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java - 从 JPanel 添加/删除

转载 作者:行者123 更新时间:2023-11-30 07:20:31 25 4
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我正在尝试制作一个基本 map ,按下一个按钮可以移动一个角色。我正在使用 Netbeans,到目前为止一切顺利!除了尝试从 JPanel 中删除 JLabel 然后向其添加新的 JLabel。

这是我的完整代码:

import java.awt.event.*;
import java.awt.*;
import javax.swing.*;

public class startMap extends JFrame {

public int locX = 1;
public int locY = 1;
ImageIcon tile = new ImageIcon("src/tile.png");
JLabel tileLabel = new JLabel(tile);
ImageIcon berry = new ImageIcon("src/berry.png");
JLabel berryLabel = new JLabel(berry);
ImageIcon blank = new ImageIcon("src/blank.png");
JLabel blankLabel = new JLabel(blank);
JLabel testL = new JLabel("LOL");
JPanel[][] map = new JPanel[7][7];

public startMap() {
setBackground(Color.BLACK);
setFocusable(true);
keyHandler kh = new keyHandler();
addKeyListener(kh);
mapGUI();
}

public void mapGUI() {
JPanel mainP = new JPanel();
mainP.setBackground(Color.BLACK);
mainP.setLayout(new FlowLayout());
for (int x = 0; x < 7; x++) {
for (int i = 0; i < 7; i++) {
map[x][i] = new JPanel();
System.out.println("1");
blankLabel = new JLabel(blank);
map[x][i].setBorder(BorderFactory.createLineBorder(Color.BLACK, 2));
map[x][i].add(blankLabel);
}
}
for (int x = 1; x < 6; x++) {
for (int i = 1; i < 6; i++) {
System.out.println("2");
map[x][i].removeAll();
revalidate();
repaint();
tileLabel = new JLabel(tile);
map[x][i].add(tileLabel);
revalidate();
repaint();
}
}
System.out.println("3");
map[locX][locY].removeAll();
revalidate();
repaint();
map[locX][locY].add(berryLabel);
revalidate();
repaint();
for (int x = 0; x < 7; x++) {
for (int i = 0; i < 7; i++) {
mainP.add(map[x][i]);
}
}

add(mainP);
}

@Override
public void paint(Graphics g) {
super.paint(g);

}

private class keyHandler extends KeyAdapter {

@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
locY+=1;
map[locX][locY].removeAll();
revalidate();
repaint();
map[locX][locY].add(berryLabel);
revalidate();
repaint();


}

}
}

下面是当用户点击 Right 时方 block 发生变化的原因。

这是 KeyAdapter 代码:

private class keyHandler extends KeyAdapter {

@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
locY+=1;
map[locX][locY].removeAll();
revalidate();
repaint();
map[locX][locY].add(berryLabel);
revalidate();
repaint();



}

}}

注意:系统输出只是我用来检查什么时候调用了什么的调试方法。

所以当我运行时它看起来像这样

向右移动并重新生效 $ repaint:

enter image description here

为什么位于1,1的框会变成灰色?

帮助弄清楚如何让方框保持白色方 block 而不是变回灰色。

------------------------------------------------ ------------------

使用上面的完整代码这是主类:

import javax.swing.*;

public class TestGame extends JFrame {

public static void main(String[] args) {
startMap sm = new startMap();
sm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
sm.setVisible(true);
sm.setSize(380,415);
sm.setResizable(false);
}
}

固定版本:

import java.awt.event.*;
import java.awt.*;
import javax.swing.*;

public class startMap extends JFrame {

public int locX = 1;
public int locY = 1;
ImageIcon tile = new ImageIcon("src/tile.png");
JLabel tileLabel = new JLabel(tile);
ImageIcon berry = new ImageIcon("src/berry.png");
JLabel berryLabel = new JLabel(berry);
ImageIcon blank = new ImageIcon("src/blank.png");
JLabel blankLabel = new JLabel(blank);
JLabel testL = new JLabel("LOL");
JPanel[][] map = new JPanel[7][7];

public startMap() {
setBackground(Color.BLACK);
setFocusable(true);
keyHandler kh = new keyHandler();
addKeyListener(kh);
mapGUI();
}

public void mapGUI() {
JPanel mainP = new JPanel();
mainP.setBackground(Color.BLACK);
mainP.setLayout(new FlowLayout());
for (int x = 0; x < 7; x++) {
for (int i = 0; i < 7; i++) {
map[x][i] = new JPanel();
System.out.println("1");
blankLabel = new JLabel(blank);
map[x][i].setBorder(BorderFactory.createLineBorder(Color.BLACK, 2));
map[x][i].add(blankLabel);
}
}
for (int x = 1; x < 6; x++) {
for (int i = 1; i < 6; i++) {
System.out.println("2");
map[x][i].removeAll();
tileLabel = new JLabel(tile);
map[x][i].add(tileLabel);
revalidate();
repaint();
}
}
System.out.println("3");
map[locX][locY].removeAll();
map[locX][locY].add(berryLabel);
revalidate();
repaint();
for (int x = 0; x < 7; x++) {
for (int i = 0; i < 7; i++) {
mainP.add(map[x][i]);
}
}

add(mainP);
}

@Override
public void paint(Graphics g) {
super.paint(g);

}

private class keyHandler extends KeyAdapter {

@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
berryLabel = new JLabel(berry); //THIS
tileLabel = new JLabel(tile); //And THIS had to be RE initialized idk why.
map[locX][locY].removeAll();
map[locX][locY].add(tileLabel);

locY += 1;
map[locX][locY].removeAll();
map[locX][locY].add(berryLabel);
revalidate();
repaint();


}

}
}

最佳答案

应该在添加/删除之后调用

revalidate();
repaint();

不要从paint()调用repaint()

关于java - 从 JPanel 添加/删除,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13968876/

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