gpt4 book ai didi

c++ - Windows 窗体中的 DirectX9

转载 作者:行者123 更新时间:2023-11-30 04:30:22 26 4
gpt4 key购买 nike

我需要在 C++ Windows 窗体中集成 DirectX9 设备 - 我该怎么做?

一方面,我得到了我的 DirectX 应用程序....

HWND hWnd;
WNDCLASSEX wc;

ZeroMemory(&wc, sizeof(WNDCLASSEX));

wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpszClassName = "WindowClass";

RegisterClassEx(&wc);

hWnd = CreateWindowEx(NULL, "WindowClass", "Engine",
WS_OVERLAPPEDWINDOW, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
NULL, NULL, hInstance, NULL);

ShowWindow(hWnd, nCmdShow);

m_D3D = Direct3DCreate9(D3D_SDK_VERSION);

D3DPRESENT_PARAMETERS d3dpp;

ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hWnd;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = SCREEN_WIDTH;
d3dpp.BackBufferHeight = SCREEN_HEIGHT;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;

// creates device
m_D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &m_Device);

另一方面,我得到了我的 Windows 窗体

Application::EnableVisualStyles();
Application::SetCompatibleTextRenderingDefault(false);
Application::Run(gcnew Form1());

我如何合并它?

最佳答案

此来源的一些信息:http://www.codeproject.com/KB/directx/Irrational_Thinking.aspx

//File: DX9Form.cpp
#include "DX9Form.h"

using namespace Forms_DX9;
using namespace globals;

void DX9Form::initD3D(HWND hHandle)
{

globals::d3d = Direct3DCreate9(D3D_SDK_VERSION);
// create the Direct3D interface

D3DPRESENT_PARAMETERS d3dpp;
// create a struct to hold various device information

ZeroMemory(&d3dpp, sizeof(d3dpp)); // clear out the struct for use

d3dpp.Windowed = true; // program windowed, not fullscreen

d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; // discard old frames

d3dpp.hDeviceWindow = hHandle;
// set the window to be used by Direct3D

// create a device class using this information
// and information from the d3dpp stuct
globals::d3d->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
hHandle,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp,
&globals::d3ddev);
}

void DX9Form::render(void)
{

// clear the window to a deep blue
globals::d3ddev->Clear(0, NULL, D3DCLEAR_TARGET,
D3DCOLOR_XRGB(0, 40, 100), 1.0f, 0);
globals::d3ddev->BeginScene(); // begins the 3D scene

// do 3D rendering on the back buffer here
globals::d3ddev->EndScene(); // ends the 3D scene
globals::d3ddev->Present(NULL, NULL, NULL, NULL);
// displays the created frame
}

关于c++ - Windows 窗体中的 DirectX9,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/8749305/

26 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com