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java - 将文本插入到 Java Canvas 上

转载 作者:行者123 更新时间:2023-11-30 04:25:04 25 4
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以下代码用于在按下按钮时插入文本:

if(actionNum == 4){
dropText = JOptionPane.showInputDialog(null, "Please enter the required text");
}

currentAction = actionNum;

然后调用下面的段将文本绘制到 Canvas 上:

if(currentAction == 4){
int w2 = getFontMetrics().stringWidth(dropText) / 2;
aShape = drawString(dropText, textPoint.x - w2, textPoint.y);
}else

两个错误不断重复出现:

  • Component 类中的方法 getFontMetrics 无法应用于给定类型:这里::行:259

  • 找不到符号:这里::行:260

我试图添加到我正在使用的程序(一个绘图程序)中的代码可以在 here 中找到。

程序代码如下:

    import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;

import java.awt.event.*;
import java.awt.*;
import java.awt.geom.*;
import java.text.DecimalFormat;
import java.util.*;

// Allows user text to be entered, for use in text
// deployment to the canvas
import java.io.*;
import javax.swing.JOptionPane;

@SuppressWarnings("serial")
public class Splat extends JFrame
{

JButton brushBut, lineBut, clearBut, textBut, ellipseBut, rectBut, strokeBut, fillBut;

// Decleration of the string for use in text deployement on the canvas
String dropText;
private static final int W = 640;
private static final int H = 480;
private Point textPoint = new Point(W / 2, H / 2);
private Point mousePoint;

// Defines the arrays used on the DrawingBoard. These are Instantiated earlier
// so that they may be cleared in the makeMeButtons method

ArrayList<Shape> shapes = new ArrayList<Shape>();
ArrayList<Color> shapeFill = new ArrayList<Color>();
ArrayList<Color> shapeStroke = new ArrayList<Color>();
ArrayList<Float> transPercent = new ArrayList<Float>();

// Transparency slider

JSlider transSlider;

JLabel transLabel;

// Limits the transparency float to 2 decimal points

DecimalFormat dec = new DecimalFormat("#.##");

// Standard 2D drawing rules for Java

Graphics2D graphSettings;

// Used to determine the shape/button selected

int currentAction = 1;

// Transparency of the shape

float transparentVal = 1.0f;

// Default stroke and fill colors

Color strokeColor=Color.BLACK, fillColor=Color.BLACK;

public static void main(String [] args)
{
new Splat();
}

public Splat()
{
// Define the defaults for the JFrame

this.setSize(800, 600);
this.setTitle("Splat");
this.setFont(new Font("Serif", Font.ITALIC + Font.BOLD, 32));
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

JPanel buttonPanel = new JPanel();

// Box that will hold the buttons

Box theBox = Box.createHorizontalBox();

// Make all the buttons by calling makeMeButtons and
// makeMeColorButton

brushBut = makeMeButtons("./src/brush.png", 1);
lineBut = makeMeButtons("./src/Line.png", 2);
clearBut = makeMeButtons("./src/Clear.png", 3);
textBut = makeMeButtons("./src/Text.png", 4);
ellipseBut = makeMeButtons("./src/Ellipse.png", 5);
rectBut = makeMeButtons("./src/Rectangle.png", 6);

// Make all the buttons in makeMeColorButton by passing the
// button icon and true for stroke color or false for fill

strokeBut = makeMeColorButton("./src/Stroke.png", 7, true);
fillBut = makeMeColorButton("./src/Fill.png", 8, false);

// Add the buttons to the box

theBox.add(brushBut);
theBox.add(lineBut);
theBox.add(clearBut);
theBox.add(textBut);
theBox.add(ellipseBut);
theBox.add(rectBut);
theBox.add(strokeBut);
theBox.add(fillBut);

// Add the transparent label and slider

transLabel = new JLabel("Transparent: 1");

// Min value, Max value and starting value for slider

transSlider = new JSlider(1, 99, 99);

// Create an instance of ListenForEvents to handle events

ListenForSlider lForSlider = new ListenForSlider();

// Tell Java that you want to be alerted when an event
// occurs on the slider

transSlider.addChangeListener(lForSlider);

theBox.add(transLabel);
theBox.add(transSlider);

// Add the box of buttons to the panel

buttonPanel.add(theBox);

// Position the buttons in the bottom of the frame

this.add(buttonPanel, BorderLayout.SOUTH);

// Make the drawing area take up the rest of the frame

this.add(new DrawingBoard(), BorderLayout.CENTER);

// Show the frame

this.setVisible(true);
}

// Spits out buttons based on the image supplied
// actionNum represents each shape to be drawn

public JButton makeMeButtons(String iconFile, final int actionNum){
JButton theBut = new JButton();
Icon butIcon = new ImageIcon(iconFile);
theBut.setIcon(butIcon);

// Make the proper actionPerformed method execute when the
// specific button is pressed
// If the action number is 3 then the DrawingBoard is blanked instantly,
// on the button press

theBut.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent e) {
if(actionNum == 3)
{
shapes.clear();
shapeFill.clear();
shapeStroke.clear();
transPercent.clear();
repaint();
}
else

if(actionNum == 4){
dropText = JOptionPane.showInputDialog(null, "Please enter the required text");
}

currentAction = actionNum;
}
});

return theBut;
}

// Creates the Fill Colour and Stroke Colour Buttons

public JButton makeMeColorButton(String iconFile, final int actionNum, final boolean stroke){
JButton theBut = new JButton();
Icon butIcon = new ImageIcon(iconFile);
theBut.setIcon(butIcon);

theBut.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent e) {

if(stroke){

// JColorChooser is a popup that lets you pick a color

strokeColor = JColorChooser.showDialog(null, "Pick a Stroke", Color.BLACK);
} else {
fillColor = JColorChooser.showDialog(null, "Pick a Fill", Color.BLACK);
}

}
});

return theBut;
}

private class DrawingBoard extends JComponent
{

Point drawStart, drawEnd;

// Monitors events on the drawing area of the frame

public DrawingBoard()
{

this.addMouseListener(new MouseAdapter()
{

public void mousePressed(MouseEvent e)
{
/*text input*/ if(currentAction == 4){
mousePoint = e.getPoint();
repaint();
}
else

if(currentAction != 1){

// When the mouse is pressed get x & y position

drawStart = new Point(e.getX(), e.getY());
drawEnd = drawStart;
repaint();

}

}

public void mouseReleased(MouseEvent e)
{

if(currentAction != 1){

// Create a shape using the starting x & y
// and finishing x & y positions

Shape aShape = null;

if (currentAction == 2){
aShape = drawLine(drawStart.x, drawStart.y,
e.getX(), e.getY());
} else

if(currentAction == 4){
int w2 = getFontMetrics().stringWidth(dropText) / 2;
aShape = drawString(dropText, textPoint.x - w2, textPoint.y);
} else

if (currentAction == 5){
aShape = drawEllipse(drawStart.x, drawStart.y,
e.getX(), e.getY());
} else

if (currentAction == 6) {

// Create a new rectangle using x & y coordinates

aShape = drawRectangle(drawStart.x, drawStart.y,
e.getX(), e.getY());
}


// Add shapes, fills and colors to there ArrayLists

shapes.add(aShape);
shapeFill.add(fillColor);
shapeStroke.add(strokeColor);

// Add transparency value to ArrayList

transPercent.add(transparentVal);

drawStart = null;
drawEnd = null;

// repaint the drawing area

repaint();

}

}
} );

this.addMouseMotionListener(new MouseMotionAdapter()
{

public void mouseDragged(MouseEvent e)
{

if(currentAction == 4){
int dx = e.getX() - mousePoint.x;
int dy = e.getY() - mousePoint.y;
textPoint.setLocation(textPoint.x + dx, textPoint.y + dy);
mousePoint = e.getPoint();
repaint();
}
else

// If this is a brush have shapes go on the screen quickly

if(currentAction == 1){

int x = e.getX();
int y = e.getY();

Shape aShape = null;

// Make stroke and fill equal to eliminate the fact that this is an ellipse

strokeColor = fillColor;

aShape = drawBrush(x,y,5,5);

shapes.add(aShape);
shapeFill.add(fillColor);
shapeStroke.add(strokeColor);

// Add the transparency value

transPercent.add(transparentVal);
}

// Get the final x & y position after the mouse is dragged

drawEnd = new Point(e.getX(), e.getY());
repaint();
}
} );
}


public void paint(Graphics g)
{
// Class used to define the shapes to be drawn

graphSettings = (Graphics2D)g;

// Antialiasing cleans up the jagged lines and defines rendering rules

graphSettings.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);

// Defines the line width of the stroke

graphSettings.setStroke(new BasicStroke(4));

// Iterators created to cycle through strokes and fills
Iterator<Color> strokeCounter = shapeStroke.iterator();
Iterator<Color> fillCounter = shapeFill.iterator();

// Iterator for transparency

Iterator<Float> transCounter = transPercent.iterator();

for (Shape s : shapes)
{

// Sets the shapes transparency value

graphSettings.setComposite(AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, transCounter.next()));

// Grabs the next stroke from the color arraylist
graphSettings.setPaint(strokeCounter.next());

graphSettings.draw(s);

// Grabs the next fill from the color arraylist
graphSettings.setPaint(fillCounter.next());

graphSettings.fill(s);
}

// Guide shape used for drawing
if (drawStart != null && drawEnd != null)
{
// Makes the guide shape transparent

graphSettings.setComposite(AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, 0.40f));

// Make guide shape gray for professional look

graphSettings.setPaint(Color.LIGHT_GRAY);

Shape aShape = null;

if (currentAction == 2){
aShape = drawLine(drawStart.x, drawStart.y,
drawEnd.x, drawEnd.y);
} else

if(currentAction == 4){
int w2 = g.getFontMetrics().stringWidth(dropText) / 2;
g.drawString(dropText, textPoint.x - w2, textPoint.y);
}else

if (currentAction == 5){
aShape = drawEllipse(drawStart.x, drawStart.y,
drawEnd.x, drawEnd.y);
} else

if (currentAction == 6) {

// Create a new rectangle using x & y coordinates

aShape = drawRectangle(drawStart.x, drawStart.y,
drawEnd.x, drawEnd.y);
}


graphSettings.draw(aShape);
}
}

private Rectangle2D.Float drawRectangle(
int x1, int y1, int x2, int y2)
{
// Get the top left hand corner for the shape
// Math.min returns the points closest to 0

int x = Math.min(x1, x2);
int y = Math.min(y1, y2);

// Gets the difference between the coordinates and

int width = Math.abs(x1 - x2);
int height = Math.abs(y1 - y2);

return new Rectangle2D.Float(
x, y, width, height);
}

// The other shapes will work similarly
// More on this in the next tutorial

private Ellipse2D.Float drawEllipse(
int x1, int y1, int x2, int y2)
{
int x = Math.min(x1, x2);
int y = Math.min(y1, y2);
int width = Math.abs(x1 - x2);
int height = Math.abs(y1 - y2);

return new Ellipse2D.Float(
x, y, width, height);
}

private Line2D.Float drawLine(
int x1, int y1, int x2, int y2)
{

return new Line2D.Float(
x1, y1, x2, y2);
}

private Ellipse2D.Float drawBrush(
int x1, int y1, int brushStrokeWidth, int brushStrokeHeight)
{

return new Ellipse2D.Float(
x1, y1, brushStrokeWidth, brushStrokeHeight);

}

}

// Implements ActionListener so it can react to events on components

private class ListenForSlider implements ChangeListener{

// Called when the spinner is changed

public void stateChanged(ChangeEvent e) {

// Check if the source of the event was the button

if(e.getSource() == transSlider){

// Change the value for the label next to the spinner
// Use decimal format to make sure only 2 decimals are ever displayed

transLabel.setText("Transparent: " + dec.format(transSlider.getValue() * .01) );

// Set the value for transparency for every shape drawn after

transparentVal = (float) (transSlider.getValue() * .01);

}

}

}

}

最佳答案

您需要:

import java.awt.FontMetrics;

关于java - 将文本插入到 Java Canvas 上,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/16131797/

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