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c++ - Boost::MSM:转换优先级

转载 作者:行者123 更新时间:2023-11-30 05:46:14 26 4
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我尝试使用 boost::MSM 实现一个简单的状态机以进行测试。有几个事件必须按正确的顺序处理,所以我推迟了目前不允许的其他事件。我尝试推迟转换表中的事件,以便在一个地方寻找它,尽管要查看所有状态,他们推迟了哪些事件。

我试图改变过渡行来改变它们的优先级,但没有帮助。如果我取消从 live_got_image 到 live_wait_for_image 的匿名转换,它会按预期工作,但我想自动转换以重复进入状态 live_wait_for_image/live_got_image 直到发送 ev_stop_live。

我希望得到以下输出:

entering: fsm_master
entering: not_ready
no transition from state 0 on event struct `anonymous namespace'::ev_stop_live
leaving: not_ready
starting: live_wait_for_image
leaving: live_wait_for_image
starting: live_got_image
leaving: live_got_image
entering: not_ready

但实际上我得到了以下输出:

entering: fsm_master
entering: not_ready
no transition from state 0 on event struct `anonymous namespace'::ev_stop_live
leaving: not_ready
starting: live_wait_for_image
leaving: live_wait_for_image
starting: live_got_image
leaving: live_got_image
starting: live_wait_for_image

我使用 boost 1.57.0 和 MSVC-2013 (VS-12)。

谁能给我一个有用的提示?

乔治

代码如下:

#include <iostream>
// back-end
#include <boost/msm/back/state_machine.hpp>
//front-end
#include <boost/msm/front/state_machine_def.hpp>
#include <boost/msm/front/functor_row.hpp>

namespace msm = boost::msm;
namespace mpl = boost::mpl;

namespace
{
using namespace boost::msm::front;

// events
struct ev_start_stop {};
struct ev_start_live {};
struct ev_stop_live {};
struct ev_learn {};
struct ev_load {};

struct ev_got_image { int payload; };

// front end: define the FSM structure
struct fsm_master_ : public msm::front::state_machine_def<fsm_master_> {
typedef int activate_deferred_events;

template <class Event, class FSM>
void on_entry(Event const&, FSM&)
{
std::cout << "entering: fsm_master" << std::endl;
}
template <class Event, class FSM>
void on_exit(Event const&, FSM&)
{
std::cout << "leaving: fsm_master" << std::endl;
}

// the fsm states which are not sub state machines
struct not_ready : public msm::front::state<> {
template <class Event, class FSM>
void on_entry(Event const&, FSM&) { std::cout << "entering: not_ready" << std::endl; }
template <class Event, class FSM>
void on_exit(Event const&, FSM&) { std::cout << "leaving: not_ready" << std::endl; }
};

// The list of FSM states
struct live_wait_for_image : public msm::front::state<>
{
template <class Event, class FSM>
void on_entry(Event const&, FSM&) { std::cout << "starting: live_wait_for_image" << std::endl; }
template <class Event, class FSM>
void on_exit(Event const&, FSM&) { std::cout << "leaving: live_wait_for_image" << std::endl; }
};

struct live_got_image : public msm::front::state<>
{
// here we got the image and we can check, if we need to react on an external event
// otherwise transit to wait_for_image and fetch the next image
template <class Event, class FSM>
void on_entry(Event const&, FSM&) { std::cout << "starting: live_got_image" << std::endl; }
template <class Event, class FSM>
void on_exit(Event const&, FSM&) { std::cout << "leaving: live_got_image" << std::endl; }
};

// ---------------------------------------------------
// initial state: fsm_master_
typedef not_ready initial_state;

typedef fsm_master_ l;
struct transition_table : mpl::vector<
// Start Event Next Action Guard
// +---------------------+----------------+-------------------+-------------------+----------------+
_row < not_ready, ev_start_live, live_wait_for_image >,

_row < live_wait_for_image, ev_got_image, live_got_image >,
Row < live_wait_for_image, ev_stop_live, none , Defer , none >,

_row < live_got_image, none, live_wait_for_image >,
_row < live_got_image, ev_stop_live, not_ready >
// +---------------------+----------------+-------------------+-------------------+----------------+
> {};

// Replaces the default no-transition response.
template <class FSM, class Event>
void no_transition(Event const& e, FSM&, int state)
{
std::cout << "no transition from state " << state
<< " on event " << typeid(e).name() << std::endl;
}

};

// back-end: fsm_master
typedef msm::back::state_machine<fsm_master_> fsm_master;
}

void test() {
fsm_master s;
s.start();

s.process_event(ev_stop_live()); // this gets no transitioned

s.process_event(ev_start_live()); // this one enters live
s.process_event(ev_stop_live()); // this gets defered
s.process_event(ev_got_image()); // this one enters got_image and the stop live should get processed.

// now we should be in not ready again, but we are still in live_wait_for_image

}
int main()
{
test();
return 0;
}

最佳答案

我在 Christophe 的邮件列表上得到了以下答复:


你好,

I try to use boost::MSM to implement a simple state machine for testing purpose. There are several events which have to be processed in the right order, so i defer the other events, which are currently not allowed. I try to defer the events in the transition table, to have one place to look for it, despite having all states to look, what events they defer.

I tried to change the transition rows to change their priorities, but it didnt help. If i unkomment the anonymous transition from live_got_image to live_wait_for_image, it works as expected, but i want to transition automaticly to repeatedly enter the states live_wait_for_image/live_got_image until the ev_stop_live get sent.

恐怕不行。根据 MSM 试图遵循的 UML 标准,匿名转换比延迟事件具有更高的优先级。如果队列中有延迟事件,您可以在匿名转换中使用守卫来禁用它,例如:

struct OnlyIfNoDeferred
{
template<class Event, class Fsm, class SourceState, class TargetState>
bool operator()(Event const &, Fsm & aFsm, SourceState &, TargetState &)
{
return aFsm.get_deferred_queue().empty();
}
};

当我们谈论匿名转换时,我“反复”阅读,但请注意不要添加另一个匿名转换,否则您可能会陷入无限循环的匿名转换。

HTH,

克里斯托夫

关于c++ - Boost::MSM:转换优先级,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29009873/

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