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java - 在 Netbeans GUI Builder 中开发现有的 GUI 代码

转载 作者:行者123 更新时间:2023-11-30 07:25:15 25 4
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我在 eclipse 中做项目,我做了 swing 部分。但是现在,我希望使用 Netbeans 来完成项目的 Swing 部分,因为它更容易做,而且我将能够更巧妙地完成它,因为我对 swing 及其布局管理器的经验不多。这是我在 stackoverflow 上找到的一个例子,它由一些 swing 组件组成。

import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.*;
import java.util.HashMap;
import java.util.Map;
import javax.imageio.ImageIO;
import javax.swing.*;

public class MoveIcon extends JPanel {

private static final long serialVersionUID = 1L;
private static final String IMAGE_PATH = "http://duke.kenai.com/misc/Bullfight.jpg";
private static final String IMAGE_PATH_PLAYER = "http://duke.kenai.com/iconSized/duke4.gif";
public static final int STEP = 3;
private static final int TIMER_DELAY = STEP * 8;
private BufferedImage bkgrndImage = null;
private BufferedImage playerImage = null;
private Map<Direction, Boolean> directionMap = new HashMap<Direction, Boolean>();
private int playerX = 0;
private int playerY = 0;

enum Direction {

UP(KeyEvent.VK_UP, 0, -1), DOWN(KeyEvent.VK_DOWN, 0, 1),
LEFT(KeyEvent.VK_LEFT, -1, 0), RIGHT(KeyEvent.VK_RIGHT, 1, 0);
private int keyCode;
private int xDirection;
private int yDirection;

private Direction(int keyCode, int xDirection, int yDirection) {
this.keyCode = keyCode;
this.xDirection = xDirection;
this.yDirection = yDirection;
}

public int getKeyCode() {
return keyCode;
}

public int getXDirection() {
return xDirection;
}

public int getYDirection() {
return yDirection;
}
}

public MoveIcon() {
try {
URL bkgrdImageURL = new URL(IMAGE_PATH);
URL playerImageURL = new URL(IMAGE_PATH_PLAYER);
bkgrndImage = ImageIO.read(bkgrdImageURL);
playerImage = ImageIO.read(playerImageURL);
setPreferredSize(new Dimension(bkgrndImage.getWidth(), bkgrndImage.getHeight()));
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
for (Direction direction : Direction.values()) {
directionMap.put(direction, false);
}
setKeyBindings();
Timer timer = new Timer(TIMER_DELAY, new TimerListener());
timer.start();
}

private void setKeyBindings() {
InputMap inMap = getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
ActionMap actMap = getActionMap();
for (final Direction direction : Direction.values()) {
KeyStroke pressed = KeyStroke.getKeyStroke(direction.getKeyCode(), 0, false);
KeyStroke released = KeyStroke.getKeyStroke(direction.getKeyCode(), 0, true);
inMap.put(pressed, direction.toString() + "pressed");
inMap.put(released, direction.toString() + "released");
actMap.put(direction.toString() + "pressed", new AbstractAction() {

private static final long serialVersionUID = 1L;

@Override
public void actionPerformed(ActionEvent e) {
directionMap.put(direction, true);
}
});
actMap.put(direction.toString() + "released", new AbstractAction() {

private static final long serialVersionUID = 1L;

@Override
public void actionPerformed(ActionEvent e) {
directionMap.put(direction, false);
}
});
}

}

@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (bkgrndImage != null) {
g.drawImage(bkgrndImage, 0, 0, null);
}
if (playerImage != null) {
g.drawImage(playerImage, playerX, playerY, null);
}
}

private class TimerListener implements ActionListener {

@Override
public void actionPerformed(ActionEvent e) {
boolean moved = false;
for (Direction direction : Direction.values()) {
if (directionMap.get(direction)) {
playerX += STEP * direction.getXDirection();
playerY += STEP * direction.getYDirection();
moved = true;
}
}
if (moved) {
int x = playerX - 2 * STEP;
int y = playerY - 2 * STEP;
int w = playerImage.getWidth() + 4 * STEP;
int h = playerImage.getHeight() + 4 * STEP;
MoveIcon.this.repaint(x, y, w, h); // !! repaint just the player
}
}
}

private static void createAndShowUI() {
JFrame frame = new JFrame("MoveIcon");
frame.getContentPane().add(new MoveIcon());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}

public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {

@Override
public void run() {
createAndShowUI();
}
});
}
}

问题是:一些 swing 组件已经以编程方式设计,我可以在 netbeans 中打开这个项目并使用它的 GUI Builder 进一步构建 GUI 部分吗?

最佳答案

没有,但是有。

问题与 NetBeans 如何执行其项目和 UI 构建器有关。

Netbeans 在名为“nbproject”的项目文件夹的根目录中放置了一个文件夹,其中包含 Netbeans 独有的内容,而这些内容在 Eclipse 中没有发生(我会解释,但这超出了您的问题范围)。但是,您可以使用 File -> Import Project -> Eclipse Project... 它应该可以工作。

棘手的部分来自 Swing GUI。您完全可以将 Swing 代码导入 Netbeans,但 Netbeans 有它自己的库,它不完全是纯 Swing。它叫做 org.jdesktop.application,它包括 SingleFrameApplicationFrameView 和一些其他定制的东西。当您使用 Netbeans 框架构建应用程序时,它会优先选择这些类而不是“实际的”Swing。您可以使用拖放编辑器吗?我从未尝试过,但我敢打赌答案是否定的。另一方面,我确实有一个正在从事的项目,现在我放弃了 Netbeans Swing,转而使用纯 Swing,如果您可以接受没有拖放功能,那么它实际上还不错。它更加灵活和强大,因为生成的代码不会被编辑阻止。

关于java - 在 Netbeans GUI Builder 中开发现有的 GUI 代码,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11026583/

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