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Java OpenGL Texture2d 非法参数异常

转载 作者:行者123 更新时间:2023-11-30 04:32:15 26 4
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我正在做一些简单的 3d opengl 工作,只是试图加载 2d 纹理以显示在某些墙壁上。到目前为止,我正确加载了纹理(我认为),将其放入 ByteBuffer 中,然后尝试将其放入 opengl 中。我不断收到非法参数异常,我不明白为什么。以下是控制台中打印的内容:

Exception in thread "main" java.lang.IllegalArgumentException: Number of remaining buffer elements is 0, must be at least 676. Because at most 676 elements can be returned, a buffer with at least 676 elements is required, regardless of actual returned element count
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:162)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:189)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:230)
at org.lwjgl.opengl.GL11.glTexImage2D(GL11.java:2811)
at RPG.Main.setUpGraphics(Main.java:156)
at RPG.Main.main(Main.java:462)

这是我尝试加载文件的代码:

floorTexture = glGenTextures();
FileInputStream in = null;
try {
in = new FileInputStream(new File("res/textures/floor.png"));
byte[] data = new byte[in.available()];
boolean next = true;
byte nextByte;
int i = 0;
while(next) {
nextByte = (byte) in.read();
if(nextByte != 0) {
data[i] = nextByte;
i++;
}
else {
next = false;
}
}
ByteBuffer buffer = ByteBuffer.wrap(data);
buffer.flip();
glBindTexture(GL_TEXTURE_2D, floorTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (int)Math.sqrt(buffer.capacity()), (int)Math.sqrt(buffer.capacity()), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
glBindTexture(GL_TEXTURE_2D, 0);
}
catch (FileNotFoundException e) {
close(true, e);
}
catch (IOException e) {
close(true, e);
}
finally {
if (in != null) {
try {
in.close();
}
catch (IOException e) {
close(true, e);
}
}
}

发生了什么事,我做错了什么?

编辑:好吧,所以我修复了它,使其没有任何错误,但它不显示纹理文件中的内容。这是新代码:

int texture = glGenTextures();

BufferedImage bufferedImage = ImageIO.read(new File(imageLocation));

ColorModel glAlphaColorModel = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB), new int[] { 8, 8, 8, 8 }, true, false, Transparency.TRANSLUCENT, DataBuffer.TYPE_BYTE);
WritableRaster raster = Raster.createInterleavedRaster(DataBuffer.TYPE_BYTE, bufferedImage.getWidth(), bufferedImage.getHeight(), 4, null);
BufferedImage texImage = new BufferedImage(glAlphaColorModel, raster, true, new Hashtable());

// copy the source image into the produced image
Graphics g = texImage.getGraphics();
g.setColor(new Color(0f, 0f, 0f, 0f));
g.fillRect(0, 0, 256, 256);
g.drawImage(bufferedImage, 0, 0, null);

// build a byte buffer from the temporary image
// that be used by OpenGL to produce a texture.
byte[] data = ((DataBufferByte) texImage.getRaster().getDataBuffer())
.getData();

ByteBuffer imageBuffer = ByteBuffer.allocateDirect(data.length);
imageBuffer.order(ByteOrder.nativeOrder());
imageBuffer.put(data, 0, data.length);
imageBuffer.flip();

glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bufferedImage.getWidth(), bufferedImage.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, imageBuffer);
glBindTexture(GL_TEXTURE_2D, 0);

图片是16位的。当程序运行时,它只显示一种纯色,即图片大部分的颜色,但不显示图片的任何特征。

最佳答案

这里有几个可能的问题。

首先,您正在加载看起来像 PNG 文件的内容,但您只是将所有字节加载到缓冲区中,而不是实际解析图像格式。最好的情况是标题会妨碍像素,最坏的情况是它会被压缩并且看起来与您期望的完全不一样。

其次,您可以通过取字节数的平方根来计算图像的尺寸,如果它是每个像素一个字节的方形纹理,这可能很接近,但通常只是错了。

然后,您告诉 GL 将该纹理加载为 32 位纹理,此时每个像素将需要 4 个字节,这比您给出的要多得多,因为您将尺寸计算为如果它是字节。

您确实需要使用能够理解 PNG 文件的内容加载该图像,然后从中获取图像格式、尺寸等。

关于Java OpenGL Texture2d 非法参数异常,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14364243/

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