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javascript - FabricJS:大网格对象模糊

转载 作者:行者123 更新时间:2023-11-30 06:24:00 68 4
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我想用fabricjs画一个大格子,但是太模糊了。我使用 fabricJS canvas.toSVG() 导出到 svg 文件,然后在浏览器中打开 svg 文件,效果很好。所以我认为这很可能是边缘的错误。

测试代码为:

var data = [];
var temp = [0,0,-0.012,-0.012,-0.012,-0.012,-0.012,-0.012,0,0,-0.012,-0.012,0,0.049,0.073,0.049,0.049,0.037,-0.012,-0.012,-0.024,-0.049,-0.024,-0.049,-0.061,-0.012,-0.061,-0.086,0.061,0.146,0.354,0.403,-0.647,-1.88,-1.672,-0.757,-0.33,-0.098,0.024,0.012,0.073,0.122,0.098,0.146,0.183,0.171,0.207,0.232];
for (var i = 0; i < 200; i++) {
data = data.concat(temp);
}

// case 1 : blurry
var canvas1 = new fabric.Canvas("ecg1");
var width = 8000;
var height = 400;
canvas1.setWidth(width);
canvas1.setHeight(height);
var bg1 = getBackgroundPath(width, height);
var ecg1 = getEcgPath(data);
canvas1.add(bg1);
canvas1.add(ecg1);
canvas1.renderAll(); // blurry

// case 2 : ok
var canvas2 = new fabric.Canvas("ecg2");
var data2 = data.slice(0, 3000);
width = 1000;
height = 400;
canvas2.setWidth(width);
canvas2.setHeight(height);
var bg2 = getBackgroundPath(width, height);
var ecg2 = getEcgPath(data2);
canvas2.add(bg2);
canvas2.add(ecg2);
canvas2.renderAll();

// case 3 : blurry
var canvas3 = new fabric.Canvas("ecg3");
canvas3.setWidth(width);
canvas3.setHeight(height);
canvas3.add(new fabric.Group([bg2, ecg2]));
canvas3.renderAll();

function getBackgroundPath(width, height) {
var grid = [];
for (var y = 0; y <= height; y += 10) {
grid.push("M");
grid.push("0");
grid.push(y);
grid.push("H");
grid.push(width);
}
for (var x = 0; x <= width; x += 10) {
grid.push("M");
grid.push(x);
grid.push("0");
grid.push("V");
grid.push(height);
}
return new fabric.Path(grid.join(" "), {
top : 0,
left : 0,
stroke: 'pink',
strokeWidth: 1
});
}
function getEcgPath(data) {
var xm = 2;
var ym = 100;
var max = Math.max.apply(Math, data);
var path = [];
for (var i = 0; i < data.length; i++) {
path.push("L");
path.push(i * xm);
path.push((max - data[i]) * ym);
}
path[0] = "M";
return new fabric.Path(path.join(" "), {
top : 0,
left : 0,
fill : '',
stroke: 'black',
strokeWidth: 1
});
}
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
</head>
<body>
<canvas id="ecg1"></canvas>
<canvas id="ecg2"></canvas>
<canvas id="ecg3"></canvas>

<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.3.3/fabric.min.js" ></script>
</body>
</html>

结果是 enter image description here enter image description here

最佳答案

请在这里进一步阅读: http://fabricjs.com/fabric-object-caching

这个问题实际上很容易解决,即禁用 ECG 行的缓存。如果您的应用程序只需要绘制一条大路径或一小部分路径,则不需要缓存。

缓存是如何工作的?缓存在单独的 Canvas 上绘制对象,然后在移动它时每帧重复使用该 Canvas 。这比必须为许多对象在每一帧执行多个填充和描边操作要好得多,尤其是当对象很复杂时。

为了避免性能缺陷,用于缓存的 Canvas 默认限制为 2 兆像素(您可以将其上推更改 fabric.perfLimitSizeTotal ),无论百万像素大小是多少,最大尺寸默认限制为 4096(如果您不需要支持 ie11,您可以通过改变 fabric.maxCacheSideLimit 使其变大)。

在您的情况下,路径由 cpu 顺利处理。

对于网格,我们需要更多代码。

var data = [];
var temp = [0,0,-0.012,-0.012,-0.012,-0.012,-0.012,-0.012,0,0,-0.012,-0.012,0,0.049,0.073,0.049,0.049,0.037,-0.012,-0.012,-0.024,-0.049,-0.024,-0.049,-0.061,-0.012,-0.061,-0.086,0.061,0.146,0.354,0.403,-0.647,-1.88,-1.672,-0.757,-0.33,-0.098,0.024,0.012,0.073,0.122,0.098,0.146,0.183,0.171,0.207,0.232];
for (var i = 0; i < 200; i++) {
data = data.concat(temp);
}

// case 1 : blurry
var canvas1 = new fabric.Canvas("ecg1");
var width = 8000;
var height = 400;
canvas1.setWidth(width);
canvas1.setHeight(height);
var bg1 = getBackgroundPath(width, height);
var ecg1 = getEcgPath(data);
canvas1.add(bg1);
canvas1.add(ecg1);
canvas1.renderAll(); // blurry


function getBackgroundPath(width, height) {
var grid = [];
for (var y = 0; y <= height; y += 10) {
grid.push("M");
grid.push("0");
grid.push(y);
grid.push("H");
grid.push(width);
}
for (var x = 0; x <= width; x += 10) {
grid.push("M");
grid.push(x);
grid.push("0");
grid.push("V");
grid.push(height);
}
return new fabric.Path(grid.join(" "), {
top : 0,
left : 0,
stroke: 'pink',
strokeWidth: 1
});
}
function getEcgPath(data) {
var xm = 2;
var ym = 100;
var max = Math.max.apply(Math, data);
var path = [];
for (var i = 0; i < data.length; i++) {
path.push("L");
path.push(i * xm);
path.push((max - data[i]) * ym);
}
path[0] = "M";
return new fabric.Path(path.join(" "), {
top : 0,
left : 0,
fill : '',
stroke: 'black',
strokeWidth: 1,
objectCaching: false,
});
}
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
</head>
<body>
<canvas id="ecg1"></canvas>
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.3.3/fabric.min.js" ></script>
</body>
</html>

关于javascript - FabricJS:大网格对象模糊,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/51567617/

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