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Java套接字,简单的多人游戏,发送数据

转载 作者:行者123 更新时间:2023-11-30 04:41:20 25 4
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所以我正在开发一款非常简单的多人 Java 游戏,只需单击屏幕,您的玩家就会沿直线移动到该位置,并向所有其他连接的玩家显示您的玩家的移动,以下是三个类:

机器人:

import java.applet.Applet;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.ArrayList;


public class Bots extends Applet implements MouseListener, Runnable{

Thread gameLoop;
ArrayList<Player> players = new ArrayList<Player>();

//Socket stuff for multiplayer client
final static String SERVER_ADDR = "localhost";
final static int SERVER_PORT = 1025;
static Socket socket;
static volatile BufferedReader br;
static PrintWriter pw;


//Double buffer stuff
Graphics g;
Image offscreen;
Dimension dim;

@Override
public void run() {
//Starts the main game loop
Thread t = Thread.currentThread();
//Checks to see if the thread is alive
while (t == gameLoop){
try{
Thread.sleep(1000/60);
//Repaints the screen
players.get(0).move();
repaint();

if (socket != null){
sendMove();
}
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}

}
}

public void start(){
gameLoop = new Thread(this);
gameLoop.start();
}

public void stop(){
gameLoop = null;
}

public void init(){
this.setSize(640,480);
dim = this.getSize();

addMouseListener(this);

//More double buffer stuff
offscreen = createImage(this.getSize().width,this.getSize().height);
g = offscreen.getGraphics();

//Adds the initial player
players.add(new Player(320,240,8,8,"Jeremy"));
multiplayer();
}

public void paint(Graphics bufferGraphics){
g = offscreen.getGraphics();
g.clearRect(0,0,dim.width,dim.height);

g.setColor(Color.BLACK);
for (Player player: players){
g.fillOval(player.x, player.y, player.width, player.height);
}

bufferGraphics.drawImage(offscreen,0,0,this);
}

public void multiplayer(){

try {
socket = new Socket(SERVER_ADDR, SERVER_PORT);
InputStreamReader isr;
isr = new InputStreamReader(socket.getInputStream());
br = new BufferedReader(isr);
pw = new PrintWriter(socket.getOutputStream(), true);
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}

multiplayerThread();

}

public void sendMove(){
//pw.println(players.get(0).name+":X"+players.get(0).x+":Y"+players.get(0).y);
}

public void multiplayerThread(){
new Thread(){
public void run() {
String line;
try {
while ((line = br.readLine()) != null) {
boolean newClient = true;
for (Player player: players){
if (line.startsWith(player.name)){
if (line.startsWith(players.get(0).name)){
//Do nothing
newClient = false;
} else {
String[] tempLine = line.split(":");
player.x = Integer.parseInt(tempLine[1].substring(1));
player.y = Integer.parseInt(tempLine[2].substring(1));
newClient = false;
}
}
System.out.println(line);
}
if (newClient && !line.contains("Welcome")){
String[] tempLine = line.split(":");
players.add(new Player (Integer.parseInt(tempLine[1].substring(1)),Integer.parseInt(tempLine[2].substring(1)),8,8,tempLine[0].substring(0)));
}

}
}
catch (IOException ioe) {
}
}
}.start();
}
@Override
public void mouseClicked(MouseEvent me) {
// TODO Auto-generated method stub

}

@Override
public void mouseEntered(MouseEvent arg0) {
// TODO Auto-generated method stub

}

@Override
public void mouseExited(MouseEvent arg0) {
// TODO Auto-generated method stub

}

@Override
public void mousePressed(MouseEvent me) {
// TODO Auto-generated method stub
players.get(0).x2 = me.getX();
players.get(0).y2 = me.getY();
players.get(0).calculateMove();
}

@Override
public void mouseReleased(MouseEvent arg0) {
// TODO Auto-generated method stub

}

public void update(Graphics g)
{
paint(g);
}
}

玩家等级:

    import java.awt.Rectangle;


public class Player {

public String name;
public int x;
public int y;
public int width;
public int height;

public int x2;
public int y2;
public int longest;
public int numerator;
public int shortest;
public int dx1,dy1,dx2,dy2;
public boolean moving;

public Player(int x, int y, int width, int height, String name) {
this.x = x;
this.y = y;
this.x2 = x;
this.y2 =y;
this.width = width;
this.height = height;
this.name = name;
}

public Rectangle getBounds(){
Rectangle r;
r = new Rectangle(x - width/2, y-height/2,width,height);
return r;
}

public void move(){
if (this.x2 != this.x && this.y2 != this.y){
this.numerator += this.shortest ;
if (!(this.numerator<this.longest)) {
this.numerator -= this.longest ;
this.x += this.dx1 ;
this.y += this.dy1 ;
} else {
this.x += this.dx2 ;
this.y += this.dy2 ;
}
this.moving = false;

}
}

public void calculateMove(){
int w = x2 - x ;
int h = y2 - y ;
int dx1 = 0, dy1 = 0, dx2 = 0, dy2 = 0 ;
if (w<0) dx1 = -1 ; else if (w>0) dx1 = 1 ;
if (h<0) dy1 = -1 ; else if (h>0) dy1 = 1 ;
if (w<0) dx2 = -1 ; else if (w>0) dx2 = 1 ;
int longest = Math.abs(w) ;
int shortest = Math.abs(h) ;
if (!(longest>shortest)) {
longest = Math.abs(h) ;
shortest = Math.abs(w) ;
if (h<0) dy2 = -1 ; else if (h>0) dy2 = 1 ;
dx2 = 0 ;
}
this.shortest = shortest;
this.longest = longest;
this.numerator = longest >> 1 ;
this.dx1 = dx1;
this.dy1 = dy1;
this.dx2 = dx2;
this.dy2 = dy2;
this.moving = true;
}

}

最后是我的 BotsServer 类:

    import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.IOException;
import java.io.PrintWriter;

import java.net.ServerSocket;
import java.net.Socket;

import java.util.ArrayList;
import java.util.List;

class BotsServer
{
private final static int PORT_NO = 1025;
private ServerSocket listener;
private List<Connection> clients;
BotsServer() throws IOException
{
listener = new ServerSocket(PORT_NO);
clients = new ArrayList<Connection>();
System.out.println("listening on port "+PORT_NO);
}
void runServer()
{
try
{
while (true)
{
Socket socket = listener.accept();
System.out.println("accepted connection");
Connection con = new Connection(socket);
synchronized(clients)
{
clients.add(con);
con.start();
con.send("Welcome!");
}
}
}
catch (IOException ioe)
{
System.err.println("I/O error: "+ioe.getMessage());
return;
}
}
private class Connection extends Thread
{
private volatile BufferedReader br;
private volatile PrintWriter pw;
private String clientName;
Connection(Socket s) throws IOException
{
br = new BufferedReader(new InputStreamReader(s.getInputStream()));
pw = new PrintWriter(s.getOutputStream(), true);
}
@Override
public void run()
{
System.out.println("test");
String line;
try
{
while ((line = br.readLine()) != null){
System.out.println(line);
send(line);
}
}
catch (IOException ioe)
{
System.err.println("I/O error: "+ioe.getMessage());
}
finally
{
synchronized(clients)
{
clients.remove(this);
}
}

}

private void send(String message)
{
pw.println(message);
}

}
public static void main(String[] args)
{
try
{
System.out.println("ChatServer starting");
new BotsServer().runServer();
}
catch (IOException ioe)
{
System.err.println("unable to create server socket");
}
}
}

我认为问题出在 BotsServer 类中,我把:

System.out.println("test");

在运行中,但只有在客户端首次连接时才会被调用,它应该循环吗?任何帮助都很棒!谢谢!

最佳答案

BotServer.Connection 是一个线程Threadrun 方法仅被调用一次。您的测试打印位于 run() 内,但不在任何循环内,因此每次 BotServer.Connectionstart() 只会打印一次。所以你所看到的行为对我来说是有意义的。你为什么认为它应该循环?

关于Java套接字,简单的多人游戏,发送数据,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12224827/

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