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java - 刽子手图片没有改变

转载 作者:行者123 更新时间:2023-11-30 05:52:00 24 4
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我正忙着编写一个刽子手应用程序,目前我正在检查某些代码是否有效...现在我还没有隐藏单词部分,所以我使用 if 语句代替该代码作为补充代码:

 if(original.indexOf(button.getText())!=-1){
JOptionPane.showMessageDialog(null, "Your word does contain" + text );
}
else{
JOptionPane.showMessageDialog(null, "There is no" + text );
error++;
}
}

无论如何,当我按下不在单词中的按钮时,它会根据以下内容添加到我的错误中

error++;

它只找到单词中的第一个字母。我的一个词是恐龙,当我按 D 时,它说“是的,有一个 D”,但是当我按 A 时,它说“不,没有我”,显然是

谁能帮忙

这是我的完整代码

import java.awt.*;
import java.awt.event.*;
import java.util.Arrays;
import javax.swing.*;
import java.io.*;
import java.util.ArrayList;
import java.util.Random;
import java.util.List;

public final class Hangman extends JFrame implements ActionListener{
String original = readWord();
int error = 0;
String imageName;

JButton btnAddWord = new JButton("Add New Word");
JButton btnRestart = new JButton("Restart");
JButton btnHelp = new JButton("Help");
JButton btnExit = new JButton("Exit");

JLabel word = new JLabel(original);

static JPanel panel1 = new JPanel();
static JPanel panel2 = new JPanel();
static JPanel panel3 = new JPanel();
static JPanel panel4 = new JPanel();

public Hangman(){
Container content =getContentPane();
content.setLayout(new GridLayout(0,1));

if(error >= 0) imageName = "hangman1.jpg";
if(error >= 1) imageName = "hangman2.jpg";
if(error >= 2) imageName = "hangman3.jpg";
if(error == 3) imageName = "hangman4.jpg";
if(error == 4) imageName = "hangman5.jpg";
if(error == 5) imageName = "hangman6.jpg";
if(error == 7) imageName = "hangman7.jpg";
ImageIcon icon = null;
if(imageName != null){
icon = new ImageIcon(imageName);
}
JLabel image = new JLabel();
image.setIcon(icon);

btnAddWord.addActionListener(this);
btnRestart.addActionListener(this);
btnHelp.addActionListener(this);
btnExit.addActionListener(this);

panel2.add(image);
panel3.add(word);
panel4.add(btnAddWord);
panel4.add(btnRestart);
panel4.add(btnHelp);
panel4.add(btnExit);

for(char i = 'A'; i <= 'Z'; i++){
String buttonText = new Character(i).toString();
JButton button = getButton(buttonText);
panel1.add(button);
}
}

public JButton getButton(final String text){
final JButton button = new JButton(text);
button.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
if(original.indexOf(button.getText())!=-1){
JOptionPane.showMessageDialog(null, "Your word does contain " + text );
}
else{
JOptionPane.showMessageDialog(null, "There is no " + text );
error++;
}
}
});
return button;
}
public String readWord(){
try{
BufferedReader reader = new BufferedReader(new FileReader("Words.txt"));
String line = reader.readLine();
List<String> words = new ArrayList<String>();
while(line != null){
String[] wordsLine = line.split(" ");
boolean addAll = words.addAll(Arrays.asList(wordsLine));
line = reader.readLine();
}
Random rand = new Random(System.currentTimeMillis());
String randomWord = words.get(rand.nextInt(words.size()));
return randomWord;

}catch (Exception e){
return null;
}
}
public void actionPerformed(ActionEvent e){
if(e.getSource() == btnAddWord){
try{
FileWriter fw = new FileWriter("Words.txt", true);
PrintWriter pw = new PrintWriter(fw, true);

String word = JOptionPane.showInputDialog("Please enter a word: ");

pw.println(word);
pw.close();
}
catch(IOException ie){
System.out.println("Error Thrown" + ie.getMessage());
}
}
if(e.getSource() == btnRestart){

}
if(e.getSource() == btnHelp){
String message = "The word to guess is represented by a row of dashes, giving the number of letters and category of the word."
+ "\nIf the guessing player suggests a letter which occurs in the word, the other player writes it in all its correct positions."
+ "\nIf the suggested letter does not occur in the word, the other player draws one element of the hangman diagram as a tally mark."
+ "\n"
+ "\nThe game is over when:"
+ "\nThe guessing player completes the word, or guesses the whole word correctly"
+ "\nThe other player completes the diagram";
JOptionPane.showMessageDialog(null,message, "Help",JOptionPane.INFORMATION_MESSAGE);
}
if(e.getSource() == btnExit){
System.exit(0);
}
}

public static void main (String [] args){
Hangman frame = new Hangman();
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 600);
frame.add(panel1, BorderLayout.NORTH);
frame.add(panel2, BorderLayout.CENTER);
frame.add(panel3, BorderLayout.SOUTH);
frame.add(panel4, BorderLayout.SOUTH);
}
}

最佳答案

我的第一个猜测是您的文本比较区分大小写。

"Dinosaur".indexOf("A")"Dinosaur".indexOf("a") 不同

我建议您在比较时将文本转换为普通大小写。

original.toLowerCase().indexOf(button.getText().toLowerCase())!=-1

关于java - 刽子手图片没有改变,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12151399/

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