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java - 在 Java 中集成 BreezyGUI 和键绑定(bind)

转载 作者:行者123 更新时间:2023-11-30 04:20:55 33 4
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我正在创建一个飞行模拟器,它是使用事件驱动编程和动态运动(用于导弹等)的组合来驱动的。目前,我有一个使用 keyListener 接口(interface)和备受 mock 的 if-else 命令结构的单人游戏。如果我按一个键,则此方法有效,但如果按第二个键,则第一个键执行的操作将停止。我尝试使用键绑定(bind)来解决这个问题,但是,我使用 breezy GUI 创建游戏窗口,并且找不到将 keyBindings 直接应用到 BreezyGUI 框架的方法。我也避免尝试将键绑定(bind)应用于按钮和文本字段,因为它们可能会产生焦点问题。

有没有办法将 KeyBindings 直接绑定(bind)到 BreezyGUI 框架,如果没有,我应该如何继续?如果我的解释不够充分,请参阅下面我的删节代码。

import java.awt.*;    
import BreezyGUI.*;
import java.io.* ;
import java.util.Scanner;
import java.awt.event.*;
import javax.swing.*;
import java.util.ArrayList;
import java.lang.Math;
import java.awt.image.BufferedImage;
import java.awt.Container;
import javax.swing.JComponent;
import javax.swing.Action;



public class fltsm extends GBFrame implements KeyListener
{
private static int fps = 0;
private static int score = 0;
private final int TIMER_DELAY = 100; //milliseconds
private static final int KEY_DOWN = 40; // KEYCODES
private static final int KEY_UP = 38;
private static final int KEY_RIGHT = 39;
private static final int KEY_LEFT = 37;
private static final int KEY_SPACE = 32;
private static final int KEY_0 = 48;
private static final int KEY_1 = 49;
private static final int KEY_2 = 50;
private static final int KEY_3 = 51;
private static final int KEY_4 = 52;
private static final int KEY_5 = 53;
private static final int KEY_6 = 54;
private static final int KEY_ENTER = 10;
private static final int SCREEN_LENGTH = 1000;
private static final int SCREEN_HEIGHT = 600;
private static String keyWord;
private static String commandString = ""; // When the user types in alphabetic keys, they are added to this String and matched to a list if executable commands.
boolean timerStarted = false;
boolean keyListenerAdded = false;
boolean calledByEvent = true;
boolean KeyPressed = false;
boolean drawFPS = false;
int kCode = 0;
KeyEvent event = null; // helps clear out unwanted keyListeners(see object Listener class below)

private static ArrayList<Missile> miss = new ArrayList<Missile>();
private static ArrayList<Missile> Co = new ArrayList<Missile>();
World w1 = new World(SCREEN_LENGTH,SCREEN_HEIGHT);
Plane flyer = new Plane();
Timer t;



public void paint(Graphics g)
{
if (drawFPS == true)
fps++;

if (Plane.getPlanes().indexOf(flyer) == - 1) // Until I find a better solution...
{
Plane.addPlane(flyer);
}

addKeyListener (this);
Plane.processPlanes(g);
PlaneMissile.processMissiles(g, w1, calledByEvent);
BotMissile.processMissiles(g, w1, calledByEvent, flyer);
TrackingBot.processBots(g, w1, flyer);
DeathLaser.processLasers(g, flyer);
ScanningLaser.processLasers(g, flyer);
EMP.processEMPs(g, flyer);
Wall.processWalls(g, w1, flyer);

drawStatBox(g, flyer);
}

public static void normalizeGraphics()
{
GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice device = env.getDefaultScreenDevice();
GraphicsConfiguration config = device.getDefaultConfiguration();
BufferedImage buffy = config.createCompatibleImage(SCREEN_LENGTH, SCREEN_HEIGHT, Transparency.TRANSLUCENT);
}


public static void main (String[ ] args)
{
//normalizeGraphics();
Frame frm = new fltsm( );
frm.setSize (SCREEN_LENGTH, SCREEN_HEIGHT);
frm.setTitle("Flight Simulator");
frm.setVisible(true);

}



public void keyPressed(KeyEvent event)
{
kCode = event.getKeyCode();
keyWord = String.valueOf(kCode);

if (timerStarted == false)
{
ObjectListener x = new ObjectListener ();
t = new Timer(TIMER_DELAY, x);
t.start();
timerStarted = true;
}

}
public void keyTyped (KeyEvent event )
{
removeKeyListener(this); // removes unwanted keyListeners (this method cannot be called in the ObjectListener class)
}

public void keyReleased ( KeyEvent event)
{
}

public KeyEvent getEvent ()
{
return event;
}


class ObjectListener implements ActionListener // Called to process objects that move on the screen
{ // regardless of whether a key is pressed.
public void actionPerformed(ActionEvent event)
{
keyTyped(getEvent()); // This line clears out the unwanted keylisteners, which would otherwise build up everytime the paint() method is called.
repaint();
calledByEvent = false;
}
}




}

` I

-----------------更新----------------------------------------- --------

按照 Hovercraft 的答案,我将此代码放入我的绘制方法中。好像不行。

    if (Plane.getPlanes().indexOf(flyer) == - 1) // Until I find a better solution...
{
Plane.addPlane(flyer);
JPanel panel = new JPanel();
add(panel);
panel.getInputMap().put(KeyStroke.getKeyStroke("1", "doSomething");
panel.getActionMap().put("doSomething", new anAction());

}
<小时/>
class anAction extends AbstractAction  
{
public void actionPerformed(ActionEvent event)
{
TrackingBot.botMania();
}
}

最佳答案

我不使用 BreezyGUI,但 GBFrame 似乎扩展了 java.awt.Frame(一个 AWT 组件),因此无法将键绑定(bind)附加到它,因为您只能将它们附加到 Swing 组件(即类)派生自 JComponent。

我不确定这是否允许,但如果您将 JPanel 或其他 JComponent 添加到 GUI,您可以尝试将键绑定(bind)附加到它。

关于java - 在 Java 中集成 BreezyGUI 和键绑定(bind),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17075883/

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