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c++ - Open GL Create 4 Views Like 3ds max or maya

转载 作者:行者123 更新时间:2023-11-30 04:22:07 24 4
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如何在 Open GL 中创建 4 个 View (LEFT/TOP/PERSPECTIVE/FRONT)?

我用过这个:

int main(int c,char ** argv)
{
glutInit(&c,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH |GLUT_RGB );
glutInitWindowSize(w,h);
MainWin =glutCreateWindow("Teapot Window");
glutDisplayFunc(display);

LeftWin = glutCreateSubWindow(MainWin,0,0,s_window_w,s_window_h);
glutDisplayFunc(displayLeft);
glutReshapeFunc(reshapeLeft);

TopWin = glutCreateSubWindow(MainWin,s_window_w+3,0,s_window_w,s_window_h);
glutDisplayFunc(displayTop);
glutReshapeFunc(reshapeTop);

PerspectiveWin = glutCreateSubWindow(MainWin,0,s_window_h+3,s_window_w,s_window_h);
glutDisplayFunc(displayPerspective);
glutReshapeFunc(reshapePerspective);

FrontWin = glutCreateSubWindow(MainWin,s_window_w+3,s_window_h+3,s_window_w,s_window_h);
glutDisplayFunc(displayFront);
glutReshapeFunc(reshapeFront);



glutMainLoop();
return 0;
}

然后我做了顶部和左侧的投影,像这样:

glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-0.5f,0.5f,-0.35f,0.35f,1,500);

当我在前面也使用顶行时,输出是这样的: enter image description here

我错在哪里?提前致谢

为什么前 View 是空的,透视图和左 View 一样??对于透视投影,我使用了 glFrustum ....那我错了吗?请帮助创建多个 View ,如 3ds max 或 maya ...下面是显示函数的代码:

void displayLeft()
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,-1,0,0,0,0,1,0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0,GL_POSITION,light_pos);

glShadeModel(GL_SMOOTH);
glClearColor(0.2f,0.3f,0.4f,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glEnable(GL_COLOR_MATERIAL);
glTranslatef(teapot_x,teapot_y,teapot_z);
glRotatef(teapot_angle,0,1,0);
glColor3f(0,1,0);
glutSolidTeapot(0.2f);

glPopMatrix();
glFlush();
glutSwapBuffers();
}
void displayTop()
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,-1,0,0,0,0,0,0,-1);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0,GL_POSITION,light_pos);

glShadeModel(GL_SMOOTH);
glClearColor(0.2f,0.3f,0.4f,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glEnable(GL_COLOR_MATERIAL);
glTranslatef(teapot_x,teapot_y,teapot_z);
glRotatef(teapot_angle,0,1,0);
glColor3f(0,1,0);
glutSolidTeapot(0.2f);

glPopMatrix();
glFlush();
glutSwapBuffers();
}
void displayFront()
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,0,0,0,0,1,0,0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0,GL_POSITION,light_pos);

glShadeModel(GL_SMOOTH);
glClearColor(0.2f,0.3f,0.4f,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glEnable(GL_COLOR_MATERIAL);
glTranslatef(teapot_x,teapot_y,teapot_z);
glRotatef(teapot_angle,0,1,0);
glColor3f(0,1,0);
glutSolidTeapot(0.2f);

glPopMatrix();
glFlush();
glutSwapBuffers();
}
void displayPerspective()
{

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,-1,0,0,0,0,1,0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0,GL_POSITION,light_pos);

glShadeModel(GL_SMOOTH);
glClearColor(0.2f,0.3f,0.4f,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glEnable(GL_COLOR_MATERIAL);
glTranslatef(teapot_x,teapot_y,teapot_z);
glRotatef(0,0,1,0);
glColor3f(0,1,0);
glutSolidTeapot(0.2f);

glPopMatrix();
glFlush();
glutSwapBuffers();
}

最佳答案

使用 glViewportglScissor 剪切窗口的 Pane 。然后像往常一样为每个 Pane 执行渲染。设置投影矩阵实际上是绘图状态操作,属于显示函数,不属于reshape。

你的显示函数应该变成这样

void ViewportScissor(int x, int y, int width, int height)
{
glViewport(x, y, width, height);
glScissor(x, y, width, height);
}

void display(void)
{

int const win_width = glutGet(GLUT_WINDOW_WIDTH);
int const win_height = glutGet(GLUT_WINDOW_HEIGHT);

glDisable(GL_SCISSOR);
glClear(…);

glEnable(GL_SCISSOR);

ViewportScissor(0, 0, win_width/2, win_height/2);
glMatrixMode(GL_PROJECTION);
setup_frontview_projection();
glMatrixMode(GL_MODELVIEW);
setup_frontview();
draw_scene();

ViewportScissor(win_width/2, 0, win_width/2, win_height/2);
glMatrixMode(GL_PROJECTION);
setup_rightview_projection();
glMatrixMode(GL_MODELVIEW);
setup_rightview();
draw_scene();

ViewportScissor(0, win_height/2, win_width/2, win_height/2);
glMatrixMode(GL_PROJECTION);
setup_topview_projection();
glMatrixMode(GL_MODELVIEW);
setup_topview();
draw_scene();

ViewportScissor(win_width/2, win_height/2, win_width/2, win_height/2);
glMatrixMode(GL_PROJECTION);
setup_freecamview_projection();
glMatrixMode(GL_MODELVIEW);
setup_freecamview();
draw_scene();

glutSwapBuffers();

}

添加分隔线/框架留给读者作为练习。

关于c++ - Open GL Create 4 Views Like 3ds max or maya,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13993741/

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