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c++ - 构建/组织文件系统文件夹的链表

转载 作者:行者123 更新时间:2023-11-30 05:03:09 25 4
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TLDR:

I need to know how I can represent a filesystem using a linked-list struct, when the node traversal is in a weirdly reversed depth-first, alphabetical order, knowing only two things at a time:

  • The full file (or folder) path, and:
  • Is this node a file, or a folder?


详细信息:

UE4 通过 IPlatformFile 支持内置的跨平台文件系统操作.
对于文件系统遍历,它们包括以下方法:

我的目标是填写以下结构:

struct FFolderNode
{
public:
FFolderNode() : FFolderNode(nullptr, TEXT(""), TEXT("")) {};
FFolderNode(const FString& Path, const FString& Name) : FFolderNode(nullptr, Path, Name) {};
FFolderNode(FFolderNode *ParentNode, const FString& Path, const FString& Name) : ParentNode(ParentNode), Path(Path), Name(Name)
{
ID = FGuid::NewGuid();
};

// Makes it easier to identify, map & find this node
FGuid ID;
// The name of this directory
FString Name;
// The path of this directory
FString Path;
// The filenames this directory contains
TArray<FString> FileNames;
// The upwards directory (equivalent to the path "..")
FFolderNode *ParentNode;
// The subfolders (if any) contained within this directory
TArray<FFolderNode*> ChildNodes;
};


我遇到的问题...
我将项目的 Contents 文件夹路径传递给 IPlatformFile::IterateDirectory,它会执行以下操作: enter image description here

看起来像字母顺序?所以我不确定从哪里开始。
似乎我需要能够在创建和分配他们的 parent 之前创建节点,并且没有任何真正的所有权先验知识,除了当前访问的节点是文件或文件夹,并且它是作为字符串的完整路径。

IPlatformFile::FDirectoryVisitor::VisitIterateDirectory 调用的递归函数...引擎源似乎创建了一个内联类,它是 FDirectoryVisitor 的子类并覆盖此方法,这就是我在代码中所做的:

FFolderNode UDSAssetManager::GetContentTree()
{
static auto ContentPath = FPaths::ConvertRelativePathToFull(FPaths::GameContentDir());

class FFolderVisitor : public IPlatformFile::FDirectoryVisitor
{
public:
IPlatformFile& PlatformFile;

FFolderVisitor(IPlatformFile& InPlatformFile) :
PlatformFile(InPlatformFile), RootNode(nullptr), PreviousNode(nullptr),
FolderDepth(-1), PreviousDepth(-1) {};

FFolderNode *CreateRootNode(const FString& Path, const FString& Name)
{
VisitedNodes.Empty();
if (RootNode != nullptr)
delete RootNode; // TODO: Traverse entire tree, releasing memory for all child nodes

TArray<FString> SubPath;
Path.ParseIntoArray(SubPath, TEXT("/"));
if (SubPath.Num() > 0 && SubPath[SubPath.Num() - 1] == Name)
SubPath.RemoveAt(SubPath.Num() - 1);

return RootNode = new FFolderNode(FString::Join(SubPath, TEXT("/")), Name);
};

virtual bool Visit(const TCHAR* FilenameOrDirectory, bool bIsDirectory) override
{
auto Path = FString(FilenameOrDirectory);
auto Result = PlatformFile.IterateDirectory(FilenameOrDirectory, *this);

if (RootNode == nullptr)
return false;

FFolderNode *ThisNode = nullptr;
if (VisitedNodes.Num() < 1)
ThisNode = RootNode;
else
ThisNode = new FFolderNode();

auto TempPath = Path.Replace(*ContentPath, TEXT(""));
TArray<FString> PathArray;
TempPath.ParseIntoArray(PathArray, TEXT("/"));
FolderDepth = PathArray.Num();

//
// DO SOMETHING here, even though RootNode is NOT guaranteed
// to be the actual root of the tree... ?
//

PreviousNode = ThisNode;
PreviousDepth = FolderDepth;
VisitedNodes.Add(ThisNode);

return true;
};

FORCEINLINE FFolderNode GetRootNode() const {
if (RootNode == nullptr)
return FFolderNode();
return *RootNode;
};

private:
FFolderNode *RootNode;
FFolderNode *PreviousNode;
int32 FolderDepth;
int32 PreviousDepth;
TArray<FFolderNode*> VisitedNodes;
};

FFolderVisitor FolderList(FPlatformFileManager::Get().GetPlatformFile());
auto RootNode = FolderList.CreateRootNode(ContentPath, TEXT("Content"));
FolderList.PlatformFile.IterateDirectory(*ContentPath, FolderList);

return *RootNode;
}

如何使用引擎遍历文件结构的方式正确构建链表?

最佳答案

FFolderVisitor::Visit 中调用 IterateDirectory 似乎实际上导致了奇怪的遍历顺序。在创建一个单独的方法来处理根节点的初始化并从那里调用 IterateDirectory 之后,遍历以正确的 DFS 顺序进行。

关于c++ - 构建/组织文件系统文件夹的链表,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49568895/

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