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java - 使用枚举数据填充 JavaFX TableView

转载 作者:行者123 更新时间:2023-11-30 06:55:07 25 4
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我正在为一款游戏开发 Javafx 应用程序。我在枚举中存储了一些数据,但似乎无法弄清楚如何轻松地将数据添加到 JavaFX TableView,有人可以帮助我吗?我将使用 fxml 来设置 TableView 的样式。

我希望每个枚举值都在单独的行中,在我想要的列中:

  1. 作为图像的图标。
  2. 排名为整数。
  3. 级别为整数。
  4. 拥有完整的经验。

枚举:

package org.fryslan.ec.hiscore;

import org.fryslan.ec.Core;

public enum Hiscore {

OVERALL(0, "Overall", null),
ATTACK(1, "Attack", "skill_icon_attack.gif"),
DEFENCE(2, "Defence", "skill_icon_defence.gif"),
STRENGTH(3, "Strength", "skill_icon_strength.gif"),
HITPOINTS(4, "Hitpoints", "skill_icon_hitpoints.gif"),
RANGED(5, "Ranged", "skill_icon_ranged.gif"),
PRAYER(6, "Prayer", "skill_icon_prayer.gif"),
MAGIC(7, "Magic", "skill_icon_magic.gif"),
COOKING(8, "Cooking", "skill_icon_cooking.gif"),
WOODCUTTING(9, "Woodcutting", "skill_icon_woodcutting.gif"),
FLETCHING(10, "Fletching", "skill_icon_fletching.gif"),
FISHING(11, "Fishing", "skill_icon_fishing.gif"),
FIREMAKING(12, "Firemaking", "skill_icon_firemaking.gif"),
CRAFTING(13, "Crafting", "skill_icon_crafting.gif"),
SMITHING(14, "Smithing", "skill_icon_smithing.gif"),
MINING(15, "Mining", "skill_icon_mining.gif"),
HERBLORE(16, "Herblore", "skill_icon_herblore.gif"),
AGILITY(17, "Agility", "skill_icon_agility.gif"),
THIEVING(18, "Thieving", "skill_icon_thieving.gif"),
SLAYER(19, "Slayer", "skill_icon_slayer.gif"),
FARMING(20, "Farming", "skill_icon_farming.gif"),
RUNECRAFTING(21, "Runecrafting", "skill_icon_runecraft.gif"),
HUNTER(22, "Hunter", "skill_icon_hunter.gif"),
CONSTRUCTION(23, "Construction", "skill_icon_construction.gif");

private int id;
private String name;
private String icon;
private final String ICON_LOCATION = Core.class.getResource("\\resources\\hiscore\\").getPath();
public static String hiscoreData;

Hiscore(int id, String name, String icon) {
this.id = id;
this.name = name;
this.icon = icon;
}

public int getId() {
return id;
}

public String getName() {
return name;
}

public int getRank() {
String data = hiscoreData.split(" ")[id];
return Integer.parseInt(data.split(",")[0]);
}

public int getLevel() {
String data = hiscoreData.split(" ")[id];
return Integer.parseInt(data.split(",")[1]);
}

public int getExperience() {
String data = hiscoreData.split(" ")[id];
return Integer.parseInt(data.split(",")[2]);
}

public String getIcon() {
return ICON_LOCATION + icon;
}
}

最佳答案

真的没有区别,因为您使用的是 enum:它的工作方式与任何其他类的工作方式完全相同。即您的 FXML 看起来像

<TableView fx:id="table">
<columns>
<TableColumn fx:id="iconCol" text="Icon"/>
<TableColumn fx:id="rankCol" text="Rank"/>
<TableColumn fx:id="levelCol" text="Level"/>
<TableColumn fx:id="experience" text="Experience"/>
</columns>
</TableView>

然后在你的 Controller 中做

public class Controller {

@FXML
private TableView<Hiscore> table ;
@FXML
private TableColumn<Hiscore, String> iconCol ;
@FXML
private TableColumn<Hiscore, Number> rankCol ;
@FXML
private TableColumn<Hiscore, Number> levelCol ;
@FXML
private TableColumn<Hiscore, Number> experienceCol ;

public void initialize() {
iconCol.setCellValueFactory(cellData -> new SimpleStringProperty(cellData.getValue().getIcon()));
rankCol.setCellValueFactory(cellData -> new SimpleIntegerProperty(cellData.getValue().getRank()));
// etc etc
}
}

要将图标显示为图像,您需要在 iconCol 上有一个单元工厂:

iconCol.setCellFactory(col -> new TableCell<Hiscore, String>() {
private final ImageView imageView = new ImageView();
@Override
protected void updateItem(String imageURL, boolean empty) {
super.updateItem(image, empty) ;
if (empty) {
setGraphic(null);
} else {
Image image = new Image(imageURL, true);
imageView.setImage(image);
setGraphic(imageView);
}
}
});

这当然假定 getIcon() 方法返回图像的适当 URL。 (ICON_LOCATION 对我来说毫无意义:为什么 URL 中有反斜杠?)

最后,您可以用

填充表格
table.getItems().addAll(Hiscore.values());

关于java - 使用枚举数据填充 JavaFX TableView,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35704719/

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