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您好,我正在尝试在我的掷骰子程序旁边添加骰子图像。但是,我一直遇到所有 JLabels
、Jtextfeilds
和 JButtons
消失的问题。
骰子图像:
Craps.java:
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class Craps extends JApplet implements ActionListener{
private static final long serialVersionUID = 1L;
//constant variables for the status of the game
final int WON = 0,LOST =1, CONTINUE = 2;
//other variables used in the program
boolean firstRoll = true;
int sumOfDice = 0;
int myPoint = 0;
int gameStatus = CONTINUE;
int numberHouseWins = 0;
int numberPlayerWins = 0;
String divider = "*******";
int die1,die2,workSum;
//die faces
Image dieFace1,dieFace2,dieFace3,dieFace4,dieFace5,dieFace6;
//graphical user interface components
JLabel dieLabel1, dieLabel2, sumLabel, rollLabel, pointLabel;
JLabel lblHouseWins, lblPlayerWins;
JLabel leftDivider, rightDivider;
JTextField firstDie, secondDie, sum, point;
JTextField txtHouseWins, txtPlayerWins;
JButton roll;
public void paint(Graphics g){
if(die1 == 1){
repaint();
g.drawImage(dieFace1, 0, 0, this);
}
else if( die1 == 2){
repaint();
g.drawImage(dieFace2, 0, 0, this);
}
else if( die1 == 3){
repaint();
g.drawImage(dieFace3, 0, 0, this);
}
else if( die1 == 4){
repaint();
g.drawImage(dieFace4, 0, 0, this);
}
else if( die1 == 5){
repaint();
g.drawImage(dieFace5, 0, 0, this);
}
else if( die1 == 6){
repaint();
g.drawImage(dieFace6, 0, 0, this);
}
if ( die2==1){
repaint();
g.drawImage(dieFace1, 0, 30, this);
}else if( die2 == 2){
repaint();
g.drawImage(dieFace2, 0, 30, this);
}
else if( die2 == 3){
repaint();
g.drawImage(dieFace3, 0, 30, this);
}
else if( die2 == 4){
repaint();
g.drawImage(dieFace4, 0, 30, this);
}
else if( die2 == 5){
repaint();
g.drawImage(dieFace5, 0, 30, this);
}
else if( die2 == 6){
repaint();
g.drawImage(dieFace6, 0, 30, this);
}
}
public void init()
{
//setup graphical user interface components
JPanel display = new JPanel();
display.setLayout(new GridLayout(8, 2, 10, 10));
//creating JLabel Die1 to the display
dieLabel1 = new JLabel("Die 1:",SwingConstants.RIGHT);
display.add(dieLabel1);
firstDie = new JTextField(3);
firstDie.setEditable(false);
display.add(firstDie);
//creating JLabel Die2 to the Display
dieLabel2 = new JLabel("Die 2:",SwingConstants.RIGHT);
display.add(dieLabel2);
secondDie = new JTextField(3);
secondDie.setEditable(false);
display.add(secondDie);
//creating JLabel sum die to the display
sumLabel = new JLabel("Their sum is:",SwingConstants.RIGHT);
display.add(sumLabel);
sum = new JTextField(4);
sum.setEditable(false);
display.add(sum);
//creating JLabel rollLabel to the display
rollLabel= new JLabel("Roll Again",SwingConstants.RIGHT);
display.add(rollLabel);
roll = new JButton("Roll Dice");
roll.addActionListener(this);
display.add(roll);
//creating JLabel pointLabel to the display
pointLabel = new JLabel("Point is:",SwingConstants.RIGHT);
display.add(pointLabel);
point = new JTextField(3);
point.setEditable(false);
display.add(point);
//creating JLabel leftDivider and rightDivider to the display
leftDivider = new JLabel(divider,SwingConstants.RIGHT);
display.add(leftDivider);
rightDivider = new JLabel(divider,SwingConstants.LEFT);
display.add(rightDivider);
//creating JLabel lblPlayerWins and JTextField txtPlayerWins to the display
lblPlayerWins = new JLabel("Player wins:",SwingConstants.RIGHT);
display.add(lblPlayerWins);
txtPlayerWins = new JTextField(4);
txtPlayerWins.setEnabled(false);
display.add(txtPlayerWins);
//creating JLabel lblHouseWins and JTextField txtHouseWins to the display
lblHouseWins = new JLabel("House wins:",SwingConstants.RIGHT);
display.add(lblHouseWins);
txtHouseWins = new JTextField(4);
txtHouseWins.setEnabled(false);
display.add(txtHouseWins);
setContentPane(display);
dieFace1=getImage(getDocumentBase(),"die1.jpg");
dieFace2=getImage(getDocumentBase(), "die2.jpg");
dieFace3=getImage(getDocumentBase(),"die3.jpg");
dieFace4=getImage(getDocumentBase(), "die4.jpg");
dieFace5=getImage(getDocumentBase(),"die5.jpg");
dieFace6=getImage(getDocumentBase(), "die6.jpg");
}
public void actionPerformed(ActionEvent e){
play();
}
public void play(){
if(firstRoll){
sumOfDice = rollDice();
switch (sumOfDice) {
//player wins on first roll
case 7: case 11:
gameStatus = WON;
point.setText("");
break;
//house wins player loses on first roll
case 2:case 3: case 12:
gameStatus = LOST;
point.setText("");
break;
default:
gameStatus = CONTINUE;
myPoint = sumOfDice;
point.setText(Integer.toString(myPoint));
firstRoll = false;
break;
}
}
else{
sumOfDice = rollDice();
if(sumOfDice==myPoint)
gameStatus = WON;
else
if(sumOfDice == 7)
gameStatus = LOST;
}
if(gameStatus == CONTINUE)
showStatus("Roll again");
else{
if(gameStatus == WON){
showStatus("Player wins."+"Click Roll Dice to play again");
numberPlayerWins++;
txtPlayerWins.setText(Integer.toString(numberPlayerWins));
}
else{
showStatus("House wins."+"Click Roll Dice to play again");
numberHouseWins++;
txtHouseWins.setText(Integer.toString(numberHouseWins));
}
firstRoll = true;
}
}
public int rollDice(){
die1 = 1+ (int)(Math.random()*6);
die2 = 1+ (int)(Math.random()*6);
workSum = die1 +die2;
firstDie.setText(Integer.toString(die1));
secondDie.setText(Integer.toString(die2));
sum.setText(Integer.toString(workSum));
return workSum;
}
}
最佳答案
我已经编辑了您的代码并添加了注释来解释我所做的事情及其原因。在代码中解释代码要容易得多,而不是写一大堆解释并引用不同的代码片段。
我删除了您的 paint
方法,因为它不需要,并且在 paint
和 repaint
调用之间无限循环。
注意:对于类型和变量之间的间距感到抱歉,我的 IDE 就是这样设置的。
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JApplet;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingConstants;
public class Craps extends JApplet implements ActionListener {
private static final long serialVersionUID = 1L;
// constant variables for the status of the game
final int WON = 0, LOST = 1, CONTINUE = 2;
// other variables used in the program
boolean firstRoll = true;
int sumOfDice = 0;
int myPoint = 0;
int gameStatus = CONTINUE;
int numberHouseWins = 0;
int numberPlayerWins = 0;
String divider = "*******";
int die1, die2, workSum;
// graphical user interface components
JLabel dieLabel1, dieLabel2, sumLabel, rollLabel, pointLabel;
JLabel lblHouseWins, lblPlayerWins;
JLabel leftDivider, rightDivider;
JTextField firstDie, secondDie, sum, point;
JTextField txtHouseWins, txtPlayerWins;
JButton roll;
// added these two JLabels to display dice ImageIcons
JLabel dieImg1, dieImg2;
// die faces, changed to an array of ImageIcons
ImageIcon dieFaces[];
// moved these into their own function, init is pretty stuffed
public void createImageIcons() {
// create an array of ImageIcons, easier to set JLabels image using
// index rather than 6 if-else-if statements
dieFaces = new ImageIcon[6];
dieFaces[0] = new ImageIcon(getImage(getDocumentBase(), "die1.jpg"));
dieFaces[1] = new ImageIcon(getImage(getDocumentBase(), "die2.jpg"));
dieFaces[2] = new ImageIcon(getImage(getDocumentBase(), "die3.jpg"));
dieFaces[3] = new ImageIcon(getImage(getDocumentBase(), "die4.jpg"));
dieFaces[4] = new ImageIcon(getImage(getDocumentBase(), "die5.jpg"));
dieFaces[5] = new ImageIcon(getImage(getDocumentBase(), "die6.jpg"));
}
public JPanel createTxtImgContainer(JTextField txt, JLabel img) {
JPanel container = new JPanel();
container.setLayout(new GridLayout(1, 2, 10, 10));
txt.setEditable(false);
container.add(txt);
container.add(img);
return container;
}
@Override
public void init() {
// don't know if this is necessary, but it can't hurt
super.init();
// let's load the images first, no need to run a bunch of code and then
// error out on image loading also we can use the ImageIcons after this
createImageIcons();
// setup graphical user interface components
JPanel display = new JPanel();
display.setLayout(new GridLayout(8, 2, 10, 20));
// creating JLabel Die1 to the display
dieLabel1 = new JLabel("Die 1:", SwingConstants.RIGHT);
display.add(dieLabel1);
firstDie = new JTextField(3);
// created dieImg1 here also set the initial ImageIcon to "die6.jpg"
dieImg1 = new JLabel(dieFaces[5]);
// create a JPanel to house the JTextField and JLabel, and it to display
display.add(createTxtImgContainer(firstDie, dieImg1));
// creating JLabel Die2 to the Display
dieLabel2 = new JLabel("Die 2:", SwingConstants.RIGHT);
display.add(dieLabel2);
secondDie = new JTextField(3);
// created dieImg2 here also set the initial image to "die6.jpg"
dieImg2 = new JLabel(dieFaces[5]);
// create a JPanel to house the JTextField and JLabel, and it to display
display.add(createTxtImgContainer(secondDie, dieImg2));
// creating JLabel sum die to the display
sumLabel = new JLabel("Their sum is:", SwingConstants.RIGHT);
display.add(sumLabel);
sum = new JTextField(4);
sum.setEditable(false);
display.add(sum);
// creating JLabel rollLabel to the display
rollLabel = new JLabel("Roll Again", SwingConstants.RIGHT);
display.add(rollLabel);
roll = new JButton("Roll Dice");
roll.addActionListener(this);
display.add(roll);
// creating JLabel pointLabel to the display
pointLabel = new JLabel("Point is:", SwingConstants.RIGHT);
display.add(pointLabel);
point = new JTextField(3);
point.setEditable(false);
display.add(point);
// creating JLabel leftDivider and rightDivider to the display
leftDivider = new JLabel(divider, SwingConstants.RIGHT);
display.add(leftDivider);
rightDivider = new JLabel(divider, SwingConstants.LEFT);
display.add(rightDivider);
// creating JLabel lblPlayerWins and JTextField txtPlayerWins to the
// display
lblPlayerWins = new JLabel("Player wins:", SwingConstants.RIGHT);
display.add(lblPlayerWins);
txtPlayerWins = new JTextField(4);
txtPlayerWins.setEnabled(false);
display.add(txtPlayerWins);
// creating JLabel lblHouseWins and JTextField txtHouseWins to the
// display
lblHouseWins = new JLabel("House wins:", SwingConstants.RIGHT);
display.add(lblHouseWins);
txtHouseWins = new JTextField(4);
txtHouseWins.setEnabled(false);
display.add(txtHouseWins);
setContentPane(display);
}
@Override
public void actionPerformed(ActionEvent e) {
play();
}
public void play() {
if (firstRoll) {
sumOfDice = rollDice();
switch(sumOfDice) {
// player wins on first roll
case 7 :
case 11 :
gameStatus = WON;
point.setText("");
break;
// house wins player loses on first roll
case 2 :
case 3 :
case 12 :
gameStatus = LOST;
point.setText("");
break;
default:
gameStatus = CONTINUE;
myPoint = sumOfDice;
point.setText(Integer.toString(myPoint));
firstRoll = false;
break;
}
}
else {
sumOfDice = rollDice();
if (sumOfDice == myPoint) {
gameStatus = WON;
} else if (sumOfDice == 7) {
gameStatus = LOST;
}
}
if (gameStatus == CONTINUE) {
showStatus("Roll again");
} else {
if (gameStatus == WON) {
showStatus("Player wins." + "Click Roll Dice to play again");
numberPlayerWins++;
txtPlayerWins.setText(Integer.toString(numberPlayerWins));
} else {
showStatus("House wins." + "Click Roll Dice to play again");
numberHouseWins++;
txtHouseWins.setText(Integer.toString(numberHouseWins));
}
firstRoll = true;
}
}
public int rollDice() {
die1 = 1 + (int) (Math.random() * 6);
die2 = 1 + (int) (Math.random() * 6);
workSum = die1 + die2;
firstDie.setText(Integer.toString(die1));
secondDie.setText(Integer.toString(die2));
sum.setText(Integer.toString(workSum));
// set dieImgs to die values - 1, because the array starts at 0 not 1
dieImg1.setIcon(dieFaces[die1 - 1]);
dieImg2.setIcon(dieFaces[die2 - 1]);
return workSum;
}
}
这是小程序运行的屏幕截图:
关于java - 在 JApplet 中显示骰子图像时出现问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37018191/
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