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java - 如何重叠java图形和图像并使其看起来不错?

转载 作者:行者123 更新时间:2023-11-30 06:21:25 28 4
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我的问题很具体。我正在开发一款游戏,其中有一个可以从敌人身上掉落的药水 jar 。药水 jar 的图像是一个带有黑色边框和不透明白色背景的透明 jar 。之所以有不透明的白色背景,是因为我还需要画出 jar 里还剩下多少药水。我目前这样做的方法是:

  1. 画一个高度为H的矩形,表示还剩多少药水
  2. 在矩形顶部绘制药水 jar 图像。

因此,这将与绘制的难看的红色矩形重叠,以表示药水透明区域周围不透明的白色空间剩余的药水量。这是结果的图像:

http://i.imgur.com/j7ydEBF.png

问题的出现是因为药水 jar 在游戏中看起来确实很糟糕。白色背景看起来很糟糕。

我的问题是:有没有办法去除不透明的白色背景,同时仍然能够准确地将药水 jar “填充”到图像定义的空间中?

最佳答案

基本上,您可以创建原始图像的“蒙版”,它可以从图像的非不透明部分生成。

所以我创建了两个药水图像(当然你可以使用 sprite 表)。一种中心不透明,另一种透明(仅轮廓)。

Base Outline

由此,我能够生成第一张图像的 mask (以我想要的颜色),使用子图像减少我想要使用的图像数量,然后渲染它和轮廓

enter image description here

import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class TestOverlay {

public static void main(String[] args) {
new TestOverlay();
}

public TestOverlay() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}

JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}

public class TestPane extends JPanel {

private BufferedImage potionBase;
private BufferedImage potionOutline;
private float value = 1f;

public TestPane() {
try {
potionBase = ImageIO.read(new File("Potion.png"));
potionOutline = ImageIO.read(new File("PotionOutline.png"));
} catch (IOException ex) {
ex.printStackTrace();
}

Timer timer = new Timer(40, new ActionListener() {

@Override
public void actionPerformed(ActionEvent e) {
value = value - 0.01f;
if (value < 0) {
value = 1f;
}
repaint();
}
});
timer.start();
}

@Override
public Dimension getPreferredSize() {
return potionBase == null ? super.getPreferredSize() : new Dimension(potionBase.getWidth(), potionBase.getHeight());
}

@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
BufferedImage mask = generateMask(potionBase, Color.RED, 1f);

int y = (int) (mask.getHeight() * (1f - value));
if (y < mask.getHeight()) {

mask = mask.getSubimage(0, y, mask.getWidth(), mask.getHeight() - y);

}

int x = (getWidth() - mask.getWidth()) / 2;
y = y + ((getHeight() - potionOutline.getHeight()) / 2);

g2d.drawImage(mask, x, y, this);
y = ((getHeight() - potionOutline.getHeight()) / 2);
g2d.drawImage(potionOutline, x, y, this);
g2d.dispose();
}

}

public static BufferedImage generateMask(BufferedImage imgSource, Color color, float alpha) {

int imgWidth = imgSource.getWidth();
int imgHeight = imgSource.getHeight();

BufferedImage imgMask = createCompatibleImage(imgWidth, imgHeight, Transparency.TRANSLUCENT);
Graphics2D g2 = imgMask.createGraphics();

g2.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);

g2.drawImage(imgSource, 0, 0, null);
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
g2.setColor(color);

g2.fillRect(0, 0, imgSource.getWidth(), imgSource.getHeight());
g2.dispose();

return imgMask;

}

public static BufferedImage createCompatibleImage(int width, int height, int transparency) {

BufferedImage image = getGraphicsConfiguration().createCompatibleImage(width, height, transparency);
image.coerceData(true);
return image;

}

public static GraphicsConfiguration getGraphicsConfiguration() {

return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();

}

}

现在,解决了这个问题,我应该做的就是简单地创建一个“填充”药水和一个“空”药水(其内部容器是空的)并简单地使用相同的过程生成子图像(的装满的 jar )而不是生成面具......但它很有趣;)

基本上,这意味着“空” jar 可以是完全透明的(轮廓除外),您可以在“内部”进行绘画...

这是基于为图像着色的概念,如所演示的 here

关于java - 如何重叠java图形和图像并使其看起来不错?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20556594/

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