import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.JPanel;


public class BouncingBall implements Runnable {

private JPanel _panel;
private int _xComponent;
private int _yComponent;
private int _sleepDelay;

public BouncingBall(JPanel panel, int startingYPosition, int sleepDelay)
{
_panel = panel;
_xComponent = 0;
_yComponent = startingYPosition;
_sleepDelay = sleepDelay;
}

@Override
public void run()
{
while(true)
{
try
{
Thread.sleep(_sleepDelay);

moveBall();
_panel.repaint();
}

catch (InterruptedException ex)
{
Logger.getLogger(BouncingBall.class.getName()).log(Level.SEVERE,null, ex);
}
}
}

public void draw(Graphics g)
{
g.setColor(new Color(255, 0, 0));
g.fillOval(_xComponent, _yComponent, 20, 20);
}

private void moveBall()
{
_xComponent += 2;

Rectangle bounds = _panel.getBounds();

if(_xComponent >= bounds.width)
_xComponent = -_xComponent;
}
}

最佳答案

您需要反转速度(步数)。

假设边界是相对的,位于 (0, 0),并且从边界内开始。

    x += dx;
y += dy;

if (x < 0 || x > bounds.width) {
dx = -dx;
x += dx;
}
if (y < 0 || y > bounds.height) {
dy = -dy;
y += dy;
}

(x _xComponent 的简写)

关于java - 反转 JFrame 边界,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33871935/

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