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c++ - 如何将 peek 函数添加到我的堆类中?

转载 作者:行者123 更新时间:2023-11-30 05:35:52 24 4
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我对 Heap.h 和 cpp 文件以及 PQ.. 中的先前代码进行了一些更改,并添加了一个 PQ.cpp。我正在尝试创建一个堆 ADT,它将成为优先级队列的堆实现。我只是想在堆声明中添加一个 peek 函数,但我不能不收到错误。其中包括这些错误。

体系结构 x86_64 的 undefined symbol : “PrecondViolatedExcep::PrecondViolatedExcep(std::__1::basic_string, std::__1::allocator > const&)”,引用自: PQ.o 中的 pqClass::peek() 常量 Heap.o 中的 heapClass::peekTop() 常量 “itemClass::GetDirection() 常量”,引用自: enqRequest(int, int, int, bool, itemClass&, pqClass, pqClass) 在 main.old: 找不到体系结构 x86_64 的符号clang:错误:链接器命令失败,退出代码为 1(使用 -v 查看调用)

堆.h

// *********************************************************
// Header file Heap.h for the ADT heap.
// *********************************************************

#include "Data.h" // definition of itemClass

#pragma once

const int MAX_HEAP = 20;
typedef itemClass keyType;

typedef itemClass heapItemType;

class heapClass
{
public:
heapClass(); // default constructor
// copy constructor and destructor are
// supplied by the compiler

// heap operations:
virtual bool HeapIsEmpty() const;
// Determines whether a heap is empty.
// Precondition: None.
// Postcondition: Returns true if the heap is empty;
// otherwise returns false.

virtual void HeapInsert(const heapItemType& NewItem,
bool& Success);
// Inserts an item into a heap.
// Precondition: NewItem is the item to be inserted.
// Postcondition: If the heap was not full, NewItem is
// in its proper position and Success is true;
// otherwise Success is false.

virtual void HeapDelete(heapItemType& RootItem,
bool& Success);
// Retrieves and deletes the item in the root of a heap.
// This item has the largest search key in the heap.
// Precondition: None.
// Postcondition: If the heap was not empty, RootItem
// is the retrieved item, the item is deleted from the
// heap, and Success is true. However, if the heap was
// empty, removal is impossible and Success is false.

heapItemType peekTop() const throw(PrecondViolatedExcep);
protected:
void RebuildHeap(int Root);
// Converts the semiheap rooted at index Root
// into a heap.

private:
heapItemType Items[MAX_HEAP]; // array of heap items
int Size; // number of heap items
}; // end class
// End of header file.

堆.cpp

// *********************************************************
// Implementation file Heap.cpp for the ADT heap.
// *********************************************************
#include "Heap.h" // header file for heap

heapClass::heapClass() : Size(0)
{
} // end default constructor

bool heapClass::HeapIsEmpty() const
{
return bool(Size == 0);
} // end HeapIsEmpty

void heapClass::HeapInsert(const heapItemType& NewItem,
bool& Success)
// Method: Inserts the new item after the last item in the
// heap and trickles it up to its proper position. The
// heap is full when it contains MAX_HEAP items.
{
Success = bool(Size < MAX_HEAP);

if (Success)
{ // place the new item at the end of the heap
Items[Size] = NewItem;

// trickle new item up to its proper position
int Place = Size;
int Parent = (Place - 1)/2;
while ( (Parent >= 0) &&
(Items[Place].Key() > Items[Parent].Key()) )
{ // swap Items[Place] and Items[Parent]
heapItemType Temp = Items[Parent];
Items[Parent] = Items[Place];
Items[Place] = Temp;

Place = Parent;
Parent = (Place -1 )/2;
} // end while

++Size;
} // end if
} // end HeapInsert

void heapClass::HeapDelete(heapItemType& RootItem,
bool& Success)
// Method: Swaps the last item in the heap with the root
// and trickles it down to its proper position.
{
Success = bool(!HeapIsEmpty());

if (Success)
{ RootItem = Items[0];
Items[0] = Items[--Size];
RebuildHeap(0);
} // end if
} // end HeapDelete

void heapClass::RebuildHeap(int Root)
{
// if the root is not a leaf and the root's search key
// is less than the larger of the search keys in the
// root's children
int Child = 2 * Root + 1; // index of root's left
// child, if any
if ( Child < Size )
{ // root is not a leaf, so it has a left child at Child
int RightChild = Child + 1; // index of right child,
// if any

// if root has a right child, find larger child
if ( (RightChild < Size) &&
(Items[RightChild].Key() > Items[Child].Key()) )
Child = RightChild; // index of larger child

// if the root's value is smaller than the
// value in the larger child, swap values
if ( Items[Root].Key() < Items[Child].Key() )
{ heapItemType Temp = Items[Root];
Items[Root] = Items[Child];
Items[Child] = Temp;

// transform the new subtree into a heap
RebuildHeap(Child);
} // end if
} // end if

// if root is a leaf, do nothing
} // end RebuildHeap

heapItemType heapClass::peekTop() const throw(PrecondViolatedExcep)
{
if (HeapIsEmpty())
throw PrecondViolatedExcep("Attempted peek into an empty heap.");

return Items[0];
} // end peekTop

优先队列PQ.h

   // *********************************************************
// Header file PQ.h for the ADT priority queue.
// Heap implementation.
// *********************************************************
#include "Heap.h" // ADT heap operations

typedef heapItemType pqItemType;

class pqClass
{
public:
// default constructor, copy constructor, and
// destructor are supplied by the compiler

// priority-queue operations:
virtual bool PQueueIsEmpty() const;
virtual void PQueueInsert(const pqItemType& NewItem,
bool& Success);
virtual void PQueueDelete(pqItemType& PriorityItem,
bool& Success);

pqItemType peek() const throw(PrecondViolatedExcep);

private:
heapClass H;
}; // end class
// End of header file.

PQ.cpp

#include <stdio.h>
// *********************************************************
// Implementation file PQ.cpp for the ADT priority queue.
// A heap represents the priority queue.
// *********************************************************
#include "PQ.h" // header file for priority queue

bool pqClass::PQueueIsEmpty() const
{
return H.HeapIsEmpty();
} // end PQueueIsEmpty

void pqClass::PQueueInsert(const pqItemType& NewItem,
bool& Success)
{
H.HeapInsert(NewItem, Success);
} // end PQueueInsert

void pqClass::PQueueDelete(pqItemType& PriorityItem,
bool& Success)
{
H.HeapDelete(PriorityItem, Success);
} // end PQueueDelete

pqItemType pqClass::peek() const throw(PrecondViolatedExcep) {
try
{
return H.peekTop();
}
catch (PrecondViolatedExcep e) {
throw PrecondViolatedExcep("Attempted peek into an empty priority queue."); } // end try/catch
} // end peek
// End of implementation file.

最佳答案

您需要将 const 添加到 .cpp 文件中的函数签名,以便它与 .h 文件中的签名相匹配。

关于c++ - 如何将 peek 函数添加到我的堆类中?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33727383/

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