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c++ - SDL_RenderCopy 没有做任何事情

转载 作者:行者123 更新时间:2023-11-30 04:54:54 25 4
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我正在调用 SDL_RenderCopy,它被调用并正常返回,但没有向窗口绘制任何内容。编辑以使问题和代码更清晰。我在想我可能会尝试使用超出其范围的东西,因此无法调用它,但这不会产生任何错误,所以我不确定。这是我引用的简单图片https://commons.wikimedia.org/wiki/Category:PNG_chess_pieces/Standard_transparent#/media/File:Chess_kdt60.png

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>

// Recreation of the problem. Doesnt draw anything onto the white screen.

class King{

public:
King(SDL_Renderer *renderer){
SDL_Surface *Piece;
Piece = IMG_Load("Pieces/BK.png"); // I'll attach the picture
king = SDL_CreateTextureFromSurface(renderer, Piece);
SDL_FreeSurface(Piece);
kingRect.h = 100;
kingRect.w = 100;
}
~King(){}

void render(SDL_Renderer *renderer){
SDL_RenderCopy(renderer, king, NULL, &kingRect); // 99% sure the problem is this
}

private:
SDL_Texture *king;
SDL_Rect kingRect;
};

class Game {

public:
Game(const char *title, int sidelength){
isRunning = true;
if(SDL_Init(SDL_INIT_EVERYTHING) != 0) isRunning = false;

window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, sidelength, sidelength, SDL_WINDOW_OPENGL);
if(window == NULL) isRunning = false;

renderer = SDL_CreateRenderer(window, -1, 0);
if(!renderer) isRunning = false;

SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
}
~Game(){}
void handleEvents(){
//Handles Events. I know this works.
}
}

void update(){};

void render(){
SDL_RenderClear(renderer);
BK.render(renderer);
SDL_RenderPresent(renderer);
}

void clean(){
//Cleans up after. I know this works.
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
}
bool running(){return(isRunning);}
King BK{renderer};
private:
bool isRunning{true};
SDL_Window *window;
SDL_Renderer *renderer;
};

Game *game = nullptr;

int main(int argc, const char *argv[]){
game = new Game("Testing Window", 800);

while(game->running()){
game->handleEvents();
game->update();
game->render();
}
game->clean();
return(0);
}

最佳答案

King BK{renderer}; 字段在您的 Game::Game 完成之前初始化并有机会分配渲染器,因此它得到 NULL 代替。 NULL 不是有效的渲染器,无法创建纹理。如果您检查错误,您会收到 Invalid renderer 消息。启用警告的体面编译器也会告诉类似 warning: 'Game::renderer' is used uninitialized in this function [-Wuninitialized];考虑在编译器中启用更好的警告级别。

第二件事是您从未使用您打算加载的所需图像格式调用 IMG_Init

第三件事是代码格式错误,如果不修改就无法编译。我建议测试您发布为 MCCVE 的代码是否仍然可编译并重现您的问题(正如 MCCVE 暗示的那样)。

关于c++ - SDL_RenderCopy 没有做任何事情,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/53384197/

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